Intel Iris Pro Graphics 580

Intel Iris Pro Graphics 580

Intel Iris Pro Graphics 580: Review and Analysis in 2025

Introduction

Intel Iris Pro Graphics 580 is an integrated graphics solution that remains relevant for budget systems and compact devices. Although this model was introduced back in 2016 as part of the Skylake processors, it is still found in new entry-level ultrabooks and mini-PCs in 2025. In this article, we will analyze its architecture, performance, and practical value in modern conditions.


1. Architecture and Key Features

Architecture: The Iris Pro Graphics 580 is built on the Gen9 microarchitecture, which forms the foundation for many of Intel's integrated solutions. It includes 72 execution units (EUs) and is manufactured using a 14nm process technology.

Technologies:

- eDRAM (Embedded DRAM): A unique feature is the presence of 128 MB of embedded memory (L4 cache), which speeds up graphics processing and reduces latency.

- API Support: DirectX 12, OpenGL 4.6, OpenCL 2.0, Vulkan 1.1.

- Lack of Modern Features: It does not support ray tracing (RTX), DLSS, or FidelityFX. Of Intel's newer GPUs, only a basic implementation of XeSS can be noted.

Key Role: The graphics are optimized for energy efficiency, making it ideal for thin laptops and systems where battery life is more important than high performance.


2. Memory

Type and Size:

The Iris Pro 580 utilizes system RAM (DDR4/LPDDR3) with up to 1.5 GB allocated for graphics tasks. The total available memory depends on the RAM configuration (e.g., 8–16 GB in modern devices).

Bandwidth:

- With DDR4-2400 MHz: up to 38.4 GB/s.

- eDRAM adds 64 GB/s, enhancing performance in texture-heavy tasks.

Impact on Performance:

The limited bandwidth and reliance on system memory become a bottleneck in gaming and professional applications. For instance, in games with highly detailed textures, FPS drops can occur.


3. Gaming Performance

Real Examples (Low/Medium settings, 720p–1080p resolution):

- CS:GO: 60–70 FPS (1080p, Medium).

- Dota 2: 45–55 FPS (1080p, Medium).

- Fortnite: 25–30 FPS (720p, Low).

- The Witcher 3: 15–20 FPS (720p, Low) — almost unplayable.

Resolution Support:

- 1080p: Comfortable only for less demanding titles or older games.

- 1440p and 4K: Not recommended — performance drops to a slideshow.

Ray Tracing:

Not supported in hardware. Software implementations (e.g., via DirectX Raytracing) are too resource-intensive and reduce FPS to single digits.


4. Professional Tasks

Video Editing:

- Basic Editing: Working in DaVinci Resolve or Adobe Premiere Pro is feasible for Full HD projects with minimal effects.

- Encoding Acceleration: Quick Sync Video support provides fast conversion to H.264/H.265.

3D Modeling:

- Blender, AutoCAD: Only for simple models. CPU rendering is preferred due to poor OpenCL performance.

Scientific Calculations:

- OpenCL: Suitable for elementary tasks (e.g., data processing in MATLAB), but serious computations require a discrete GPU.


5. Power Consumption and Heat Dissipation

TDP:

The graphics are integrated into processors with TDP of 15–28 W (e.g., Intel Core i7-6770HQ). The actual GPU power consumption rarely exceeds 10–15 W.

Cooling Recommendations:

- Passive cooling is sufficient for ultrabooks.

- A cooler with heat pipes is desirable in mini-PCs.

Case Recommendations:

- Compact cases with ventilation (e.g., InWin Chopin).

- Avoid dense builds without airflow.


6. Comparison with Competitors

AMD Radeon Vega 8 (Ryzen 5 5600U):

- 30–40% faster in games.

- Better optimized for modern APIs.

NVIDIA GeForce MX450:

- A discrete card that outperforms Iris Pro 580 by 2–3 times.

- Supports DLSS but requires more power.

Conclusion: The Iris Pro 580 lags behind even budget solutions in 2025 but excels in price and energy efficiency.


7. Practical Tips

Power Supply:

A standard 200–300 W power supply is sufficient (for mini-PCs) or a laptop battery rated at 50–60 Wh.

Compatibility:

- Only with Intel 6th generation processors (Skylake) and compatible motherboards (H110, B150).

- Not used in newer platforms (LGA 1700, AM5).

Drivers:

- Official support ended in 2022.

- Enthusiast communities release unofficial updates (e.g., projects on Github).


8. Pros and Cons

Pros:

- Low power consumption.

- Sufficient for office tasks and basic multimedia.

- Low cost of devices (new mini-PCs with this graphics — from $250).

Cons:

- Weak gaming performance.

- No support for modern technologies (RTX, AI upscaling).

- Limited compatibility with new software.


9. Final Conclusion: Who is Iris Pro Graphics 580 Suitable For?

This graphics card is ideal for those seeking the most affordable and energy-efficient solution. It is suitable for:

- Office Users: Working with documents, browsers, Zoom.

- Media Center Owners: Watching videos in 4K (with hardware decoding).

- Students: For studying and simple projects.

Why You Shouldn't Get It: If you plan to game, work with 3D, or do video editing — consider budget discrete cards (e.g., Intel Arc A380 or AMD Radeon RX 6400).


Conclusion

In 2025, the Intel Iris Pro Graphics 580 serves as a "workhorse" for non-demanding tasks. It reminds us that not everyone needs top-tier graphics but highlights the importance of balancing price and capabilities. However, if your budget allows, it's better to invest in more modern solutions.

Basic

Label Name
Intel
Platform
Integrated
Launch Date
September 2015
Model Name
Iris Pro Graphics 580
Generation
HD Graphics-M
Base Clock
350MHz
Boost Clock
950MHz
Bus Interface
Ring Bus
Transistors
Unknown
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
72
Foundry
Intel
Process Size
14 nm+
Architecture
Generation 9.0

Memory Specifications

Memory Size
System Shared
Memory Type
System Shared
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
Memory Clock
SystemShared
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
8.550 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
68.40 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
2.189 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
273.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.072 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
576
TDP
15W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
9

Benchmarks

FP32 (float)
Score
1.072 TFLOPS
Blender
Score
112.16

Compared to Other GPU

FP32 (float) / TFLOPS
1.133 +5.7%
1.029 -4%
1.007 -6.1%
Blender
1506.77 +1243.4%
848 +656.1%
194 +73%