AMD Radeon HD 8860 OEM

AMD Radeon HD 8860 OEM

AMD Radeon HD 8860 OEM: A Review of an Outdated Fighter for Budget Systems

April 2025


Introduction

More than a decade after its market debut, the AMD Radeon HD 8860 OEM remains a niche solution for those seeking an affordable upgrade for an old PC or building a budget system. This graphics card, released in 2013 for the OEM segment (pre-installed in ready-made computers), is now rarely found but is still available in some stores for $100–150. Let's explore who might find it useful in 2025 and what compromises must be accepted.


Architecture and Key Features

GCN 1.0 Architecture: The Foundation of Stability

The HD 8860 OEM is built on the first generation of Graphics Core Next (GCN) architecture, which laid the groundwork for many subsequent AMD GPUs. The chip is manufactured using a 28nm process, which was standard in 2013, but today seems outdated compared to modern 5nm and 6nm cards.

Unique Features: A Modest Set

The card supports DirectX 11.2 and OpenGL 4.3, but lacks modern technologies such as ray tracing or FidelityFX Super Resolution (FSR). However, it does include basic AMD Eyefinity features for connecting multiple monitors and App Acceleration for multimedia tasks.

No RT and AI Technologies

The HD 8860 OEM is not designed for ray tracing or neural network image enhancement. It is purely a rasterization GPU focused on traditional rendering.


Memory: Modest Yet Functional Resource

Type and Size: GDDR5 and 2GB

The graphics card is equipped with 2GB of GDDR5 memory with a 256-bit bus. The bandwidth is 153.6 GB/s. By 2025 standards, this is insufficient even for minimal settings in AAA games, but it may suffice for less demanding projects or older releases.

Impact on Performance

The limited memory capacity becomes a bottleneck in modern games. For example, even in Fortnite (Battle Royale mode), at 1080p with medium settings, the 2GB buffer fills up instantly, leading to drops in FPS and low-quality textures.


Gaming Performance: A Nostalgic Throwback to the 2010s

1080p: Playable, But With Caveats

In older titles, the HD 8860 OEM demonstrates acceptable results:

- GTA V: 45–55 FPS on medium settings;

- CS:GO: 90–120 FPS on high;

- The Witcher 3: 25–30 FPS on low.

In modern games like Cyberpunk 2077 or Starfield, the card barely achieves 15–20 FPS even on minimum settings.

1440p and 4K: Not Feasible

Due to its weak power and lack of memory, using resolutions above 1080p is practically impossible. The exception is indie games like Stardew Valley or Hollow Knight.

Ray Tracing: Absent

Technologies like RTX or AMD Ray Accelerator are not supported. Ray tracing would require external software like Reshade, but this would be detrimental to FPS.


Professional Tasks: Minimal Capabilities

Video Editing: Basic Tasks

The card can handle editing in DaVinci Resolve or Adobe Premiere Pro (via OpenCL), but rendering 4K videos will take 3–4 times longer compared to modern GPUs.

3D Modeling: Only for Learning

In Blender or Maya, the HD 8860 OEM is suitable for beginners working with simple scenes. Rendering complex objects (e.g., using Cycles) will be extremely slow.

Scientific Computing: Not Recommended

The lack of support for modern APIs (CUDA, ROCm) and low computational power render the card useless for machine learning or simulations.


Power Consumption and Heat Dissipation

TDP: 150W—Inefficient by 2025 Standards

With modest performance, the HD 8860 OEM consumes more power than modern budget cards like the NVIDIA RTX 3050 (130W).

Cooling: Noisy Cooler

The standard single-slot cooler is adequate for cooling but produces noise levels of 38–42 dB under load. It is advisable to replace the thermal paste and clean the dust.

Case Recommendations

It's better to use a case with good ventilation (2–3 fans) to prevent overheating. The minimum PSU should be 450W with an 80+ Bronze certification.


Comparison with Competitors

NVIDIA GeForce GTX 760 (2013): Parity

The GTX 760 is similar in performance but has 2GB of GDDR5. In 2025, both cards are equally viable for older games.

AMD Radeon RX 550 (2017): Lower Consumption, Similar Power

The RX 550 (4GB GDDR5) consumes 50W and is suitable for HTPCs but falls behind the HD 8860 OEM in games by 10–15%.

Modern Alternatives: Intel Arc A380

For $120–150, one can find a new Intel Arc A380 (6GB GDDR6, DX12 Ultimate support), which is 2–3 times faster in games and supports ray tracing.


Practical Tips

Power Supply: Don’t Skimp

Even with a modest TDP, opt for a 500–550W PSU from reputable brands (Corsair, Seasonic). This will protect the system from voltage spikes.

Platform Compatibility

The HD 8860 OEM requires a PCIe 3.0 x16 slot. It is compatible with Windows 10/11 and Linux, but drivers last updated in 2020 may create conflicts in new OS environments.

Drivers: Use the Latest Version

Download the Adrenalin 20.11.2 driver (November 2020) from AMD’s website—this is the final support for the HD 8000 series.


Pros and Cons

Pros:

- Low price ($100–150);

- Supports multi-monitor configurations;

- Sufficient for office tasks and older games.

Cons:

- No support for modern APIs (DX12 Ultimate, Vulkan 1.3);

- High power consumption;

- Noisy cooling system;

- Only 2GB of video memory.


Final Verdict: Who is the HD 8860 OEM For?

This graphics card is suitable for a very limited audience:

1. Owners of Old PCs with processors like Intel Core i5-2500 or AMD FX-6300, looking to breathe new life into their systems without significant expenses.

2. Retro Gaming Enthusiasts, who value the authenticity of 2010s-era hardware.

3. Budget Office Assemblies, where graphics work isn’t required.

In 2025, purchasing the HD 8860 OEM makes sense only with a strict budget of up to $150 and no access to the used market (where for the same money one could find a GTX 1060 3GB or RX 570). For all other scenarios, it’s better to add $50–100 and choose a modern budget model with support for current technologies.


Conclusion

The AMD Radeon HD 8860 OEM is a prime example of how even outdated hardware can find its niche. However, acquiring it in 2025 is a compromise that should only be made in exceptional cases. As a temporary solution or part of a nostalgic build, it has its place, but for comfortable gaming and work, it’s advisable to look at more modern alternatives.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
January 2013
Model Name
Radeon HD 8860 OEM
Generation
Sea Islands
Bus Interface
PCIe 3.0 x16
Transistors
2,800 million
Compute Units
20
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
80
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 1.0

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1400MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
179.2 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
29.60 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
74.00 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
148.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.415 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1280
L1 Cache
16 KB (per CU)
L2 Cache
512KB
TDP
175W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
1.2
OpenGL
4.6
DirectX
12 (11_1)
Power Connectors
1x 6-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
450W

Benchmarks

FP32 (float)
Score
2.415 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
2.366 -2%
2.335 -3.3%