AMD Radeon RX Vega M GL

AMD Radeon RX Vega M GL

AMD Radeon RX Vega M GL: A Compact Giant for Gamers and Professionals

April 2025


Introduction

In a world where graphics cards are becoming increasingly powerful and demanding in terms of energy consumption, the AMD Radeon RX Vega M GL stands out as a balanced solution for those who value compactness without sacrificing performance. Released in the late 2020s, this model remains relevant in 2025 thanks to its optimized architecture and affordable price. In this article, we will explore who the Vega M GL is suitable for and what tasks it can handle.


1. Architecture and Key Features

Architecture: At the core of the RX Vega M GL is a hybrid design based on the Vega architecture (5th generation GCN), which combines CPU and GPU on a single chip. This solution was developed for compact systems such as mini-PCs and ultrabooks.

Manufacturing Technology: The card is produced using a 14-nm process, which seems outdated in 2025 compared to 5-nm chips but helps maintain a low cost of around $250–300 for new models.

Unique Features:

- FidelityFX Super Resolution (FSR) 3.0: This upscaling technology increases FPS in games with minimal loss of quality.

- Radeon Anti-Lag: Reduces input delay, which is critical for esports disciplines.

- FreeSync Premium: Support for adaptive synchronization in monitors with refresh rates of up to 144 Hz.

Notably, hardware ray tracing (RT) is absent; for this, external software like FSR or other third-party solutions is required.


2. Memory: Speed and Efficiency

Type and Capacity: The RX Vega M GL utilizes 4 GB of HBM2 — high-bandwidth memory (up to 1024 Gbps) integrated into a single module with the GPU. This reduces latency and saves space on the board.

Impact on Performance:

- HBM2 provides quick access to textures in games, but the limited capacity (4 GB) may become a bottleneck at 4K or when working with heavy editing software.

- In tests conducted in 2025, the card showed 85–90% efficiency compared to GDDR6 solutions in the same price range.


3. Gaming Performance

1080p:

- Cyberpunk 2077 (Ultra, FSR 3.0 Quality): 45–50 FPS.

- Fortnite (Epic): 75–80 FPS.

- Call of Duty: Modern Warfare V (high settings): 60–65 FPS.

1440p:

- For a comfortable gaming experience (60 FPS), lowering settings to medium or using FSR 3.0 is required.

4K:

- Not recommended for AAA titles. In less demanding games (e.g., CS3), stable 60 FPS is achievable at low settings.

Ray Tracing:

The lack of hardware support for RT makes the card a weak choice for modern games with ray tracing. However, FSR 3.0 partially compensates for this with software enhancements.


4. Professional Tasks

Video Editing:

- In DaVinci Resolve and Premiere Pro, the card can handle 1080p/60fps rendering, but the 4 GB of memory limits working with 8K material.

3D Modeling:

- In Blender (via OpenCL), the Vega M GL is 20–30% slower than the NVIDIA GTX 1660 Super due to less optimized drivers.

Scientific Computing:

- Support for OpenCL 2.2 allows the card to be used for entry-level machine learning, but for serious tasks, it is better to choose solutions with CUDA (NVIDIA) or CDNA (AMD Instinct).


5. Power Consumption and Thermal Output

TDP: 65–100 W (depending on the mode).

Recommendations:

- Cooling: A compact cooler or AIO water cooler in a case with 2–3 fans is sufficient.

- Case: Mini-ITX or micro-ATX with good ventilation. Avoid "hot" builds as the card is prone to throttling at temperatures above 85°C.


6. Comparison with Competitors

- NVIDIA GeForce RTX 3050 (6 GB GDDR6): 15–20% faster in games but more expensive ($350–400).

- Intel Arc A580 (8 GB GDDR6): Handles ray tracing better, but drivers are still less stable.

- AMD Radeon RX 6600: More modern RDNA2 architecture but higher power consumption (130 W).

Conclusion: The Vega M GL excels in compactness and price but falls short in absolute performance.


7. Practical Tips

- Power Supply: 450–500 W (e.g., Corsair CX450).

- Compatibility: Works with PCIe 3.0, suitable for both Intel and AMD platforms.

- Drivers: Update through Radeon Adrenalin 2025 Edition — a stable version reduces the risk of conflicts in professional software.


8. Pros and Cons

Pros:

- Compact size and low power consumption.

- Support for FSR 3.0 for upscaling.

- Affordable price ($250–300).

Cons:

- 4 GB of memory is insufficient for 4K gaming and professional tasks.

- No hardware ray tracing.

- Outdated 14-nm manufacturing process.


9. Final Conclusion: Who is the RX Vega M GL for?

This graphics card is an ideal choice for:

1. Owners of compact PCs where the balance of size and power is essential.

2. Gamers playing at 1080p on high settings.

3. Budget builds with a limit of $300.

4. Professionals working with 2D graphics and simple 3D.

If you are not chasing ultra settings and value system silence, the Vega M GL will be a reliable companion. However, for 4K gaming or AI computations, it is worth considering more modern solutions.


Basic

Label Name
AMD
Platform
Mobile
Launch Date
February 2018
Model Name
Radeon RX Vega M GL
Generation
Vega
Base Clock
931MHz
Boost Clock
1011MHz
Bus Interface
IGP
Transistors
5,000 million
Compute Units
20
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
80
Foundry
GlobalFoundries
Process Size
14 nm
Architecture
GCN 4.0

Memory Specifications

Memory Size
4GB
Memory Type
HBM2
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
1024bit
Memory Clock
700MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
179.2 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
32.35 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
80.88 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
2.588 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
161.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.536 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1280
L1 Cache
16 KB (per CU)
L2 Cache
1024KB
TDP
65W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_0)
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32

Benchmarks

FP32 (float)
Score
2.536 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
2.581 +1.8%
2.415 -4.8%