NVIDIA GRID K200

NVIDIA GRID K200

About GPU

The NVIDIA GRID K200 is a professional-grade GPU that offers exceptional performance and reliability for a variety of demanding applications. With 256MB of GDDR5 memory, a memory clock speed of 1250MHz, and 1536 shading units, this GPU delivers outstanding graphics processing power. The 512KB L2 cache further enhances its performance by providing fast access to frequently used data. One of the standout features of the NVIDIA GRID K200 is its impressive theoretical performance of 2.289 TFLOPS, making it well-suited for intensive tasks such as rendering, simulation, and modeling. This level of performance is essential for professionals who rely on high-quality graphics and seamless multitasking. In addition to its raw power, the GRID K200 is also designed with efficiency in mind, offering a TDP of 225W. This balance of performance and power consumption makes it a practical choice for workstation environments where energy efficiency is a priority. Overall, the NVIDIA GRID K200 is a top-tier GPU that excels in professional settings. Whether you're a content creator, designer, architect, or engineer, this GPU offers the performance, reliability, and efficiency needed to tackle even the most demanding projects. With its robust specifications and exceptional computational power, the NVIDIA GRID K200 is a standout choice for professional applications.

Basic

Label Name
NVIDIA
Platform
Professional
Launch Date
June 2013
Model Name
GRID K200
Generation
GRID
Bus Interface
PCIe 3.0 x16
Transistors
3,540 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler

Memory Specifications

Memory Size
256MB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
160.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
23.84 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
95.36 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
95.36 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.335 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1536
L1 Cache
16 KB (per SMX)
L2 Cache
512KB
TDP
225W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
3.0
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
550W

Benchmarks

FP32 (float)
Score
2.335 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
2.415 +3.4%
2.366 +1.3%
2.335
2.243 -3.9%
2.193 -6.1%