NVIDIA GeForce GTX 760M

NVIDIA GeForce GTX 760M

NVIDIA GeForce GTX 760M in 2025: A Retrospective and Relevance

April 2025


Introduction

The NVIDIA GeForce GTX 760M is a mobile graphics card released in 2013. Despite its venerable age, it can still be found in older laptops and piques the interest of enthusiasts. In this article, we will examine how the GPU looks 12 years post-launch, what tasks it can handle, and who might find it useful in the era of the RTX 50 series and artificial intelligence.


1. Architecture and Key Features

Kepler Architecture: A Legacy of the 2010s

The GTX 760M is built on the Kepler architecture (28 nm), which was groundbreaking at the time for its balance between performance and power efficiency. However, in 2025, it is already a museum piece. The card does not support modern technologies:

- RTX (Ray Tracing) — absent;

- DLSS and FSR — lacks hardware support for upscaling;

- FidelityFX — partially works through drivers but with low efficiency.

Key Feature — optimization for DirectX 11. At the time, this allowed smooth gameplay in titles like Battlefield 4 or The Witcher 3, but today even indie games using Unreal Engine 5 can throw the GPU into a tailspin.


2. Memory: A Weak Link

- Type and Size: GDDR5, 2 GB (less frequently — 4 GB);

- Bus: 256-bit;

- Bandwidth: 96 GB/s.

For games from 2013 to 2015, this was sufficient, but today, 2 GB of video memory is a critical minimum. Even browser games featuring 3D graphics (The Finals) require 3–4 GB. Insufficient memory leads to FPS drops and freezes. In professional tasks (such as rendering in Blender), the limitation of VRAM volume renders the GPU practically useless.


3. Gaming Performance: Nostalgia for Full HD

In 2025, the GTX 760M is only suitable for retro gaming or undemanding projects:

- CS:2 — 25–30 FPS on low settings (1280×720);

- Fortnite — 20–25 FPS (720p, Performance mode);

- GTA V — 35–40 FPS (1080p, medium settings);

- Hogwarts Legacy — does not run due to insufficient VRAM.

Resolutions above 1080p — not considered. Ray tracing — unavailable. For comfortable gaming in 2025, an external GPU (eGPU) or a laptop upgrade will be required.


4. Professional Tasks: Minimal Capabilities

- Video Editing: Basic editing in DaVinci Resolve (rendering 1080p will take 5–7 times longer than on an RTX 4050);

- 3D Modeling: Working in Blender is only possible with simple scenes (Cycles rendering is disabled due to insufficient memory);

- CUDA/OpenCL: The 768 Kepler cores offer limited help in machine learning or scientific calculations. Modern frameworks (TensorFlow, PyTorch) are not optimized for outdated architectures.

Conclusion: The GPU is only suitable for teaching the basics of 3D graphics or working with office applications.


5. Power Consumption and Cooling

- TDP: 55 W;

- Recommendations:

- Regular cleaning of the cooling system from dust;

- Using a cooling pad for the laptop;

- Replacing thermal paste every 2–3 years.

Even by 2025 standards, the GTX 760M remains energy-efficient, but its efficiency per watt is 4–5 times lower than that of modern mobile GPUs (e.g., RTX 5050M).


6. Comparison with Competitors

AMD Radeon HD 8970M (2013):

- Advantage in memory (4 GB GDDR5), but poorer driver support in 2025;

- Average FPS in older games is 5–10% lower.

Intel Arc A350M (2022):

- 2–3 times more powerful;

- Supports DirectX 12 Ultimate and XeSS;

- New devices with A350M start at $600 (as of 2025).

Conclusion: The GTX 760M falls short even against budget GPUs from the 2020s, but it can compete with Intel HD Graphics 520 in laptops from 2015–2017.


7. Practical Advice for Users

- Power Supply: Original laptop adapter (usually 120–150 W);

- Compatibility: Only older platforms (Intel 4th generation, motherboards with PCIe 3.0);

- Drivers: Latest version — 425.31 (2019). For Windows 11, manual installation in compatibility mode is required.

Important: Do not attempt to install the GTX 760M in a modern PC — this is a mobile GPU soldered to the laptop's motherboard.


8. Pros and Cons

Pros:

- Low power consumption;

- Quiet operation after servicing the cooling system;

- Supports DirectX 11 and OpenGL 4.5.

Cons:

- Insufficient video memory;

- No support for modern APIs (DirectX 12 Ultimate, Vulkan 1.3);

- Drivers have not been updated since 2019.


9. Final Conclusion: Who Should Consider the GTX 760M?

This graphics card is an artifact from an era when Full HD was just coming into vogue. In 2025, it is relevant for:

1. Owners of old laptops who wish to extend their life for surfing the web or working with documents;

2. Retro gaming enthusiasts (e.g., Skyrim or Mass Effect 3);

3. Educational purposes — learning the basics of 3D graphics on hardware from the 2010s.

Do not consider the GTX 760M as a primary solution for gaming or professional tasks. Even budget laptops with Intel Iris Xe (2023) or AMD Radeon 780M (2024) offer 3–4 times the performance. If your laptop with the GTX 760M is still operational — cherish it as a monument to technological evolution!

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
May 2013
Model Name
GeForce GTX 760M
Generation
GeForce 700M
Base Clock
628MHz
Boost Clock
657MHz
Bus Interface
PCIe 3.0 x16
Transistors
2,540 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1002MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
64.13 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
10.51 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
42.05 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
42.05 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.029 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
L1 Cache
16 KB (per SMX)
L2 Cache
256KB
TDP
55W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
3.0
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16

Benchmarks

FP32 (float)
Score
1.029 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.072 +4.2%
1.007 -2.1%
0.988 -4%