NVIDIA GeForce GT 1030

NVIDIA GeForce GT 1030

NVIDIA GeForce GT 1030 in 2025: A Budget GPU for Undemanding Tasks

Overview of capabilities, performance, and practical value of the graphics card


Architecture and Key Features

The NVIDIA GeForce GT 1030, released in 2017, is based on the Pascal architecture. Despite its age, this model is still available as a budget solution. The card is manufactured using a 14nm process, which ensures modest power consumption. However, it lacks support for modern technologies such as RTX ray tracing or DLSS—features that appeared in later Turing and Ampere architectures. AMD's FidelityFX is also not supported, making the GT 1030 suitable exclusively for basic tasks.

The key feature of the GT 1030 is its minimalism. It is equipped with 384 CUDA cores, which is sufficient for office applications and simple graphics tasks. It is an ideal choice for those who do not need high performance but value silence and compactness.


Memory: Modest Specifications

The GT 1030 uses 2GB of GDDR5 memory (though some early versions use DDR4, which is best avoided). Its memory bus is 64-bit, with a bandwidth of 48 GB/s. In comparison, even budget modern GPUs in 2025 offer a 128-bit bus and 6-8 GB of GDDR6.

The amount of memory is sufficient for working at 1080p resolution, but it falls short for games with high texture demands (such as Cyberpunk 2077 or Starfield). The card is suitable for running older titles or indie games, where 2GB is not a critical limitation.


Gaming Performance: Realistic Expectations

The GT 1030 is a GPU for light tasks. In 2025, its gaming capabilities look like this:

- CS:GO / Dota 2: 60-80 FPS at medium settings in 1080p.

- Fortnite: 30-40 FPS at low presets.

- The Witcher 3: 25-30 FPS at minimum settings.

- Modern AAA titles (e.g., GTA VI): playable only at 720p with low settings, often achieving less than 20-25 FPS.

4K or 1440p support is virtually nonexistent—the card is aimed at 1080p. Ray tracing is unavailable due to the lack of RT cores.


Professional Tasks: Limited Applicability

For video editing in 1080p, the GT 1030 can handle basic projects in DaVinci Resolve or Adobe Premiere, but rendering will take a significant amount of time. In 3D modeling (Blender, AutoCAD), the card is only suitable for learning or working with simple scenes, thanks to CUDA support.

Scientific calculations based on CUDA/OpenCL are possible, but the low power of the cores makes it unsuitable for complex simulations. In this segment, it's better to look at cards with a higher core count, like the GTX 1650 or RTX 3050.


Power Consumption and Heat Dissipation

The TDP of the GT 1030 is 30W, which allows it to operate without additional power—just the PCIe slot is sufficient. The card comes in two variants:

- Passive cooling (no fan)—suitable for mini-PCs and HTPCs.

- Active cooling—a single-fan system that is nearly silent under load.

Recommendations for cases: even compact models with a single case fan will provide adequate airflow. Avoid fully enclosed cases without ventilation.


Comparison with Competitors

In 2025, the GT 1030 competes with:

- AMD Radeon RX 550 (4GB): similar price ($60-70), but slightly better performance in DirectX 12.

- Intel Arc A380 (6GB): more expensive ($100-120), but supports AV1 and modern APIs.

- NVIDIA GTX 1650 (4GB): priced at $130-150, but is 2-3 times more powerful.

The GT 1030 only wins in terms of price (new models are $50-70) and energy efficiency. For gaming, the RX 550 or a used GTX 1050 Ti would be preferred.


Practical Tips

- Power Supply: A 300W unit is sufficient (even for builds with Core i3/Ryzen 3 level processors).

- Compatibility: PCIe 3.0 x4. Supported by Windows 10/11 and Linux, but drivers may not be updated after 2025.

- Drivers: Use Studio drivers for professional application work.


Pros and Cons

Pros:

- Low price ($50-70).

- Minimal power consumption.

- Quiet operation (especially the passive versions).

Cons:

- Weak performance in modern games.

- Only 2GB of memory.

- No support for DLSS, RTX, or other modern technologies.


Final Conclusion: Who is the GT 1030 For?

This graphics card is a choice for:

1. Office PCs and HTPCs: quiet operation, 4K video support via HDMI 2.0.

2. Budget Gaming Systems: suitable for indie games or projects from the 2010s.

3. Backup GPU: if the main card has failed and the budget is tight.

In 2025, the GT 1030 appears outdated, but its low price and availability keep it relevant. For any serious tasks, it's better to pay an additional $30-50 for more modern models.


Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
May 2017
Model Name
GeForce GT 1030
Generation
GeForce 10
Base Clock
1228MHz
Boost Clock
1468MHz
Bus Interface
PCIe 3.0 x4
Transistors
1,800 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
24
Foundry
Samsung
Process Size
14 nm
Architecture
Pascal

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
64bit
Memory Clock
1502MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
48.06 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
23.49 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
35.23 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
17.62 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
35.23 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.104 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
3
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
384
L1 Cache
48 KB (per SM)
L2 Cache
512KB
TDP
30W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
6.1
Power Connectors
None
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Suggested PSU
200W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
1 fps
Shadow of the Tomb Raider 1440p
Score
7 fps
Shadow of the Tomb Raider 1080p
Score
12 fps
Battlefield 5 2160p
Score
1 fps
Battlefield 5 1440p
Score
17 fps
Battlefield 5 1080p
Score
22 fps
FP32 (float)
Score
1.104 TFLOPS
3DMark Time Spy
Score
1105
Blender
Score
45.58
Vulkan
Score
9614
OpenCL
Score
10025
Hashcat
Score
53248 H/s

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
39 +3800%
26 +2500%
15 +1400%
Shadow of the Tomb Raider 1440p / fps
95 +1257.1%
75 +971.4%
54 +671.4%
Shadow of the Tomb Raider 1080p / fps
141 +1075%
107 +791.7%
79 +558.3%
46 +283.3%
Battlefield 5 2160p / fps
46 +4500%
34 +3300%
Battlefield 5 1440p / fps
100 +488.2%
91 +435.3%
Battlefield 5 1080p / fps
139 +531.8%
122 +454.5%
90 +309.1%
FP32 (float) / TFLOPS
1.16 +5.1%
1.072 -2.9%
1.029 -6.8%
3DMark Time Spy
5182 +369%
3906 +253.5%
2755 +149.3%
1769 +60.1%
Blender
1506.77 +3205.8%
848 +1760.5%
194 +325.6%
Vulkan
69708 +625.1%
40716 +323.5%
18660 +94.1%
OpenCL
62821 +526.6%
38843 +287.5%
21442 +113.9%
11291 +12.6%
Hashcat / H/s
55260 +3.8%
55110 +3.5%
52572 -1.3%
49571 -6.9%