AMD Radeon Sky 500

AMD Radeon Sky 500

About GPU

The AMD Radeon Sky 500 GPU is a powerful graphics processing unit designed for desktop platforms. With a memory size of 4GB and GDDR5 memory type, it offers fast and efficient performance for both gaming and professional applications. The memory clock speed of 1200MHz ensures smooth and seamless rendering of high-resolution graphics, while the 1280 shading units deliver impressive visual detail and realism. One standout feature of the AMD Radeon Sky 500 GPU is its L2 cache of 512KB, which enables quick access to frequently used data, resulting in faster overall performance. With a TDP of 150W, this GPU strikes a good balance between power consumption and performance, making it a suitable choice for a wide range of desktop systems. In terms of raw power, the AMD Radeon Sky 500 GPU boasts a theoretical performance of 2.432 TFLOPS, which translates to excellent graphics rendering capabilities for demanding applications. Whether you're a hardcore gamer or a professional working with graphics-intensive software, this GPU is more than capable of handling the task. Overall, the AMD Radeon Sky 500 GPU offers a compelling combination of high performance, efficient power usage, and ample memory size, making it a solid choice for anyone in need of a reliable and capable graphics solution for their desktop system. With its impressive specs and performance, it's clear that this GPU is a strong contender in the desktop GPU market.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
March 2013
Model Name
Radeon Sky 500
Generation
Radeon Sky
Bus Interface
PCIe 3.0 x16
Transistors
2,800 million
Compute Units
20
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
80
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 1.0

Memory Specifications

Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1200MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
153.6 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
30.40 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
76.00 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
152.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.383 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1280
L1 Cache
16 KB (per CU)
L2 Cache
512KB
TDP
150W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
1.2
OpenGL
4.6
DirectX
12 (11_1)
Power Connectors
1x 6-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
450W

Benchmarks

FP32 (float)
Score
2.383 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
2.509 +5.3%
2.415 +1.3%
2.335 -2%
2.243 -5.9%