AMD Radeon Vega 6 Mobile

AMD Radeon Vega 6 Mobile

AMD Radeon Vega 6 Mobile: Review of Integrated GPU for Budget Laptops

April 2025


Introduction

The AMD Radeon Vega 6 Mobile is an integrated graphics processor that continues to be popular in budget and mid-range laptops even in 2025. Despite the release of new architectures, it continues to attract users with its balance of price, energy efficiency, and sufficient performance for everyday tasks. Let’s explore who this graphics card suits and what features keep it relevant.


Architecture and Key Features

Vega Architecture: Tried and Tested

Vega 6 Mobile is based on the Vega architecture, which debuted in 2017. Despite its age, optimizations and the transition to a 7nm manufacturing process (TSMC) have allowed it to maintain competitiveness. The GPU includes 6 compute units (CUs), 384 stream processors, and a clock speed of up to 1.8 GHz in high-end mobile APUs like the Ryzen 5 5500U.

Unique Features

- AMD FidelityFX: Support for an open set of technologies, including FSR (FidelityFX Super Resolution) 1.0, which boosts FPS through image upscaling. Unfortunately, FSR 3.0 with frame generation is not supported.

- FreeSync: Synchronization with monitors to eliminate screen tearing.

- No Ray Tracing: Hardware RTX support is unavailable — Vega 6 is designed for traditional rendering.


Memory: Flexibility and Limitations

Type and Capacity

As an integrated GPU, Vega 6 uses the laptop's system memory. The type of RAM (DDR4/LPDDR4X) and frequency (up to 3200 MHz) directly impact performance. The amount of allocated VRAM is dynamic — up to 2 GB but can expand to 8 GB through BIOS settings.

Bandwidth

When utilizing DDR4-3200, the bandwidth reaches 51.2 GB/s. This is sufficient for light gaming, but in professional tasks, the narrow bus becomes a bottleneck.


Gaming Performance: Modest Ambitions

1080p: Minimum for Comfortable Gaming

- CS:GO: 60-70 FPS at medium settings.

- Fortnite: 40-50 FPS (Low, FSR Performance).

- GTA V: 45-55 FPS (Medium).

- Cyberpunk 2077: 20-25 FPS (Low, 720p + FSR) — only for the patient.

1440p and 4K: Not recommended. In rare cases (e.g., Dota 2), 30 FPS at 1440p with FSR is possible.

Ray Tracing: Not supported. For RTX effects, an external GPU or discrete solutions will be required.


Professional Tasks: Not Its Main Focus

Video Editing

In Premiere Pro and DaVinci Resolve, Vega 6 handles editing 1080p videos, but rendering complex projects takes 2-3 times longer than on the NVIDIA RTX 3050. OpenCL support accelerates effect processing, but competitor CUDA cores are more efficient.

3D Modeling

Blender and AutoCAD work at basic settings. Scenes with a high polygon count cause lag. This is sufficient for student designers, but professionals should opt for discrete graphics.

Scientific Calculations

OpenCL compatibility allows Vega 6 to be used for simple simulations, but performance is 3-4 times lower than that of the NVIDIA A100 (as expected for an iGPU).


Power Consumption and Heat Dissipation

TDP and Cooling

The total TDP of the chip (CPU + GPU) in the Ryzen 5 series APU is 15-25 W. The Vega 6 itself consumes up to 10-12 W under load. This allows for passive cooling in ultrabooks (e.g., Lenovo Yoga) or compact coolers.

Case Recommendations

Laptops with Vega 6 Mobile do not require massive cooling systems. The ideal choice is thin devices with good ventilation (e.g., HP Envy x360 or Acer Swift 3).


Comparison with Competitors

AMD Radeon 780M (RDNA 3): The new integrated graphics in the Ryzen 8000 series offer 50-70% more FPS in games but come with a higher price tag ($700+ compared to $500-600 for Vega 6).

NVIDIA MX550: A discrete GPU with GDDR6, twice as fast in games but requires more power and increases device cost.

Intel Iris Xe (11th Generation): Comparable to Vega 6 in gaming but less optimized for professional software.


Practical Tips

Power Supply: A standard 65W adapter is sufficient.

Compatibility: Look for laptops based on the Ryzen 5 5500U/5700U or their successors.

Drivers: Regularly update through AMD Adrenalin. Avoid "gaming" builds as they may disrupt stability.

Game Optimization: Always enable FSR 1.0 and reduce resolution to 1600x900 for smoother FPS.


Pros and Cons

Pros:

- Energy efficiency.

- Low laptop prices ($500-650).

- Sufficient for office work, study, and light gaming.

- Support for modern interfaces (HDMI 2.0, USB4).

Cons:

- Weak performance in AAA games.

- Dependency on RAM speed.

- No ray tracing.


Final Conclusion: Who Is Vega 6 Mobile Suitable For?

This GPU is an ideal choice for:

1. Students — sufficient power for study, Netflix, and League of Legends.

2. Office Users — energy efficiency and silent operation.

3. Travelers — laptops with up to 10 hours of battery life.

4. Budget Gamers — if willing to play on low settings.

In 2025, Vega 6 Mobile exemplifies a "workhorse" that, despite its age, remains relevant due to its balance of price and capabilities. However, for serious tasks, it’s wise to consider new APUs with RDNA 3 or discrete GPUs.

Basic

Label Name
AMD
Platform
Integrated
Launch Date
April 2021
Model Name
Radeon Vega 6 Mobile
Generation
Cezanne
Base Clock
300MHz
Boost Clock
1600MHz
Bus Interface
IGP
Transistors
9,800 million
Compute Units
6
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
24
Foundry
TSMC
Process Size
7 nm
Architecture
GCN 5.1

Memory Specifications

Memory Size
System Shared
Memory Type
System Shared
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
Memory Clock
SystemShared
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
12.80 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
38.40 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
2.458 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
76.80 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.254 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
384
TDP
45W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_1)
Power Connectors
None
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
8

Benchmarks

FP32 (float)
Score
1.254 TFLOPS
3DMark Time Spy
Score
968

Compared to Other GPU

FP32 (float) / TFLOPS
1.306 +4.1%
1.273 +1.5%
1.231 -1.8%
1.219 -2.8%
3DMark Time Spy
5182 +435.3%
3906 +303.5%
2755 +184.6%
1769 +82.7%