NVIDIA GeForce GTX 1050 Ti Mobile

NVIDIA GeForce GTX 1050 Ti Mobile

About GPU

The NVIDIA GeForce GTX 1050 Ti Mobile GPU is a solid mid-range graphics card that offers excellent performance for gaming and multimedia tasks. With a base clock speed of 1493MHz and a boost clock speed of 1620MHz, the GTX 1050 Ti Mobile is capable of handling modern games at 1080p resolution with smooth frame rates. One of the standout features of the GTX 1050 Ti Mobile is its 4GB of GDDR5 memory, which provides ample video memory for high-resolution textures and complex shaders. The memory clock speed of 1752MHz further enhances the card's ability to handle demanding graphics workloads. With 768 shading units and a 1024KB L2 cache, the GTX 1050 Ti Mobile delivers impressive performance for its class. The 2.488 TFLOPS theoretical performance and 3DMark Time Spy score of 2343 demonstrate the card's ability to handle modern DirectX 12 games and VR applications. Furthermore, the GTX 1050 Ti Mobile has a relatively low TDP of 75W, making it a suitable choice for slim and portable gaming laptops. Overall, the NVIDIA GeForce GTX 1050 Ti Mobile GPU is an excellent choice for gamers and content creators who are looking for a capable graphics card that offers a good balance of performance and power efficiency. Its impressive specifications and solid performance make it a compelling option for those in the market for a mid-range mobile GPU.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
January 2017
Model Name
GeForce GTX 1050 Ti Mobile
Generation
GeForce 10 Mobile
Base Clock
1493MHz
Boost Clock
1620MHz
Bus Interface
PCIe 3.0 x16
Transistors
3,300 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
48
Foundry
Samsung
Process Size
14 nm
Architecture
Pascal

Memory Specifications

Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1752MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
112.1 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
51.84 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
77.76 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
38.88 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
77.76 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.538 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
6
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
L1 Cache
48 KB (per SM)
L2 Cache
1024KB
TDP
75W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
6.1
Power Connectors
None
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32

Benchmarks

FP32 (float)
Score
2.538 TFLOPS
3DMark Time Spy
Score
2296

Compared to Other GPU

FP32 (float) / TFLOPS
2.69 +6%
2.581 +1.7%
2.509 -1.1%
2.415 -4.8%
3DMark Time Spy
5182 +125.7%
3906 +70.1%
2755 +20%