AMD Radeon HD 6750

AMD Radeon HD 6750

AMD Radeon HD 6750: Architecture, Performance, and Relevance in 2025

An overview of an outdated, yet still interesting graphics card for budget-conscious users


1. Architecture and Key Features

The AMD Radeon HD 6750, released in 2011, is based on the TeraScale 2 architecture — the second generation of AMD's graphics solutions, focused on balancing performance and energy efficiency. The card is built on a 40nm manufacturing process, which was standard at its time, but appears archaic today compared to 5nm and 6nm chips.

Key Features:

- Support for DirectX 11 and OpenGL 4.2 — relevant at the time of release, but outdated by 2025.

- AMD Eyefinity technology for connecting up to 3 monitors — a useful option for multitasking.

- Lack of modern features: ray tracing (RTX), DLSS (NVIDIA), and FidelityFX Super Resolution (AMD) are not supported.

The HD 6750 was positioned as a budget solution, offering basic gaming and multimedia functionality. Today, its potential is limited, but it may still be useful for specific tasks.


2. Memory: Modest Specifications for Modern Standards

The HD 6750 is equipped with 1GB GDDR5 memory with a 128-bit bus. The effective memory clock speed is 4600 MHz, providing a bandwidth of 73.6 GB/s.

Impact on Performance:

- For games from the 2010s (like Skyrim and GTA IV), this was sufficient, but in 2025, even indie projects like Hades or Stardew Valley on minimum settings will consume more resources.

- The memory capacity is inadequate for high-resolution textures, which is critical for modern AAA titles.

- Conclusion: The card is suitable only for basic tasks — office applications, video playback (including 4K via decoding), and older games.


3. Gaming Performance: Nostalgia for the Past

In 2025, the HD 6750 is a choice for retro gaming or less demanding projects. Example FPS (on low settings, 1080p):

- CS:GO: 40-50 FPS (with drops during active scenes).

- League of Legends: 50-60 FPS.

- Minecraft (without shaders): 60-70 FPS.

- The Witcher 3: 15-20 FPS (practically unplayable).

Resolutions:

- 1080p — the maximum option for comfortable use.

- 1440p and 4K are unattainable even for older games.

Ray Tracing: Absent due to architectural limitations.


4. Professional Tasks: Minimal Capabilities

For professional tasks, the HD 6750 is suitable only in exceptional cases:

- Video Editing: Basic editing in DaVinci Resolve or Premiere Pro is possible, but rendering will take 5-10 times longer than on modern GPUs.

- 3D Modeling: Blender and AutoCAD will run, but complex scenes will cause lag.

- OpenCL: Supported, but performance in scientific computations (e.g., machine learning) is close to nonexistent.

Final Note: This card is not for professionals, only for amateur experimentation.


5. Power Consumption and Heat Dissipation: Modest Appetite

- TDP: 86W — which is low by 2025 standards, making it easier to integrate into older systems.

- Cooling Recommendations:

- A standard cooler works well if regularly cleaned of dust.

- A case with at least one exhaust fan is mandatory.

- Power Supply: 400W is sufficient (e.g., EVGA 400 W1), but given the card's age, a safety margin is advisable.


6. Comparison with Competitors: A Battle of the Past

In its class (2011-2013), the HD 6750 competed with:

- NVIDIA GeForce GTX 550 Ti: a rough equivalent in performance but with worse energy efficiency.

- AMD Radeon HD 6770: 10-15% faster due to higher clock speeds.

In 2025: even budget modern GPUs like AMD Radeon RX 6400 ($150) or Intel Arc A380 ($120) outperform the HD 6750 by 5-7 times.


7. Practical Advice: Caution and Realism

- Power Supply: 400-450W with an 80+ Bronze rating. Avoid cheap noname models.

- Compatibility: Requires a PCIe 2.0 x16 slot. Motherboards with PCIe 3.0/4.0 are backward compatible.

- Drivers: Official support has ended. The last versions are Adrenalin 15.7.1 (Windows 10) and experimental builds for Linux.

- OS: Windows 10/11 (with limitations), Linux (with open-source AMDGPU drivers).


8. Pros and Cons

Pros:

- Low power consumption.

- Quiet operation under minimal load.

- Supports multi-monitor configurations.

Cons:

- Poor performance in modern tasks.

- Only 1GB of video memory.

- Lack of support for modern APIs (DirectX 12 Ultimate, Vulkan 1.3).


9. Final Conclusion: Who is this card for?

The AMD Radeon HD 6750 in 2025 is an option for:

- Retro hardware enthusiasts building PCs in the style of the 2010s.

- Owners of old systems needing a replacement for a burned-out graphics card.

- Office PCs that require output to multiple screens.

Why shouldn't new users buy it? Even budget modern GPUs for $100-$150 offer far more capabilities. However, if you find the HD 6750 on the secondhand market for $20-$30 — that’s a fair price for basic functionality.


Conclusion

The Radeon HD 6750 is an example of past technologies, reminding us of how quickly the industry evolves. It won't suit gamers or professionals, but it can serve as a temporary solution or a piece of your PC's history. Choose it only if your requirements are extremely modest, and your budget is close to zero.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
January 2011
Model Name
Radeon HD 6750
Generation
Northern Islands
Bus Interface
PCIe 2.0 x16
Transistors
1,040 million
Compute Units
9
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
36
Foundry
TSMC
Process Size
40 nm
Architecture
TeraScale 2

Memory Specifications

Memory Size
1024MB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1150MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
73.60 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
11.20 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
25.20 GTexel/s
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
0.988 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
720
L1 Cache
8 KB (per CU)
L2 Cache
256KB
TDP
86W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.2
OpenGL
4.4
DirectX
11.2 (11_0)
Power Connectors
1x 6-pin
Shader Model
5.0
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Suggested PSU
250W

Benchmarks

FP32 (float)
Score
0.988 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.072 +8.5%
1.037 +5%
1.007 +1.9%