ATI FirePro V7760
About GPU
The ATI FirePro V7760 GPU is a high-quality graphics processing unit designed for desktop use. With a memory size of 1024MB and memory type of GDDR3, this GPU is capable of handling large and complex graphical tasks with ease. The memory clock of 850MHz ensures quick and efficient data processing, while the 800 shading units allow for smooth and realistic rendering of images and videos.
One standout feature of the ATI FirePro V7760 GPU is its L2 cache of 128KB, which helps to minimize latency and improve overall performance. Additionally, with a TDP of 76W, this GPU is relatively energy-efficient compared to other models in its class.
In terms of performance, the ATI FirePro V7760 GPU has a theoretical performance of 1.2 TFLOPS, making it suitable for demanding tasks such as 3D rendering, video editing, and gaming. The GPU is capable of handling high-resolution content and complex visual effects without compromising on speed or quality.
Overall, the ATI FirePro V7760 GPU is a reliable and powerful graphics solution for desktop users who require high performance for professional applications. Its robust memory, efficient data processing, and impressive theoretical performance make it an excellent choice for professionals working in design, animation, and other graphics-intensive fields. Whether it's for work or play, this GPU delivers the performance and reliability needed for demanding graphical tasks.
Basic
Label Name
ATI
Platform
Desktop
Launch Date
January 2012
Model Name
FirePro V7760
Generation
FirePro
Bus Interface
PCIe 2.0 x16
Transistors
956 million
Compute Units
10
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
40
Foundry
TSMC
Process Size
55 nm
Architecture
TeraScale
Memory Specifications
Memory Size
1024MB
Memory Type
GDDR3
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
850MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
27.20 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
6.000 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
30.00 GTexel/s
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.176
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
800
L1 Cache
16 KB (per CU)
L2 Cache
128KB
TDP
76W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.1
OpenGL
3.3
DirectX
10.1 (10_1)
Power Connectors
1x 6-pin
Shader Model
4.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
8
Suggested PSU
250W
Benchmarks
FP32 (float)
Score
1.176
TFLOPS
Compared to Other GPU
FP32 (float)
/ TFLOPS