AMD Radeon R9 370X

AMD Radeon R9 370X

About GPU

The AMD Radeon R9 370X is a solid mid-range GPU that offers good performance for gaming and multimedia tasks. With a base clock of 980MHz and a boost clock of 1030MHz, it provides reliable and consistent performance for most modern games and applications. The 2GB of GDDR5 memory with a speed of 1400MHz ensures smooth and responsive frame rates, even at higher resolutions. The 1280 shading units allow for efficient rendering of complex graphics, and the 512KB L2 cache helps to reduce latency and improve overall performance. The 180W TDP is reasonable for a GPU in this class, meaning it won't require an excessive amount of power or cooling to operate effectively. In terms of real-world performance, the Radeon R9 370X is capable of handling most games at 1080p resolution with high settings, and can even handle some titles at 1440p with medium to high settings. With a theoretical performance of 2.637 TFLOPS, it offers respectable compute power for tasks such as video editing and 3D rendering. Overall, the AMD Radeon R9 370X is a reliable and capable GPU for mid-range gaming PCs. While it may not offer the latest and greatest features found in higher-end GPUs, it provides a good balance of performance, power efficiency, and affordability for budget-conscious gamers or casual users.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
August 2015
Model Name
Radeon R9 370X
Generation
Pirate Islands
Base Clock
980MHz
Boost Clock
1030MHz
Bus Interface
PCIe 3.0 x16
Transistors
2,800 million
Compute Units
24
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
80
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 1.0

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1400MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
179.2 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
32.96 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
82.40 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
164.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.69 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1280
L1 Cache
16 KB (per CU)
L2 Cache
512KB
TDP
180W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
1.2
OpenGL
4.6
DirectX
12 (11_1)
Power Connectors
2x 6-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
450W

Benchmarks

FP32 (float)
Score
2.69 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
2.902 +7.9%
2.581 -4.1%