NVIDIA GeForce GTX 650 Ti

NVIDIA GeForce GTX 650 Ti

About GPU

The NVIDIA GeForce GTX 650 Ti is a mid-range GPU that is designed for desktop gaming and general graphics processing. With a memory size of 1024MB and a memory type of GDDR5, it offers fast and reliable performance for gaming and multimedia tasks. The 1350MHz memory clock ensures smooth and responsive graphics rendering, while the 768 shading units provide a good balance of performance and power efficiency. One of the key features of the GTX 650 Ti is its low TDP of 110W, making it a suitable option for systems with limited power capacity or efficiency. Despite its low power consumption, the GPU still manages to deliver a theoretical performance of 1.425 TFLOPS, making it a solid choice for 1080p gaming and multimedia tasks. In terms of real-world performance, the GTX 650 Ti is capable of running modern games at medium to high settings at 1080p resolution, making it a good option for budget-conscious gamers. Additionally, its 256KB L2 cache helps to minimize memory latency and improve overall performance. Overall, the NVIDIA GeForce GTX 650 Ti offers a good balance of performance, power efficiency, and value for desktop gaming and multimedia tasks. While it may not be the most powerful GPU on the market, it certainly offers a compelling option for budget-conscious gamers looking for solid performance in a mid-range package.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
October 2012
Model Name
GeForce GTX 650 Ti
Generation
GeForce 600
Bus Interface
PCIe 3.0 x16
Transistors
2,540 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler

Memory Specifications

Memory Size
1024MB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1350MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
86.40 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
14.85 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
59.39 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
59.39 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.396 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
L1 Cache
16 KB (per SMX)
L2 Cache
256KB
TDP
110W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
3.0
Power Connectors
1x 6-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Suggested PSU
300W

Benchmarks

FP32 (float)
Score
1.396 TFLOPS
OctaneBench
Score
16
Vulkan
Score
8278
OpenCL
Score
7957

Compared to Other GPU

FP32 (float) / TFLOPS
1.505 +7.8%
1.43 +2.4%
1.371 -1.8%
1.336 -4.3%
OctaneBench
123 +668.8%
69 +331.3%
Vulkan
98839 +1094%
69708 +742.1%
40716 +391.9%
18660 +125.4%
OpenCL
62821 +689.5%
38843 +388.2%
21442 +169.5%
11291 +41.9%