NVIDIA GeForce GTX 670

NVIDIA GeForce GTX 670

About GPU

The NVIDIA GeForce GTX 670 GPU is a solid mid-range graphics card that offers excellent performance for a reasonable price. With a base clock of 915MHz and a boost clock of 980MHz, this GPU packs enough power to handle most modern games at 1080p resolution with high settings. The 2GB of GDDR5 memory and a memory clock of 1502MHz provide ample bandwidth for smooth and responsive gameplay. With 1344 shading units and a 512KB L2 cache, the GTX 670 is capable of handling complex shaders and rendering high-quality textures with ease. Its TDP of 170W makes it relatively power-efficient compared to some other cards in its class, which is a plus for gamers looking to build a more energy-efficient system. In terms of performance, the GTX 670 boasts a theoretical performance of 2.634 TFLOPS, as well as an impressive 3DMark Time Spy score of 1806. These numbers indicate that the card is more than capable of handling the latest AAA titles and delivering a smooth and immersive gaming experience. Overall, the NVIDIA GeForce GTX 670 GPU is a great choice for gamers looking for a mid-range graphics card that offers a good balance of performance, power efficiency, and value for money. Whether you're a casual gamer or a serious enthusiast, this GPU is certainly worth considering for your next PC build or upgrade.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
May 2012
Model Name
GeForce GTX 670
Generation
GeForce 600
Base Clock
915MHz
Boost Clock
980MHz
Bus Interface
PCIe 3.0 x16
Transistors
3,540 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
112
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1502MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
192.3 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
27.44 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
109.8 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
109.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.581 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1344
L1 Cache
16 KB (per SMX)
L2 Cache
512KB
TDP
170W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
3.0
Power Connectors
2x 6-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
450W

Benchmarks

FP32 (float)
Score
2.581 TFLOPS
3DMark Time Spy
Score
1770
Blender
Score
217
OctaneBench
Score
37
Vulkan
Score
16062
OpenCL
Score
14826

Compared to Other GPU

FP32 (float) / TFLOPS
2.536 -1.7%
3DMark Time Spy
5182 +192.8%
3906 +120.7%
2755 +55.6%
Blender
3235 +1390.8%
1436 +561.8%
258 +18.9%
OctaneBench
123 +232.4%
69 +86.5%
Vulkan
98839 +515.4%
69708 +334%
40716 +153.5%
18660 +16.2%
OpenCL
62821 +323.7%
38843 +162%
21442 +44.6%
884 -94%