NVIDIA GeForce GTX 750
About GPU
The NVIDIA GeForce GTX 750 1GB is a budget-friendly GPU that offers decent performance for casual gamers and entry-level PC builders. With a base clock of 1020MHz and a boost clock of 1085MHz, this GPU provides enough power to handle most modern games at lower settings.
The 1024MB of GDDR5 memory with a clock speed of 1253MHz ensures smooth and fast rendering of graphics, while the 512 shading units allow for efficient processing of complex visual effects. The 2MB L2 cache helps reduce latency and improve overall performance, making the GTX 750 a reliable option for budget gaming rigs.
One of the most notable aspects of the GeForce GTX 750 is its low power consumption, with a TDP of only 55W. This makes it a great choice for users who are conscious of their energy usage or for systems with limited power supply capabilities.
In terms of performance, the GTX 750 offers a theoretical performance of 1.111 TFLOPS, which is respectable for its price range. Additionally, it scores a 3DMark Time Spy benchmark of 1035, indicating its ability to handle modern gaming titles with ease.
Overall, the NVIDIA GeForce GTX 750 1GB is a solid choice for budget-conscious gamers and system builders. Its efficient power usage, decent performance, and affordable price point make it a great option for those looking to build a capable gaming PC on a budget.
Basic
Label Name
NVIDIA
Platform
Desktop
Launch Date
February 2014
Model Name
GeForce GTX 750
Generation
GeForce 700
Base Clock
1020MHz
Boost Clock
1085MHz
Bus Interface
PCIe 3.0 x16
Transistors
1,870 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
32
Foundry
TSMC
Process Size
28 nm
Architecture
Maxwell
Memory Specifications
Memory Size
1024MB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1253MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
80.19 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
17.36 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
34.72 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
34.72 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.133
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
512
L1 Cache
64 KB (per SMM)
L2 Cache
2MB
TDP
55W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
5.0
Power Connectors
None
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Suggested PSU
250W
Benchmarks
FP32 (float)
Score
1.133
TFLOPS
3DMark Time Spy
Score
1056
Vulkan
Score
9056
OpenCL
Score
9946
Compared to Other GPU
FP32 (float)
/ TFLOPS
3DMark Time Spy
Vulkan
OpenCL