NVIDIA GeForce GTX 960 OEM
About GPU
The NVIDIA GeForce GTX 960 OEM GPU is a solid mid-range graphics card that provides a good balance of performance and affordability for desktop PC users. With a base clock speed of 1176MHz and a boost clock speed of 1201MHz, this GPU offers reliable and efficient power for a variety of tasks, from gaming to multimedia editing.
One of the standout features of the GTX 960 OEM is its 4GB of GDDR5 memory, which allows for smooth and high-quality graphics rendering, even at higher resolutions. The memory clock speed of 1753MHz further enhances the overall performance of the GPU, ensuring fast and responsive operation for demanding applications.
With 1024 shading units and 1024KB of L2 cache, the GTX 960 OEM is capable of handling complex graphical processes with ease, making it a suitable choice for both casual and enthusiast gamers. Additionally, its theoretical performance of 2.46 TFLOPS demonstrates a respectable level of computational power, enabling smooth gameplay and efficient multitasking.
While the TDP of the GTX 960 OEM is not listed, it is generally considered to be power-efficient for a graphics card of its caliber, making it a practical choice for a wide range of desktop setups.
Overall, the NVIDIA GeForce GTX 960 OEM GPU offers a compelling blend of performance, memory capacity, and energy efficiency, making it a solid option for users looking for a reliable mid-range graphics solution.
Basic
Label Name
NVIDIA
Platform
Desktop
Launch Date
November 2015
Model Name
GeForce GTX 960 OEM
Generation
GeForce 900
Base Clock
1176MHz
Boost Clock
1201MHz
Bus Interface
PCIe 3.0 x16
Transistors
2,940 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
Foundry
TSMC
Process Size
28 nm
Architecture
Maxwell 2.0
Memory Specifications
Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1753MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
112.2 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
38.43 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
76.86 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
76.86 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.509
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1024
L1 Cache
48 KB (per SMM)
L2 Cache
1024KB
TDP
Unknown
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
5.2
Power Connectors
None
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
200W
Benchmarks
FP32 (float)
Score
2.509
TFLOPS
Compared to Other GPU
FP32 (float)
/ TFLOPS