NVIDIA GeForce GTX 650 Ti

NVIDIA GeForce GTX 650 Ti

NVIDIA GeForce GTX 650 Ti in 2025: Nostalgia or Practicality?

Introduction

The NVIDIA GeForce GTX 650 Ti, released in 2012, became a symbol of affordable gaming in its time. However, 13 years later, its position in the market has drastically changed. In this article, we will examine whether this graphics card can still find use in 2025, or if its time has irretrievably passed.


Architecture and Key Features

Kepler Architecture: A Modest Beginning

The GTX 650 Ti is built on the Kepler architecture (GK106) manufactured using a 28nm process. In an era when NVIDIA had yet to implement ray tracing (RTX) or AI-driven technologies (DLSS), this card relied on basic features: support for DirectX 11, PhysX for physics calculations in games, and FXAA for adaptive anti-aliasing.

Lack of Modern Features

RTX, DLSS, FidelityFX, and similar technologies are not available here. This limits the card in modern games, where such technologies have become the standard. However, it is adequate for older titles or indie games.


Memory: Modest Resources for 2025

GDDR5 and Bandwidth

The card features 1GB or 2GB of GDDR5 memory with a 128-bit bus. The bandwidth is 86.4 GB/s (5.4 GHz effective frequency). This was sufficient for games in the 2010s, but in 2025, even 2GB is critically low. For example, Forza Horizon 5 requires a minimum of 4GB of VRAM to run on low settings.

Impact on Performance

The lack of memory leads to "dips" in FPS in modern titles and the inability to use high textures. However, it is acceptable for office applications or video viewing.


Gaming Performance: A Step Backward

1080p: Only Older Titles

In games from 2012–2015, the GTX 650 Ti shows decent results:

- The Witcher 3 (2015): ~25-30 FPS on low settings.

- GTA V (2013): ~40-45 FPS on medium settings.

Modern Games: A Battle for Survival

In 2025, even indie titles like Hades II or Hollow Knight: Silksong will run at 50-60 FPS, but AAA titles like Cyberpunk 2077 or Starfield will either not launch or will produce 10-15 FPS on the lowest settings.

4K? Forget It

This card is designed for 720p–1080p gaming. 1440p or 4K is out of the question, even in older games.


Professional Tasks: Minimal Capabilities

CUDA: Basic Calculations

With 768 CUDA cores, the GTX 650 Ti can handle simple tasks:

- Rendering in Blender (low-complexity scenes).

- Editing 1080p video in DaVinci Resolve (with effects disabled).

Limitations

For neural networks (Stable Diffusion), 3D modeling in Maya, or scientific computations, the power is insufficient. Modern GPUs are 20-50 times faster.


Power Consumption and Heat Generation

TDP 110 Watts: Easy on the PSU

The card doesn't require a powerful power supply: a 400W unit certified 80+ Bronze is sufficient.

Cooling: Silent, but Inefficient

The stock cooler manages the load, but under stress (e.g., in games), temperatures can reach 75–80°C. A case with good ventilation (2-3 fans) is recommended.


Comparison with Competitors

The Market of 2012–2013

Main competitors included:

- AMD Radeon HD 7850: Better performance (+15-20% in games), but at a higher price.

- NVIDIA GTX 660: The closest "big brother" with 2GB of memory and a 192-bit bus.

In 2025

Even budget modern GPUs (e.g., Intel Arc A380 or AMD Radeon RX 6400) outperform the GTX 650 Ti by 3-4 times.


Practical Advice

Power Supply: 400W is Enough

Even for builds with a Core i5-12400F processor.

Compatibility

- PCIe 3.0 x16 interface. Compatible with PCIe 4.0/5.0 motherboards, but without performance enhancement.

- Drivers: official support has ended. The last version is 472.12 (2021). There may be issues in Windows 11.

Where to Find?

New units are not being sold. On the second-hand market (eBay, Avito), the price ranges from $30-50.


Pros and Cons

Pros

- Low power consumption.

- Quiet operation.

- Support for basic tasks and older games.

Cons

- Insufficient memory for modern applications.

- Lack of support for new APIs (DirectX 12 Ultimate, Vulkan 1.3).

- No AI and ray tracing technologies.


Conclusion: Who Is the GTX 650 Ti Suitable For in 2025?

1. Owners of Old PCs: For upgrading systems with Core 2 Quad or Phenom II.

2. Retro Gaming Enthusiasts: For running projects from the 2000s to early 2010s.

3. Office Builds: For video viewing and document work.

Why Not?

If you plan to play new releases or work in Blender—this is not your choice. The GTX 650 Ti in 2025 is a niche solution for those who value affordability and nostalgia.


Epilogue

The GTX 650 Ti is an example of a "digital longevity." It reminds us how quickly technology evolves but also proves that even outdated hardware can be useful in the right hands. However, for most users in 2025, it is wiser to consider modern budget GPUs, such as the Intel Arc A580 or NVIDIA RTX 3050 6GB.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
October 2012
Model Name
GeForce GTX 650 Ti
Generation
GeForce 600
Bus Interface
PCIe 3.0 x16
Transistors
2,540 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler

Memory Specifications

Memory Size
1024MB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1350MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
86.40 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
14.85 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
59.39 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
59.39 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.396 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
L1 Cache
16 KB (per SMX)
L2 Cache
256KB
TDP
110W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
3.0
Power Connectors
1x 6-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Suggested PSU
300W

Benchmarks

FP32 (float)
Score
1.396 TFLOPS
OctaneBench
Score
16
Vulkan
Score
8278
OpenCL
Score
7957
Hashcat
Score
17544 H/s

Compared to Other GPU

FP32 (float) / TFLOPS
1.505 +7.8%
1.43 +2.4%
1.371 -1.8%
1.336 -4.3%
OctaneBench
123 +668.8%
69 +331.3%
Vulkan
98446 +1089.2%
69708 +742.1%
40716 +391.9%
18660 +125.4%
OpenCL
62821 +689.5%
38843 +388.2%
21442 +169.5%
11291 +41.9%
Hashcat / H/s
23908 +36.3%
21953 +25.1%
19727 +12.4%
18293 +4.3%