AMD Radeon HD 7770 GHz Edition
About GPU
The AMD Radeon HD 7770 GHz Edition GPU is a solid mid-range option for desktop gaming and multimedia applications. With a memory size of 1024MB and memory type of GDDR5, this GPU delivers reliable performance and smooth gameplay on many modern titles. The memory clock speed of 1125MHz ensures fast data transfer rates, while the 640 shading units provide excellent visual quality and detail.
One of the standout features of the Radeon HD 7770 GHz Edition is its low power consumption, with a TDP of just 80W. This makes it an efficient choice for users looking to build a system that is both powerful and energy-efficient. The 256KB L2 cache further enhances performance by reducing latency and improving memory access speeds.
In terms of raw performance, the theoretical output of 1.28 TFLOPS ensures that the GPU is capable of handling demanding tasks and graphics-intensive applications. Whether you're a casual gamer, a content creator, or a multimedia enthusiast, the Radeon HD 7770 GHz Edition has the power and versatility to meet your needs.
Overall, the AMD Radeon HD 7770 GHz Edition GPU offers a compelling combination of performance, efficiency, and affordability. While it may not be the newest or most advanced option on the market, it still holds up well and provides a great balance of features for the price. If you're looking for a reliable mid-range GPU for your desktop system, the Radeon HD 7770 GHz Edition is definitely worth considering.
Basic
Label Name
AMD
Platform
Desktop
Launch Date
February 2012
Model Name
Radeon HD 7770 GHz Edition
Generation
Southern Islands
Bus Interface
PCIe 3.0 x16
Transistors
1,500 million
Compute Units
10
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
40
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 1.0
Memory Specifications
Memory Size
1024MB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1125MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
72.00 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
16.00 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
40.00 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
80.00 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.306
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
640
L1 Cache
16 KB (per CU)
L2 Cache
256KB
TDP
80W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
1.2
OpenGL
4.6
DirectX
12 (11_1)
Power Connectors
1x 6-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Suggested PSU
250W
Benchmarks
FP32 (float)
Score
1.306
TFLOPS
OpenCL
Score
14263
Compared to Other GPU
FP32 (float)
/ TFLOPS
OpenCL