AMD Radeon HD 6990M Rebrand
About GPU
The AMD Radeon HD 6990M Rebrand GPU is a mobile graphics processing unit designed for high-performance gaming and multimedia applications. With a memory size of 1024MB and GDDR5 memory type, this GPU delivers fast and responsive graphics rendering for an immersive gaming experience. The 1100MHz memory clock ensures smooth and fluid gameplay, while the 800 shading units provide detailed and realistic visuals.
One of the key highlights of the AMD Radeon HD 6990M Rebrand GPU is its impressive theoretical performance of 1.28 TFLOPS, making it suitable for demanding gaming and content creation tasks. The 256KB L2 cache further enhances its processing speed, allowing for quick data access and manipulation.
In terms of power consumption, the TDP of 100W strikes a good balance between performance and energy efficiency, making it suitable for laptops and mobile devices. This allows users to enjoy high-quality graphics without sacrificing battery life.
Overall, the AMD Radeon HD 6990M Rebrand GPU offers a compelling combination of performance, power efficiency, and advanced features, making it a solid choice for gamers and professionals who require reliable graphics capabilities on the go. Whether it's for gaming, video editing, or graphic design, this GPU delivers impressive performance and visual quality, making it a worthy investment for those seeking top-tier mobile graphics.
Basic
Label Name
AMD
Platform
Mobile
Launch Date
July 2011
Model Name
Radeon HD 6990M Rebrand
Generation
Vancouver
Bus Interface
MXM-B (3.0)
Transistors
1,040 million
Compute Units
14
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
40
Foundry
TSMC
Process Size
40 nm
Architecture
TeraScale 2
Memory Specifications
Memory Size
1024MB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1100MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
70.40 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
12.80 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
32.00 GTexel/s
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.254
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
800
L1 Cache
8 KB (per CU)
L2 Cache
256KB
TDP
100W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.2
OpenGL
4.4
DirectX
11.2 (11_0)
Shader Model
5.0
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Benchmarks
FP32 (float)
Score
1.254
TFLOPS
Compared to Other GPU
FP32 (float)
/ TFLOPS