NVIDIA GeForce GTX 750

NVIDIA GeForce GTX 750

NVIDIA GeForce GTX 750 in 2025: Nostalgia or Practicality?

Let's explore who might benefit from the legendary budget graphics card a decade later.


Architecture and Key Features

Released in 2014, the GTX 750 was the first graphics card based on NVIDIA's Maxwell architecture. It was manufactured using a 28nm process, which was progressive for its time. The card boasted low power consumption and did not require additional power via a 6-pin connector.

Features:

- Maxwell 1.0 (GM107): 512 CUDA cores, 16 texture units, 32 rasterization units.

- Absence of modern technologies: No RTX (ray tracing), no DLSS (AI scaling), and no AMD’s FidelityFX support. This is a purely "traditional" GPU.


Memory: Modest Specs for Modern Tasks

The GTX 750 was equipped with 1–2 GB of GDDR5 memory on a 128-bit bus. The bandwidth was 80 GB/s (for the GDDR5 version). This was sufficient for games in the 2010s, but in 2025, even 2 GB is critically low. Modern titles like Cyberpunk 2077 or Starfield require at least 4–6 GB of video memory to run on low settings.

Problems:

- Low-resolution textures: Due to the limited memory, games often offload data to RAM, causing lags.

- Inability to handle 4K: Even playing videos in 4K may pose difficulties.


Gaming Performance: Surviving on Minimum Settings

The GTX 750 was designed for 1080p gaming for titles from 2014, but today its potential is limited:

- CS2 (Counter-Strike 2): 40–60 FPS on medium settings.

- Fortnite: 25–35 FPS on low settings (Performance mode).

- GTA V: 30–45 FPS (medium settings, no mods).

- Indie games (Hollow Knight, Stardew Valley): steady 60 FPS.

Ray Tracing: Not supported. Even with third-party mods (like Reshade), performance drops to 5–10 FPS.


Professional Tasks: Not the Best Choice

For graphic work, the GTX 750 is suitable only for basic tasks:

- Video Editing: In Premiere Pro or DaVinci Resolve, rendering 1080p videos will take 2–3 times longer than on modern GPUs.

- 3D Modeling: In Blender, simple scenes render slowly (CUDA cores are present, but few).

- Scientific Computing: CUDA/OpenCL support exists, but due to limited computational power (1.3 TFLOPS), the card falls short even against integrated solutions.


Power Consumption and Heat Output: The Main Advantage

TDP of the GTX 750 is just 55 W. This allows it to be used:

- In compact cases (Mini-ITX).

- With budget PSUs from 300 W.

- Without additional cooling (many versions of the card are passive or have quiet coolers).

Build Tips:

- For cases with poor ventilation, opt for models with active cooling.

- Avoid installation in systems with powerful CPUs — this will create an imbalance.


Comparison with Competitors: Who's Relevant in 2025?

In its price segment (new cards are not being released, used ones range from $20 to $40), the GTX 750 competes with:

- AMD Radeon RX 6400 (new — $120–150): 4 GB of GDDR6, FSR support, 1080p in modern games.

- Intel Arc A310 (new — $100): 4 GB of GDDR6, XeSS support.

- Integrated Graphics (Ryzen 5 8600G, Radeon 760M): Comparable performance, but without the cost of a separate graphics card.

Conclusion: The GTX 750 only wins in energy efficiency. For gaming and work, it’s better to look at modern budget solutions.


Practical Tips: How to Avoid Problems

1. Power Supply: 300–400 W is sufficient (for instance, EVGA 400 W1).

2. Compatibility: PCIe 3.0 x16, but works on PCIe 2.0 as well.

3. Drivers: Official support from NVIDIA has ended. Use the latest available versions (2021) or community patches.

4. OS: Windows 10 is preferable. You may encounter issues with Windows 11.


Pros and Cons

Pros:

- Low power consumption.

- Quiet operation.

- Support for older OSs (Windows 7/8).

Cons:

- Outdated architecture.

- Insufficient video memory.

- Lack of support for new technologies (DLSS, FSR).


Final Conclusion: Who Is the GTX 750 Suitable for in 2025?

This graphics card is suitable for:

1. Owners of old PCs who want to upgrade their system without replacing the PSU.

2. Retro gaming enthusiasts (for example, DirectX 9 projects).

3. Office tasks: Working with documents, watching videos in 1080p.

Alternative: If your budget is $100–150, consider new GPUs like the AMD RX 6400 or Intel Arc A310. They will provide comfortable performance in 2025 and support for modern technologies.

The GTX 750 is a symbol of its era, but time is relentless. It should only be considered as a temporary solution or a collectible artifact.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
February 2014
Model Name
GeForce GTX 750
Generation
GeForce 700
Base Clock
1020MHz
Boost Clock
1085MHz
Bus Interface
PCIe 3.0 x16
Transistors
1,870 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
32
Foundry
TSMC
Process Size
28 nm
Architecture
Maxwell

Memory Specifications

Memory Size
1024MB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1253MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
80.19 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
17.36 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
34.72 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
34.72 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.133 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
512
L1 Cache
64 KB (per SMM)
L2 Cache
2MB
TDP
55W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
5.0
Power Connectors
None
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Suggested PSU
250W

Benchmarks

FP32 (float)
Score
1.133 TFLOPS
3DMark Time Spy
Score
1056
Vulkan
Score
9056
OpenCL
Score
9946
Hashcat
Score
49571 H/s

Compared to Other GPU

FP32 (float) / TFLOPS
1.176 +3.8%
1.16 +2.4%
1.072 -5.4%
3DMark Time Spy
5182 +390.7%
3906 +269.9%
2755 +160.9%
1769 +67.5%
Vulkan
98446 +987.1%
69708 +669.7%
40716 +349.6%
18660 +106.1%
OpenCL
62821 +531.6%
38843 +290.5%
21442 +115.6%
11291 +13.5%
Hashcat / H/s
53248 +7.4%
52572 +6.1%
45978 -7.2%
45589 -8%