NVIDIA NVS 810

NVIDIA NVS 810

About GPU

The NVIDIA NVS 810 GPU is a solid choice for those in need of a reliable graphics card for their desktop computer. With a base clock speed of 902MHz and a boost clock speed of 1033MHz, this GPU offers great performance for a variety of tasks, from gaming to professional applications. With 2GB of DDR3 memory and a memory clock speed of 900MHz, the NVS 810 provides ample memory and fast data transfer rates, ensuring smooth and responsive performance even when multitasking or running demanding software. The 512 shading units and 1024KB L2 cache further contribute to the GPU's ability to handle complex graphics tasks with ease. The NVS 810's TDP of 68W strikes a good balance between power consumption and performance, making it a suitable choice for a wide range of desktop systems. With a theoretical performance of 1.058 TFLOPS, the NVS 810 is capable of handling 3D rendering, video editing, and other graphics-intensive tasks with ease. It also supports multiple displays, making it a great option for professionals who require a multi-monitor setup. Overall, the NVIDIA NVS 810 GPU offers reliable performance and a good balance of features for a variety of desktop applications. Whether you're a casual gamer or a professional in need of a dependable graphics card, the NVS 810 is worth considering.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
November 2015
Model Name
NVS 810
Generation
NVS
Base Clock
902MHz
Boost Clock
1033MHz
Bus Interface
PCIe 3.0 x16
Transistors
1,870 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
32
Foundry
TSMC
Process Size
28 nm
Architecture
Maxwell

Memory Specifications

Memory Size
2GB
Memory Type
DDR3
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
64bit
Memory Clock
900MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
14.40 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
16.53 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
33.06 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
33.06 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.037 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
512
L1 Cache
64 KB (per SMM)
L2 Cache
1024KB
TDP
68W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
5.0
Power Connectors
None
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Suggested PSU
250W

Benchmarks

FP32 (float)
Score
1.037 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.106 +6.7%
1.072 +3.4%
1.037
1.007 -2.9%