AMD Xbox One GPU
About GPU
The AMD Xbox One GPU is a powerful graphics processing unit designed specifically for gaming on the Xbox One console. With 8GB of DDR3 memory and a memory clock speed of 1066MHz, this GPU provides smooth and seamless gameplay, allowing for the high-quality graphics and immersive gaming experiences that gamers expect.
With 768 shading units and a TDP of 95W, the AMD Xbox One GPU is capable of delivering impressive performance without consuming excessive power. The theoretical performance of 1.31 TFLOPS ensures that games run smoothly and without any lag, even during the most demanding gaming sessions.
One of the standout features of this GPU is its ability to handle complex graphics and rendering tasks with ease, making it a great choice for visually stunning games and immersive virtual reality experiences. The 8GB of memory ensures that there is plenty of room for textures, models, and other graphic assets, allowing for detailed and realistic game environments.
Overall, the AMD Xbox One GPU is a reliable and high-performance graphics solution for the Xbox One console. It provides the power and capabilities needed to deliver stunning visuals and smooth gameplay, making it a great choice for gamers looking for a top-notch gaming experience on their console. Whether you're playing the latest AAA titles or diving into a virtual world, the AMD Xbox One GPU has you covered.
Basic
Label Name
AMD
Platform
Game console
Launch Date
November 2013
Model Name
Xbox One GPU
Generation
Console GPU
Transistors
5,000 million
Compute Units
12
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
48
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 1.0
Memory Specifications
Memory Size
8GB
Memory Type
DDR3
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1066MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
68.22 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
13.65 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
40.94 GTexel/s
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.336
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
TDP
95W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
1.2
OpenGL
N/A
DirectX
11.2 (11_0)
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Benchmarks
FP32 (float)
Score
1.336
TFLOPS
Compared to Other GPU
FP32 (float)
/ TFLOPS