NVIDIA GeForce GTX 660 Ti

NVIDIA GeForce GTX 660 Ti

NVIDIA GeForce GTX 660 Ti in 2025: Retrospective and Practical Use

Introduction

The NVIDIA GeForce GTX 660 Ti, released in 2012, became a popular graphics card for mid-range gamers of its time. However, after 13 years, its capabilities seem modest against modern standards. In this article, we will explore what makes this model notable today, how it handles basic tasks, and who might find it useful in an era of ray tracing and neural network technologies.


1. Architecture and Key Features

Kepler Architecture: The Foundation for the DirectX 11 Era

The GTX 660 Ti is built on the Kepler architecture (GK104 chip), which became a breakthrough in 2012 due to its balance between performance and energy efficiency. The card is made using TSMC's 28nm process technology, which was cutting-edge at the time. It includes 1344 CUDA cores, 112 texture units, and 24 ROP units.

Lack of Modern Features

The GTX 660 Ti emerged before the era of RTX and DLSS, so it does not support ray tracing, neural network sharpening algorithms, or technologies like FidelityFX. Its highlights included:

- Support for DirectX 11.0 and OpenGL 4.3;

- NVIDIA PhysX technologies for physics in games;

- Adaptive VSync to reduce stuttering.


2. Memory: Limitations of an Outdated Standard

GDDR5 and Narrow Bus

The card is equipped with 2 GB of GDDR5 memory with a 192-bit bus. The memory bandwidth is 144 GB/s (memory clocked at 6 GHz). This was sufficient for games from 2012 to 2015, but by 2025, even 4 GB is considered the minimum threshold for comfortable operation in Windows 11 and modern applications.

Issues with Modern Games

In 2025 titles (such as Starfield or Cyberpunk 2077: Phantom Liberty), 2 GB of video memory becomes a "bottleneck." High-resolution textures and complex shaders result in lag and crashes. Even in Fortnite, at medium settings (1080p), the card can show frames below 30 FPS.


3. Performance in Games: Nostalgia and Realities

Retro Gaming

The GTX 660 Ti can still handle games from its heyday:

- The Witcher 3 (1080p, medium settings) — 40–45 FPS;

- GTA V (1080p, high settings) — 50–55 FPS;

- Skyrim (1080p, ultra) — 60+ FPS.

Modern Projects: Compromises

For games in 2025, resolution will need to be reduced to 720p and post-processing turned off. For example:

- Apex Legends (720p, low settings) — 40–50 FPS;

- Counter-Strike 2 (1080p, low) — 70–90 FPS.

4K? Forget It

The card is not even suitable for 1440p. In resolutions above 1080p, lack of memory and poor computational power lead to FPS dropping below 20 in most scenes.


4. Professional Tasks: Minimal Suitability

Video Editing and 3D Modeling

Thanks to CUDA cores, the GTX 660 Ti can accelerate rendering in older versions of Blender or Adobe Premiere Pro CC 2018. However, it is insufficient for working with 4K video or complex scenes in Maya. For instance, rendering a mid-quality 3D model will take 5–7 times longer than on a modern RTX 3050.

Scientific Computing

For tasks like machine learning or simulations, the card is useless: there is no support for Tensor Cores, and the memory is too small. But for educational purposes (like learning the basics of CUDA/OpenCL), it is still viable.


5. Power Consumption and Heat Dissipation

TDP and PSU Requirements

The TDP of the GTX 660 Ti is 150 W. A power supply unit of 450 W is recommended for builds with this card (for example, Corsair CX450).

Cooling and Cases

The stock cooling system (usually 1–2 fans) may seem noisy in 2025. Optimal temperature under load is 70–80°C. A case with good ventilation is necessary for comfortable operation (at least 2 fans: intake and exhaust).


6. Comparison with Competitors

AMD Radeon HD 7870

The main competitor in 2012. The HD 7870 (2 GB GDDR5) performed 10–15% worse in terms of performance but excelled in energy efficiency (TDP of 175 W compared to 150 W for the GTX 660 Ti). In 2025, both cards are equivalent for retro gaming.

Modern Alternatives

Today, the GTX 660 Ti can be compared to budget models like the NVIDIA GTX 1650 (4 GB GDDR5) or AMD RX 6400 (4 GB GDDR6). These cards are 2–3 times more powerful and support modern APIs (DirectX 12 Ultimate).


7. Practical Tips

Power Supply and Compatibility

- Minimum PSU: 450 W with a 6-pin PCIe connector;

- Compatibility: motherboards with PCIe 3.0 x16 (backward compatibility with PCIe 2.0 exists but may lose up to 5% performance).

Drivers and OS

Official NVIDIA driver support for the GTX 600 series ended in 2021. The card operates on drivers version 472.12, but there may be issues in Windows 11. It is recommended to use Windows 10 or Linux with open-source Nouveau drivers.


8. Pros and Cons

Pros:

- Low price on the secondary market ($20–40);

- Suitable for retro gaming and basic tasks;

- Compactness (most models are dual-slot).

Cons:

- Only 2 GB of video memory;

- No support for modern technologies (DLSS, RTX);

- High power consumption for its performance level.


9. Conclusion: Who is the GTX 660 Ti For?

This graphics card is a choice for:

1. Retro gaming enthusiasts who want to build a PC styled around the 2010s;

2. Owners of old systems that need a replacement for burnt-out graphics;

3. Educational projects (learning the basics of rendering, CUDA).

Why not buy it in 2025?

Even budget new cards (like the Intel Arc A380 for $120) offer 4–5 times the performance, support modern APIs, and come with a warranty. The GTX 660 Ti is an artifact from the past, not a tool for serious tasks.


Conclusion

The NVIDIA GeForce GTX 660 Ti is a symbol of an era when 60 FPS at Full HD was a dream. Today it serves as a reminder of technological progress, but its applicability is extremely limited. Unless you are a collector or a fan of old games, it’s better to choose something from the new generation.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
August 2012
Model Name
GeForce GTX 660 Ti
Generation
GeForce 600
Base Clock
915MHz
Boost Clock
980MHz
Bus Interface
PCIe 3.0 x16
Transistors
3,540 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
112
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
1502MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
144.2 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
27.44 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
109.8 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
109.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.581 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1344
L1 Cache
16 KB (per SMX)
L2 Cache
384KB
TDP
150W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
3.0
Power Connectors
2x 6-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
24
Suggested PSU
450W

Benchmarks

FP32 (float)
Score
2.581 TFLOPS
3DMark Time Spy
Score
1607
Blender
Score
140
OctaneBench
Score
21
Vulkan
Score
15778
OpenCL
Score
14328
Hashcat
Score
55260 H/s

Compared to Other GPU

FP32 (float) / TFLOPS
2.69 +4.2%
2.509 -2.8%
3DMark Time Spy
5182 +222.5%
3906 +143.1%
2755 +71.4%
1769 +10.1%
Blender
1506.77 +976.3%
848 +505.7%
194 +38.6%
OctaneBench
123 +485.7%
69 +228.6%
Vulkan
98446 +523.9%
69708 +341.8%
40716 +158.1%
18660 +18.3%
OpenCL
62821 +338.4%
38843 +171.1%
21442 +49.7%
884 -93.8%
Hashcat / H/s
59020 +6.8%
58476 +5.8%
55110 -0.3%
53248 -3.6%