NVIDIA GeForce GTX 850M

NVIDIA GeForce GTX 850M

NVIDIA GeForce GTX 850M in 2025: Nostalgia or Practicality?

Examining the capabilities of an outdated mobile graphics card in the age of AI and ray tracing.


1. Architecture and Key Features

Maxwell Architecture: A Humble Beginning for a Revolution

The GTX 850M, released in 2014, is based on the Maxwell architecture (GM107), which at the time was a breakthrough due to its energy efficiency. The chip is manufactured using a 28-nm process—by contrast, modern GPUs utilize 5-nm and 4-nm standards. Because of this, the transistor count (1.87 billion) and clock speed (up to 901 MHz) seem laughable compared to modern counterparts.

Lack of "Modern Features"

The GTX 850M does not support ray tracing (RTX), DLSS, FSR, or any other technologies that emerged after 2018. It is a purely rasterization GPU, designed for DirectX 12 (Feature Level 11_0). For 2025 games featuring hardware ray tracing or AI upscaling, this card is inadequate.


2. Memory: Modest Resources for Simple Tasks

GDDR5 and 128-bit Bus

The card came with either 2 GB or 4 GB of GDDR5 memory with a bandwidth of up to 80 GB/s (bus width of 128 bits and a frequency of 5 GHz). This was sufficient for games of the 2010s, but by 2025, even less demanding titles like Fortnite on medium settings at 1080p may run into VRAM shortages.

Why Has Memory Become a Bottleneck?

Modern games actively utilize high-resolution textures and volumetric shaders. For example, Hogwarts Legacy on low settings requires a minimum of 4 GB of VRAM. The GTX 850M with 2 GB will constantly need to load data from system RAM, leading to noticeable FPS drops.


3. Gaming Performance: What Can You Run in 2025?

1080p – The Limit of Capabilities

In older games like CS:GO, Dota 2, or GTA V, the card can achieve 40-60 FPS at medium settings. However, in newer titles (e.g., Starfield or Cyberpunk 2077: Phantom Liberty), even at minimum settings, FPS rarely exceeds 20-25 frames.

4K? Forget It

For 1440p and 4K resolution, the GTX 850M is unsuitable—lacking computational power and memory. The maximum it can handle is streaming 4K video via Hybrid Engine decoding (supporting H.264/HEVC).


4. Professional Tasks: CUDA in 2025

Basic Functionality for Work

With 640 CUDA cores, the card can handle:

- Video editing in Adobe Premiere (rendering simple projects in 1080p).

- Basic 3D modeling in Blender (but high-polygon scenes will lag).

- Scientific calculations through OpenCL/CUDA, though performance is 5-10 times lower than modern RTX 4050/4060.

Tip: For serious tasks, it's better to use cloud solutions or GPUs with AI acceleration support.


5. Power Consumption and Heat Generation

TDP 45W: Easy for Laptops

The card consumes little power, making it ideal for thin gaming laptops in 2014. However, after 11 years, even budget CPUs with integrated graphics (e.g., AMD Ryzen 5 8640HS) offer similar performance with a TDP of 15-25W.

Cooling: Risk of Overheating

In older laptops, thermal paste and cooling fans may degrade. Recommendations include:

- Cleaning the cooling system every six months.

- Using cooling pads.

- Replacing thermal paste with liquid metal (careful—risk of damaging the chip!).


6. Comparison with Competitors: Historical Perspective

2014 Rivals:

- AMD Radeon R9 M265X: Roughly equal performance but worse optimization for DirectX 11.

- Intel Iris Pro 5200: Integrated graphics, 30-40% less powerful.

In 2025:

- Intel Arc A350M (2022): 2-3 times faster, with ray tracing and XeSS support.

- AMD Radeon 780M (integrated): Comparable to the GTX 850M but with FSR 3.0 support.


7. Practical Advice: Is It Worth Getting in 2025?

Suitable for:

- Running old games (2010-2017) and indie projects.

- Working with office applications and browsing.

- Basic video editing.

Limitations:

- Drivers: Official support ceased in 2021. Enthusiast communities (like on TechPowerUp forums) release unofficial patches, but stability isn't guaranteed.

- Compatibility: Laptops with GTX 850M often come equipped with 4th-generation Intel (Haswell) processors. Modern OSes like Windows 11 may not function correctly.


8. Pros and Cons

Pros:

- Low power consumption.

- CUDA support for basic tasks.

- Quiet operation in well-cooled laptops.

Cons:

- Outdated architecture.

- Insufficient VRAM for modern applications.

- Lack of support for new technologies (DLSS, RTX).


9. Final Conclusion: Who is the GTX 850M For?

This graphics card is a relic of its era, which in 2025 should only be considered under two scenarios:

1. As a temporary solution: If you have an old laptop with a GTX 850M, it can be used for non-demanding tasks (web surfing, office programs, old games).

2. For experimentation: Enthusiasts may try overclocking the GPU or installing Linux with open-source drivers.

Alternative: For $300-400, you can purchase a laptop with modern integrated graphics (AMD Ryzen 5 8600G or Intel Core Ultra 5 134U) that will outperform the GTX 850M in all respects.


Conclusion

The NVIDIA GeForce GTX 850M is a prime example of how rapidly the industry evolves. Once a respectable choice for mobile gamers, today its purpose is limited to handling content from a decade ago. If you’re not a collector or retro hardware enthusiast, invest in modern solutions.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
March 2014
Model Name
GeForce GTX 850M
Generation
GeForce 800M
Bus Interface
PCIe 3.0 x16
Transistors
1,870 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
40
Foundry
TSMC
Process Size
28 nm
Architecture
Maxwell

Memory Specifications

Memory Size
2GB
Memory Type
DDR3
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1001MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
32.03 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
14.43 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
36.08 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
36.08 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.178 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
640
L1 Cache
64 KB (per SMM)
L2 Cache
2MB
TDP
45W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
5.0
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16

Benchmarks

FP32 (float)
Score
1.178 TFLOPS
Blender
Score
100.57
OctaneBench
Score
22
Vulkan
Score
9082
OpenCL
Score
9741
Hashcat
Score
52572 H/s

Compared to Other GPU

FP32 (float) / TFLOPS
1.235 +4.8%
1.223 +3.8%
1.172 -0.5%
1.143 -3%
Blender
1506.77 +1398.2%
848 +743.2%
194 +92.9%
OctaneBench
123 +459.1%
69 +213.6%
Vulkan
69708 +667.5%
40716 +348.3%
18660 +105.5%
OpenCL
62821 +544.9%
38843 +298.8%
21442 +120.1%
11291 +15.9%
Hashcat / H/s
55110 +4.8%
53248 +1.3%
49571 -5.7%
45978 -12.5%