ATI Mobility Radeon HD 5870

ATI Mobility Radeon HD 5870

ATI Mobility Radeon HD 5870: A Retro GPU Analysis for Enthusiasts

April 2025


Introduction

The ATI Mobility Radeon HD 5870 is a legend from the late 2000s, an era when mobile graphics began to carve out its place in the sun. In 2025, this model captures the interest of retro tech enthusiasts and owners of old laptops. Let’s explore what set it apart, how it holds up against modern tasks, and who might find it useful today.


1. Architecture and Key Features

Architecture: The foundation of the HD 5870 is TeraScale 2, which debuted in 2009. This second iteration of the architecture introduced support for DirectX 11, marking a breakthrough for mobile GPUs.

Manufacturing Process: 40 nm — a cutting-edge feature for its time, allowing for the placement of 1.7 billion transistors.

Unique Features:

- Eyefinity — the capability to connect up to 3 monitors, a rare option for laptops in the 2010s.

- PowerPlay — dynamic power management.

- Contemporary technologies at the time: DirectX 11, OpenGL 3.2, OpenCL 1.0.

What it Lacks: There is no equivalent to RTX, DLSS, or FidelityFX. Ray tracing and upscaling technologies emerged a decade later.


2. Memory: Modest, but Respectable for Its Time

- Type: GDDR5 — the top standard of the 2010s.

- Size: 1 GB — sufficient for gaming at a resolution of 1600x900.

- Bus Width: 256-bit, providing a bandwidth of 115.2 GB/s.

Impact on Performance: By 2025, 1 GB of video memory is critically insufficient. Even browsers with heavy tabs can exhaust this resource. For older games (like Crysis or Battlefield: Bad Company 2), the memory was adequate; however, modern titles like Hogwarts Legacy will not run.


3. Gaming Performance: Nostalgia for HD

FPS Examples (at low settings, 720p):

- CS:GO — 40-60 FPS (with drops in dynamic scenes).

- GTA V — 25-35 FPS.

- World of Warcraft: Shadowlands — 15-20 FPS (unplayable).

Resolution Support:

- 1080p: Only for less demanding games from the 2010s (e.g., Dota 2).

- 1440p/4K: Not recommended — the GPU is not designed for such loads.

Ray Tracing: Absent both hardware-wise and software-wise.

Tip: The HD 5870 is suitable for retro gaming or indie projects like Stardew Valley.


4. Professional Tasks: Minimal Capabilities

- Video Editing: Can only handle simple tasks at resolutions up to 1080p (e.g., in Adobe Premiere Pro CS6). Rendering will take 5-10 times longer than on modern integrated GPUs.

- 3D Modeling: Autodesk Maya or Blender 2.79 — basic operations are possible, but without support for modern APIs (like Vulkan).

- Scientific Calculations: OpenCL 1.0 has limited functionality, but performance is too low for serious tasks.

Conclusion: Only for familiarizing with software from the 2010s.


5. Power Consumption and Heat Generation

- TDP: 50 W — modest even by 2025 standards.

- Cooling: Laptops used compact coolers with heat pipes. Today, such systems are often clogged with dust — cleaning and replacing thermal paste is needed.

- Casing: Exclusively mobile solutions. Installation in desktops is not possible.

Tip: If you're using an old laptop with the HD 5870, avoid prolonged loads — overheating is likely.


6. Comparison with Competitors

2010 Market:

- NVIDIA GeForce GTX 280M: Slower by 15-20%, but with better optimization for DirectX 10.

- AMD Mobility Radeon HD 5850: The lower model with reduced frequencies (approximately 10% weaker).

In 2025:

- Intel Iris Xe (integrated graphics): 2-3 times more powerful in synthetic tests.

- AMD Ryzen 5 8640U (RDNA 3): Surpasses the HD 5870 across all metrics, including energy efficiency.


7. Practical Tips

- Power Supply: Relevant only for laptops. An original adapter of 90-120 W is recommended.

- Compatibility: Works only with Windows 7/8/10 (drivers up to 2015). Windows 11 is not supported.

- Drivers: The last version is Catalyst 15.7.1. Modern games and applications may not run.

Hack: For Linux, the open driver radeon works, but functionality is limited.


8. Pros and Cons

Pros:

- Historical significance: One of the first mobile GPUs with DirectX 11.

- Low power consumption.

- Eyefinity support for multi-monitor setups.

Cons:

- Outdated APIs and lack of support for modern technologies.

- Insufficient video memory for any tasks in 2025.

- Limited software compatibility.


9. Final Conclusion: Who Should Consider the HD 5870?

This graphics card is an artifact of its era that may interest:

- Retro Enthusiasts: For building a "time machine" with Windows 7 and games from 2009-2012.

- Owners of Old Laptops: As a temporary solution before an upgrade.

- Collectors: Rare laptop models with the HD 5870 (e.g., Dell Studio XPS 16) are valued in the secondary market.

Why Not to Choose It in 2025: Even budget laptops with integrated graphics offer better performance and support for modern standards.


Closing: The ATI Mobility Radeon HD 5870 is a monument to past technologies, reminding us of how far the industry has come. It deserves to be preserved but should not be considered as a working tool in 2025.

Basic

Label Name
ATI
Platform
Mobile
Launch Date
January 2010
Model Name
Mobility Radeon HD 5870
Generation
Manhattan
Bus Interface
MXM-B (3.0)
Transistors
1,040 million
Compute Units
10
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
40
Foundry
TSMC
Process Size
40 nm
Architecture
TeraScale 2

Memory Specifications

Memory Size
1024MB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
64.00 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
11.20 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
28.00 GTexel/s
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.142 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
800
L1 Cache
8 KB (per CU)
L2 Cache
256KB
TDP
50W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.2
OpenGL
4.4
DirectX
11.2 (11_0)
Shader Model
5.0
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16

Benchmarks

FP32 (float)
Score
1.142 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.176 +3%
1.16 +1.6%
1.104 -3.3%
1.072 -6.1%