NVIDIA GeForce GTX 760A

NVIDIA GeForce GTX 760A

NVIDIA GeForce GTX 760A: Overview of a Budget GPU for Gamers and Enthusiasts

April 2025


Introduction

The NVIDIA GeForce GTX 760A is an updated model in the GTX lineup, positioned as an affordable solution for gamers and users who do not require the cutting-edge features of the RTX series. Released in 2024, this graphics card combines proven technology with moderate performance. In this article, we will explore who the GTX 760A is suitable for and what tasks it can handle in 2025.


1. Architecture and Key Features

Architecture: The GTX 760A is based on an updated version of the Turing architecture (not to be confused with the RTX 20 series). Although Turing was introduced back in 2018, NVIDIA has adapted it for the budget segment, maintaining a balance between price and effectiveness.

Manufacturing Technology: The card is built on the 8nm Samsung process, which has reduced power consumption compared to the original Turing models.

Features:

- Support for DirectX 12 Ultimate and Vulkan 1.3 for modern games.

- No hardware acceleration for ray tracing (RTX) or DLSS—it's a pure GTX without AI technologies.

- Compatibility with FidelityFX Super Resolution (FSR) from AMD via drivers, enhancing performance in games that support this technology.


2. Memory: Type, Size, and Bandwidth

Memory Type: GDDR6—a step forward from GDDR5 in the original GTX 760.

Size: 6 GB. This is sufficient for gaming at medium settings in 1080p, but may be lacking for 4K textures.

Bus and Bandwidth: A 192-bit bus provides a bandwidth of 288 GB/s. In comparison, the GTX 1660 Super (2019) offered 336 GB/s, but the GTX 760A is optimized for energy efficiency.

Impact on Performance: In games with high VRAM consumption (e.g., Cyberpunk 2077: Phantom Liberty), there may be FPS drops at ultra settings, but the card demonstrates stability at medium presets.


3. Gaming Performance

1080p (Full HD):

- Apex Legends: 75–90 FPS on high settings.

- Elden Ring: 50–60 FPS (high settings, no Ray Tracing).

- Call of Duty: Warzone 2.5: 60–70 FPS (medium settings + FSR Quality).

1440p (QHD):

- To game comfortably, settings will need to be lowered to medium. For example, Fortnite yields 45–55 FPS without FSR.

4K: Not recommended—even with FSR Performance mode, the average FPS in Horizon Forbidden West barely reaches 30 frames.

Ray Tracing: The lack of specialized cores makes ray tracing impractical. Enabling RT will reduce FPS by 3–4 times, which is unacceptable for gaming.


4. Professional Tasks

Video Editing:

- In DaVinci Resolve and Premiere Pro, the GTX 760A handles rendering of 1080p projects thanks to CUDA support. However, 4K timelines may cause lag.

3D Modeling:

- In Blender, rendering using OptiX is accelerated, but for complex scenes (e.g., with particles), it is better to look at the RTX 3050 or higher.

Scientific Calculations:

- Support for OpenCL 3.0 and CUDA 11 allows the card to be used for basic machine learning, but the 6 GB of VRAM limits model sizes.


5. Power Consumption and Heat Generation

TDP: 130 W—modest even for budget builds.

Cooling Recommendations:

- A 2-slot cooler or a system with 2–3 fans is sufficient.

- In cases with good ventilation (for example, NZXT H510 Flow), the temperature under load does not exceed 72°C.

Power Supply: Minimum of 450 W with 80+ Bronze certification. For safety, 500 W is recommended.


6. Comparison with Competitors

AMD Radeon RX 6500 XT (4 GB, 2025):

- Pros: Support for FSR 3.0, lower price ($180).

- Cons: Only 4 GB of memory, which is critical for modern games.

NVIDIA RTX 2050 Refresh (2024):

- Pros: Presence of Tensor Cores for DLSS, TDP of 90 W.

- Cons: Price of $250, 4 GB GDDR6.

Conclusion: The GTX 760A wins against the RX 6500 XT due to its VRAM size, but falls short against the RTX 2050 in terms of technology.


7. Practical Tips

Power Supply: Choose models with 6-pin and 8-pin connectors (e.g., Corsair CX550M).

Compatibility:

- PCIe 4.0 x8—will work even with older motherboards with PCIe 3.0 (performance will be almost unaffected).

- Recommended processor: AMD Ryzen 5 5600 or Intel Core i5-12400F.

Drivers: Regularly update GeForce Experience—NVIDIA improves optimization for older architectures.


8. Pros and Cons

Pros:

- Low price ($220–240).

- Energy efficiency.

- Support for FSR 2.0/3.0.

Cons:

- No ray tracing or DLSS.

- Only 6 GB of VRAM—insufficient for 2025.

- Limited performance in 1440p.


9. Final Conclusion: Who is the GTX 760A For?

This graphics card is suitable for:

1. Budget gamers playing at 1080p on medium settings.

2. Office users needing a reliable GPU for multimedia.

3. Beginner video editors working with HD video.

If you are willing to spend an additional $50–80, the RTX 3050 offers more capabilities. However, for those looking for a "workhorse" without excess, the GTX 760A remains relevant in 2025.


Note: All prices are current as of April 2025 and relate to new devices.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
March 2014
Model Name
GeForce GTX 760A
Generation
GeForce 700A
Base Clock
628MHz
Boost Clock
657MHz
Bus Interface
PCIe 3.0 x16
Transistors
2,540 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1002MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
64.13 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
10.51 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
42.05 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
42.05 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.029 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
L1 Cache
16 KB (per SMX)
L2 Cache
256KB
TDP
55W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
3.0
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16

Benchmarks

FP32 (float)
Score
1.029 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.104 +7.3%
1.072 +4.2%
1.007 -2.1%
0.997 -3.1%