AMD Radeon HD 6750
About GPU
The AMD Radeon HD 6750 is a mid-range desktop GPU that offers decent performance for gaming and multimedia tasks. With 1024MB of GDDR5 memory and a memory clock of 1150MHz, it delivers smooth and responsive gameplay at moderate settings. The 720 shading units provide adequate processing power for handling modern game titles and demanding applications.
The card's 1.008 TFLOPS theoretical performance ensures that it can handle most gaming and multimedia tasks with ease. The 256KB L2 cache helps to reduce latency and improve overall performance, while the 86W TDP keeps power consumption in check.
In real-world performance, the Radeon HD 6750 is capable of handling most current game titles at 1080p resolution with medium to high settings, making it a good choice for budget-conscious gamers. It also supports DirectX 11 and OpenGL 4.1, ensuring compatibility with the latest gaming and multimedia technologies.
The GPU's performance is further enhanced by AMD's driver support, which provides regular updates to optimize performance and add new features. The card's reliability and stability make it a good choice for users who want a solid gaming experience without breaking the bank.
Overall, the AMD Radeon HD 6750 is a capable mid-range GPU that offers solid performance for gaming and multimedia tasks. While it may not offer the highest-end performance, it provides excellent value for budget-conscious gamers and multimedia enthusiasts.
Basic
Label Name
AMD
Platform
Desktop
Launch Date
January 2011
Model Name
Radeon HD 6750
Generation
Northern Islands
Bus Interface
PCIe 2.0 x16
Transistors
1,040 million
Compute Units
9
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
36
Foundry
TSMC
Process Size
40 nm
Architecture
TeraScale 2
Memory Specifications
Memory Size
1024MB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1150MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
73.60 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
11.20 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
25.20 GTexel/s
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
0.988
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
720
L1 Cache
8 KB (per CU)
L2 Cache
256KB
TDP
86W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.2
OpenGL
4.4
DirectX
11.2 (11_0)
Power Connectors
1x 6-pin
Shader Model
5.0
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Suggested PSU
250W
Benchmarks
FP32 (float)
Score
0.988
TFLOPS
Compared to Other GPU
FP32 (float)
/ TFLOPS