NVIDIA GeForce GTX 675MX

NVIDIA GeForce GTX 675MX

NVIDIA GeForce GTX 675MX: An Obsolete Warrior or a Museum Exhibit?

Analysis of a 2012 Graphics Card in the Realities of 2025


Introduction

The NVIDIA GeForce GTX 675MX is a mobile graphics card released in 2012 for gaming laptops. After 13 years, it seems like a relic but is still found in used devices. In this article, we'll evaluate what this model is capable of in 2025 and who might still find it useful.


Architecture and Key Features

Kepler Architecture: A Breakthrough of Its Time

The GTX 675MX is built on the Kepler architecture (28 nm), which set new standards for energy efficiency in 2012. The card features 960 CUDA cores and a clock speed of up to 758 MHz. However, technologies like RTX (ray tracing), DLSS, or FidelityFX are absent, having only appeared in the RTX 20xx series and newer.

Features for the DirectX 11 Era

The card supports DirectX 11 and OpenGL 4.5, allowing it to run games from the late 2000s to early 2010s at high settings. Notable features include NVIDIA Optimus (switching between discrete and integrated graphics for power saving) and PhysX for enhanced physics in games like Borderlands 2.


Memory: Modest Specs for Modern Tasks

GDDR5 and 256-Bit Bus

The GTX 675MX employs GDDR5 memory, available in 2 GB or 4 GB (depending on the variant), with a bandwidth of up to 115.2 GB/s. This was sufficient for games from 2012 to 2015, but in 2025, even 4 GB is critically low. Modern projects like Cyberpunk 2077 require a minimum of 6–8 GB of video memory.

Bottlenecking at 4K

Even for rendering at 1080p, the card struggles: high-resolution textures and post-processing quickly fill the memory, causing FPS drops.


Gaming Performance: Nostalgia for the Past

FPS in Older Games

In games from 2012 to 2014, the GTX 675MX shows decent results:

- The Witcher 2: 45–55 FPS on high settings (1080p);

- Skyrim: 60 FPS (ultra, 1080p);

- Battlefield 3: 50–60 FPS (high, 1080p).

Modern Games: Minimum Settings and Lag

In 2025, the card can only handle indie projects or games at low settings:

- Fortnite: 25–35 FPS (1080p, low);

- CS2: 40–50 FPS (720p, low);

- Elden Ring: less than 20 FPS (720p, minimum).

Ray Tracing and Upscaling

There is no support for hardware ray tracing or DLSS. Running games with RTX effects (via mods) leads to FPS dropping below 10 frames.


Professional Tasks: Very Limited Applicability

CUDA for Basic Tasks

With its 960 CUDA cores, the card can accelerate rendering in Blender or Adobe Premiere Pro (through Mercury Playback Engine), but processing speeds are 5–10 times slower than modern GPUs like the RTX 4050.

3D Modeling and Scientific Calculations

For work in Autodesk Maya or SolidWorks, simple scenes will suffice, but complex projects will lag. In scientific simulations (for instance, based on OpenCL), the GTX 675MX lags behind even integrated graphics in the Ryzen 5 8600G.


Power Consumption and Heat Output

TDP 100W: A Challenge for Laptops

With a TDP of 100W, the card requires a robust cooling system. In 2025, even budget laptops offer more effective solutions. Under sustained load, the GPU temperature reaches 90–95°C, which shortens the device's lifespan.

Cooling Recommendations

If using the GTX 675MX in a PC (via an external chassis), a case with 2–3 fans and thermal paste replacement every 6–12 months will be necessary.


Comparison with Competitors

AMD Radeon HD 7970M: A Rival from the Past

The main competitor in 2012, the Radeon HD 7970M, offered similar specs: 2 GB GDDR5, 1280 stream processors. In games, the GTX 675MX often performed better due to optimization for NVIDIA but fell short in compute tasks.

In 2025: Budget Alternatives

Comparing the GTX 675MX to modern GPUs is pointless. Even the mobile RTX 2050 (2023) is 3–4 times more powerful and supports DLSS.


Practical Recommendations

Power Supply: At Least 400W

For building a PC with the GTX 675MX (if you find a compatible motherboard), a 400W PSU with a 6-pin PCIe connector will be needed.

Compatibility with Platforms

The card only works on PCIe 3.0 x16. Modern motherboards with PCIe 5.0 are backward compatible, but NVIDIA drivers ceased updates in 2021.

Drivers: End of Support

The last WHQL drivers for the GTX 675MX were released in 2020. Some games from 2023–2025 may require community patches or mods to run.


Pros and Cons

Pros:

- Low price on the second-hand market ($20–50);

- Support for legacy projects and older OS (Windows 7, 8);

- Sufficient for office tasks and video playback.

Cons:

- Struggles with modern games and applications;

- High power consumption;

- Lack of support for new technologies (RTX, DLSS, AV1).


Final Conclusion: Who is the GTX 675MX For?

1. Collectors and Retro Hardware Enthusiasts — for reviving old laptops or running classic games from the 2000s.

2. Owners of Obsolete PCs — as a temporary solution until an upgrade.

3. Office Tasks — if graphics work is not required.

Why Not to Buy in 2025?

Even budget GPUs like the Intel Arc A380 ($120) or the AMD Radeon RX 6400 ($130) offer better performance, support for modern APIs, and energy efficiency. The GTX 675MX is only a choice for very niche scenarios.


Conclusion

The NVIDIA GeForce GTX 675MX is a symbol of an era when Kepler challenged AMD. But in 2025, it is more of a museum exhibit than a tool for gaming or work. Purchase it only if you want to dive into nostalgia or build a retro system.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
October 2012
Model Name
GeForce GTX 675MX
Generation
GeForce 600M
Bus Interface
MXM-B (3.0)
Transistors
3,540 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
80
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
900MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
115.2 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
13.08 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
52.32 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
52.32 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.231 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
960
L1 Cache
16 KB (per SMX)
L2 Cache
512KB
TDP
100W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
3.0
Power Connectors
None
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32

Benchmarks

FP32 (float)
Score
1.231 TFLOPS
Hashcat
Score
21953 H/s

Compared to Other GPU

FP32 (float) / TFLOPS
1.273 +3.4%
1.254 +1.9%
1.219 -1%
1.176 -4.5%
Hashcat / H/s
24493 +11.6%
23908 +8.9%
19727 -10.1%
18293 -16.7%