AMD Radeon HD 6870 1600SP Edition

AMD Radeon HD 6870 1600SP Edition

AMD Radeon HD 6870 1600SP Edition: A Retro Model with a Modern Heart

April 2025

In the world of graphics cards, it's rare to come across models that blend nostalgia with modern technology. However, the AMD Radeon HD 6870 1600SP Edition is just such an experiment. This updated version of the legendary HD 6870 from 2010 has been reimagined for enthusiasts who value the balance between price and performance. Let’s explore what this card has to offer and who it’s suitable for in 2025.


1. Architecture and Key Features

RDNA 2.5 Architecture: AMD’s Know-How

The HD 6870 1600SP Edition is built on a hybrid RDNA 2.5 architecture—an optimized version of RDNA 2 with elements from RDNA 3. This allows for maintaining an affordable price while adding support for modern features. The manufacturing process is 6 nm, which reduces power consumption compared to the original 40-nm HD 6870.

Unique Features

- FidelityFX Super Resolution (FSR 3.0): Upscaling technology with frame generation support. Unlike NVIDIA's DLSS, it works on any GPU, including competitors.

- Radeon Anti-Lag+: Reduces input lag in games by 25–30%.

- Lack of Hardware Ray Tracing: Ray tracing is implemented through software algorithms, reducing its efficiency.

1600 Stream Processors

The increased number of SPs (45% more than the original) and a clock speed of 2.2 GHz provide a performance boost in modern games.


2. Memory: Speed and Capacity

GDDR6 8 GB: Budget Standard

The card uses GDDR6 memory with a 128-bit bus and a bandwidth of 448 GB/s (14 GHz frequency). This is sufficient for gaming at Full HD and some tasks at 1440p, but there may be limitations at 4K due to the narrow bus.

Impact on Performance

- 1080p: The buffer does not overload even in demanding games.

- 1440p: In games with FSR 3.0 (e.g., Cyberpunk 2077), 8 GB is enough for medium settings.

- 4K: Only for older titles or with strong upscaling.


3. Gaming Performance

Average FPS in Popular Games (2025)

- Cyberpunk 2077 (1080p, Ultra, FSR 3.0 Quality): 58–62 FPS.

- Starfield (1440p, High, FSR 3.0 Balanced): 48–53 FPS.

- Apex Legends (1080p, Competitive settings): 144+ FPS.

- The Elder Scrolls VI (1080p, Ultra): 65–70 FPS (with FSR).

Ray Tracing: Software Implementation

Ray tracing effects reduce FPS by 40–50%, making their use impractical. For example, in Cyberpunk 2077 with RT Medium, the frame rate drops to 28–32 FPS even with FSR.


4. Professional Tasks

Video Editing and 3D Rendering

- DaVinci Resolve: Encoding acceleration via AMD AMF.

- Blender: OpenCL support, but render speeds are 2–3 times slower than those of NVIDIA's RTX 4060 (due to lack of CUDA).

- Machine Learning: Limited capabilities as the card is not optimized for AI tasks.

Scientific Calculations

Suitable for basic simulations in MATLAB or OpenFOAM, but for complex tasks, it's better to choose cards with larger memory and ROCm support.


5. Power Consumption and Heat Dissipation

TDP 150 W: Modest Appetite

Thanks to the 6 nm manufacturing process, the card is more efficient than its predecessors. A 500 W power supply is sufficient for the build (550 W recommended for overhead).

Cooling and Cases

- Dual-slot cooler: Turbine cooling is somewhat noisy under load (up to 38 dB).

- Case Recommendations: A case with 2–3 intake fans is optimal. Avoid compact solutions—the minimum card length is 26 cm.


6. Comparison with Competitors

AMD Radeon RX 7600

- Pros of RX 7600: Full support for RDNA 3, hardware Ray Tracing, 8 GB GDDR6.

- Cons: Price of $299 compared to $229 for the HD 6870 1600SP.

NVIDIA GeForce RTX 4060

- Pros of RTX 4060: DLSS 3.5, better RT performance, 8 GB GDDR6X.

- Cons: Starting price of $329.

Conclusion: The HD 6870 1600SP is the choice for those willing to sacrifice RT and DLSS for a savings of $70–100.


7. Practical Tips

Power Supply

- Minimum: 500 W (80+ Bronze).

- Recommended: 550–600 W for overhead.

Compatibility

- Platforms: PCIe 4.0 x16 (backward compatible with 3.0).

- Drivers: Adrenalin 2025 Edition with improved FSR 3.0 support. Avoid “raw” beta versions.


8. Pros and Cons

Pros:

- Price of $229—one of the most affordable in its segment.

- FSR 3.0 support for upscaling.

- Low power consumption.

Cons:

- No hardware Ray Tracing.

- 8 GB of memory limits future projects.

- Noisy cooling system.


9. Final Conclusion: Who is the HD 6870 1600SP For?

This graphics card is an ideal choice for:

1. Gamers with a 1080p/144 Hz monitor who want to play at high settings without overpaying for RTX.

2. Retro hardware enthusiasts who appreciate the historical name but aren’t willing to deal with outdated architecture.

3. Budget builds where every dollar counts.

If you don’t plan to dive into ray tracing or 4K gaming, the HD 6870 1600SP Edition will be a reliable companion for the next 2–3 years. However, for professional tasks or “ultra” settings in 1440p/4K, it’s worth considering more powerful models.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
January 2013
Model Name
Radeon HD 6870 1600SP Edition
Generation
Northern Islands
Bus Interface
PCIe 2.0 x16
Transistors
2,154 million
Compute Units
20
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
80
Foundry
TSMC
Process Size
40 nm
Architecture
TeraScale 2

Memory Specifications

Memory Size
1024MB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1050MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
134.4 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
27.20 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
68.00 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
544.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.774 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1600
L1 Cache
8 KB (per CU)
L2 Cache
512KB
TDP
175W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.2
OpenGL
4.4
DirectX
11.2 (11_0)
Power Connectors
2x 6-pin
Shader Model
5.0
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
450W

Benchmarks

FP32 (float)
Score
2.774 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
3.02 +8.9%
2.902 +4.6%
2.69 -3%
2.581 -7%