AMD Radeon HD 6790

AMD Radeon HD 6790

AMD Radeon HD 6790 in 2025: Nostalgia or Practicality?

Analysis of an Obsolete GPU for Modern Tasks

Introduction

The AMD Radeon HD 6790, released in 2011, was once a worthy choice for budget gamers. But how does it stand against the technology of 2025? In this article, we will explore whether this GPU is worth considering today and who might still find it useful.


Architecture and Key Features

Barts Architecture: A Legacy of the Past

The HD 6790 is built on the Barts architecture using a 40nm manufacturing process — a standard from the early 2010s. It features 800 stream processors and supports DirectX 11, OpenGL 4.2, and Mantle. However, it lacks even the hint of modern features:

- Ray Tracing (RTX) is absent — the technology only appeared in competitor NVIDIA cards in 2018.

- AMD’s FidelityFX Super Resolution (FSR) is not supported — the card is incompatible with upscaling, which is critical for modern games.

- Hardware-accelerated AI (similar to DLSS) is also unavailable.

Conclusion: The HD 6790 is a relic from an era when ray tracing and AI optimization had yet to enter game development.


Memory: Limitations and Consequences

GDDR5 and Narrow Bus

The card is equipped with 1 GB of GDDR5 memory and a 256-bit bus with a bandwidth of 134 GB/s. For 2025, this is catastrophically insufficient:

- Modern games require at least 4–6 GB of VRAM even for 1080p.

- High-resolution textures and complex shaders simply won’t fit in the buffer.

Problem: In games like Cyberpunk 2077: Phantom Liberty or Starfield, the card will face frequent FPS drops and crashes due to memory overflow.


Gaming Performance: Numbers and Realities

1080p — The Limit of Capabilities

In 2025, the HD 6790 is only suitable for older titles or indie games:

- CS2 (Counter-Strike 2): 40–50 FPS on low settings.

- GTA V: 30–35 FPS on medium settings.

- The Witcher 3: 20–25 FPS on minimum settings.

4K and 1440p: Even with FSR (if it were supported), the card wouldn’t perform — it lacks both power and memory.

Ray Tracing: Not supported. Attempts to run RT modes through software emulators (like Reshade) result in FPS drops below 10.


Professional Tasks: Weak Support

OpenCL 1.1 and Its Limitations

The HD 6790 supports OpenCL 1.1 — an outdated version of the API. In contrast, modern applications require OpenCL 3.0 or CUDA (NVIDIA technology).

- Video Editing: Rendering in DaVinci Resolve or Premiere Pro will be extremely slow.

- 3D Modeling: Blender won’t efficiently utilize the GPU for Cycles.

- Scientific Calculations: The lack of FP64 support renders the card useless for serious tasks.

Advice: For professional work, it’s better to choose a GPU with at least 8 GB of memory and support for modern APIs.


Power Consumption and Heat Generation

TDP 150W: Inefficient but Tolerable

By 2025 standards, the HD 6790 is inefficient:

- Modern cards like the RTX 4050 (100W TDP) offer 5–7 times more performance.

- Cooling: Noisy fans are a typical issue. Replacement with a liquid cooling system or large heatsink is recommended, but upgrading is economically unfeasible.

- Case: Requires at least 2 expansion slots and good ventilation.


Comparison with Competitors

Against Modern Counterparts and Analogues

- NVIDIA GTX 550 Ti (2011): The HD 6790 is 15–20% faster, but in 2025, both cards are equivalently obsolete.

- AMD Radeon RX 6400 (2023): A modern entry-level model for $150 offers a 200% FPS increase and supports FSR 3.0.

- Intel Arc A380 (2022): Priced at $120, it offers 4 GB of GDDR6, hardware ray tracing, and XeSS.

Conclusion: Even budget GPUs from the 2020s surpass the HD 6790 in all aspects.


Practical Tips

For Those Who Decide to Proceed

- Power Supply: At least 450W with a 6-pin connector.

- Platform: Compatible with PCIe 2.0, but it’s better to use PCIe 3.0/4.0 (backward compatibility exists).

- Drivers: Official support ended in 2018. For Windows 10/11, modified community drivers can be used, but stability is not guaranteed.

Important: The card does not support UEFI Secure Boot — there may be boot issues on newer motherboards.


Pros and Cons

Pros:

- Low price (if you find a new one — around $50–$70).

- Suitable for reviving old PCs (e.g., Windows XP machines).

- Minimal power requirements compared to top GPUs from 2011.

Cons:

- Struggles with modern games and applications.

- No support for FSR, ray tracing, or new APIs.

- Limited compatibility with current software.


Final Conclusion: Who is the Radeon HD 6790 For?

This graphics card is a choice for:

1. Retro PC Enthusiasts: Building systems based on older operating systems (Windows 7/XP) or running classic games from the 2000s.

2. Temporary Solutions: If you need a cheap GPU for office applications or video playback.

3. Collectors: As an artifact from the pre-RTX and AI revolution era.

For everyone else: Even budget newcomers like the Radeon RX 6500 ($160) or Intel Arc A310 ($100) would be a better investment.


Conclusion

The AMD Radeon HD 6790 in 2025 is an example of how rapidly the industry evolves. It serves as a reminder of a time when 1 GB of memory was sufficient for gaming, and ray tracing seemed like a fantasy. Today, its role is to be a museum piece or a savior for retro computers. If you're not a collector, consider modern solutions — they are worth it.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
April 2011
Model Name
Radeon HD 6790
Generation
Northern Islands
Bus Interface
PCIe 2.0 x16
Transistors
1,700 million
Compute Units
10
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
40
Foundry
TSMC
Process Size
40 nm
Architecture
TeraScale 2

Memory Specifications

Memory Size
1024MB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1050MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
134.4 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
13.44 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
33.60 GTexel/s
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.371 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
800
L1 Cache
8 KB (per CU)
L2 Cache
512KB
TDP
150W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.2
OpenGL
4.4
DirectX
11.2 (11_0)
Power Connectors
2x 6-pin
Shader Model
5.0
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Suggested PSU
450W

Benchmarks

FP32 (float)
Score
1.371 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.43 +4.3%
1.396 +1.8%
1.336 -2.6%