NVIDIA GeForce GTX 760A

NVIDIA GeForce GTX 760A

About GPU

The NVIDIA GeForce GTX 760A is a mobile GPU that offers impressive performance and power efficiency. With a base clock of 628MHz and a boost clock of 657MHz, this GPU is capable of handling demanding graphics tasks with ease. The 2GB of GDDR5 memory and a memory clock of 1002MHz ensure smooth and lag-free performance, making it suitable for gaming, video editing, and other graphic-intensive applications. With 768 shading units and a 256KB L2 cache, the GTX 760A delivers fast and accurate rendering, providing a seamless visual experience. Plus, with a TDP of only 55W, this GPU is incredibly power-efficient, making it ideal for laptops and other portable devices. In terms of performance, the GTX 760A offers a theoretical performance of 1.009 TFLOPS, making it a solid choice for those looking to enhance their graphics capabilities. Overall, the NVIDIA GeForce GTX 760A is a reliable and impressive mobile GPU that offers great performance and power efficiency. It is suitable for a wide range of graphics-intensive tasks and is a great choice for gamers and creative professionals alike. However, for those looking for even higher performance, especially in the latest games and applications, may want to consider a newer and more powerful GPU from the NVIDIA GeForce GTX series. Nonetheless, the GTX 760A is a solid and dependable option for those seeking a balance of performance and power efficiency in a mobile GPU.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
March 2014
Model Name
GeForce GTX 760A
Generation
GeForce 700A
Base Clock
628MHz
Boost Clock
657MHz
Bus Interface
PCIe 3.0 x16
Transistors
2,540 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1002MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
64.13 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
10.51 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
42.05 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
42.05 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.029 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
L1 Cache
16 KB (per SMX)
L2 Cache
256KB
TDP
55W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
3.0
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16

Benchmarks

FP32 (float)
Score
1.029 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.104 +7.3%
1.072 +4.2%
1.007 -2.1%
0.997 -3.1%