AMD Radeon RX 6500 XT

AMD Radeon RX 6500 XT

About GPU

The AMD Radeon RX 6500 XT is a solid entry-level GPU for gaming and general desktop use. With a base clock of 2310MHz and a boost clock of 2815MHz, this card offers impressive performance for its price point. The 4GB of GDDR6 memory and 2248MHz memory clock allow for smooth and responsive gameplay, even at higher resolutions. With 1024 shading units and 1024KB of L2 cache, the RX 6500 XT is capable of handling modern games with ease. Its 107W TDP makes it a relatively power-efficient option, particularly for those looking to build a budget-friendly gaming rig. In terms of real-world performance, the RX 6500 XT holds up well. Its theoretical performance of 5.765 TFLOPS translates to solid frame rates in popular titles. In 3DMark Time Spy, it scores an impressive 4962, showcasing its capability in rendering high-quality graphics. In games like GTA 5, Battlefield 5, Cyberpunk 2077, and Shadow of the Tomb Raider at 1080p, the RX 6500 XT delivers smooth frame rates of 96fps, 69fps, 31fps, and 47fps, respectively. Overall, the AMD Radeon RX 6500 XT provides excellent value for budget-conscious gamers or those looking to upgrade from integrated graphics. Its combination of solid performance, power efficiency, and affordability make it a compelling option for those building a mid-range gaming PC.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
January 2022
Model Name
Radeon RX 6500 XT
Generation
Navi II
Base Clock
2310MHz
Boost Clock
2815MHz
Bus Interface
PCIe 4.0 x4
Transistors
5,400 million
RT Cores
16
Compute Units
16
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
Foundry
TSMC
Process Size
6 nm
Architecture
RDNA 2.0

Memory Specifications

Memory Size
4GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
64bit
Memory Clock
2248MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
143.9 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
90.08 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
180.2 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
11.53 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
360.3 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.65 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1024
L1 Cache
128 KB per Array
L2 Cache
1024KB
TDP
107W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.2
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
1x 6-pin
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
300W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
15 fps
Shadow of the Tomb Raider 1440p
Score
32 fps
Shadow of the Tomb Raider 1080p
Score
46 fps
Cyberpunk 2077 2160p
Score
14 fps
Cyberpunk 2077 1440p
Score
19 fps
Cyberpunk 2077 1080p
Score
32 fps
Battlefield 5 2160p
Score
28 fps
Battlefield 5 1440p
Score
53 fps
Battlefield 5 1080p
Score
70 fps
GTA 5 2160p
Score
31 fps
GTA 5 1440p
Score
44 fps
GTA 5 1080p
Score
94 fps
FP32 (float)
Score
5.65 TFLOPS
3DMark Time Spy
Score
5061
Blender
Score
436
Vulkan
Score
55474
OpenCL
Score
48080

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
26 +73.3%
1 -93.3%
Shadow of the Tomb Raider 1440p / fps
95 +196.9%
75 +134.4%
54 +68.8%
Shadow of the Tomb Raider 1080p / fps
141 +206.5%
107 +132.6%
79 +71.7%
Cyberpunk 2077 2160p / fps
67 +378.6%
51 +264.3%
37 +164.3%
Cyberpunk 2077 1440p / fps
79 +315.8%
35 +84.2%
Cyberpunk 2077 1080p / fps
127 +296.9%
55 +71.9%
Battlefield 5 2160p / fps
46 +64.3%
34 +21.4%
Battlefield 5 1440p / fps
100 +88.7%
91 +71.7%
14 -73.6%
Battlefield 5 1080p / fps
139 +98.6%
122 +74.3%
90 +28.6%
20 -71.4%
GTA 5 2160p / fps
68 +119.4%
55 +77.4%
GTA 5 1440p / fps
153 +247.7%
103 +134.1%
82 +86.4%
62 +40.9%
GTA 5 1080p / fps
213 +126.6%
136 +44.7%
FP32 (float) / TFLOPS
5.881 +4.1%
3DMark Time Spy
7350 +45.2%
3817 -24.6%
2742 -45.8%
Vulkan
127663 +130.1%
84792 +52.8%
31919 -42.5%
12121 -78.2%
OpenCL
97694 +103.2%
69143 +43.8%
28301 -41.1%