NVIDIA GeForce GTX 1060 5 GB

NVIDIA GeForce GTX 1060 5 GB

About GPU

The NVIDIA GeForce GTX 1060 5GB is a powerful GPU designed for desktop gaming and graphic-intensive tasks. With a base clock speed of 1506MHz and a boost clock speed of 1709MHz, this GPU delivers fast and smooth performance for a variety of games and applications. The 5GB GDDR5 memory provides ample space for high-resolution textures and graphics, while the 2002MHz memory clock ensures quick access to stored data. The 1280 shading units and 1280KB L2 cache further enhance the GPU's ability to render detailed and lifelike visuals. In terms of power consumption, the GTX 1060 5GB has a TDP of 120W, making it relatively energy-efficient compared to other GPUs in its class. Despite its lower power requirements, the GTX 1060 5GB still delivers impressive performance, with a theoretical performance of 4.375 TFLOPS, 3DMark Time Spy score of 3895, and frame rates of 73 fps in Battlefield 5 at 1080p and 50 fps in Shadow of the Tomb Raider at 1080p. Overall, the NVIDIA GeForce GTX 1060 5GB is a reliable and capable GPU for gamers and content creators who require smooth and high-quality graphics performance. Its efficient power usage, ample memory capacity, and impressive benchmark scores make it a solid choice for those looking to upgrade their desktop system for gaming or professional applications.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
December 2017
Model Name
GeForce GTX 1060 5 GB
Generation
GeForce 10
Base Clock
1506MHz
Boost Clock
1709MHz
Bus Interface
PCIe 3.0 x16
Transistors
4,400 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
80
Foundry
TSMC
Process Size
16 nm
Architecture
Pascal

Memory Specifications

Memory Size
5GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
160bit
Memory Clock
2002MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
160.2 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
68.36 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
136.7 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
68.36 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
136.7 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.287 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
10
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1280
L1 Cache
48 KB (per SM)
L2 Cache
1280KB
TDP
120W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
6.1
Power Connectors
1x 6-pin
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
40
Suggested PSU
300W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
16 fps
Shadow of the Tomb Raider 1440p
Score
41 fps
Shadow of the Tomb Raider 1080p
Score
51 fps
Battlefield 5 2160p
Score
31 fps
Battlefield 5 1440p
Score
53 fps
Battlefield 5 1080p
Score
74 fps
FP32 (float)
Score
4.287 TFLOPS
3DMark Time Spy
Score
3817

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
39 +143.8%
26 +62.5%
1 -93.8%
Shadow of the Tomb Raider 1440p / fps
95 +131.7%
75 +82.9%
54 +31.7%
Shadow of the Tomb Raider 1080p / fps
141 +176.5%
107 +109.8%
79 +54.9%
Battlefield 5 2160p / fps
46 +48.4%
Battlefield 5 1440p / fps
100 +88.7%
91 +71.7%
14 -73.6%
Battlefield 5 1080p / fps
139 +87.8%
122 +64.9%
90 +21.6%
20 -73%
FP32 (float) / TFLOPS
A2
4.622 +7.8%
4.135 -3.5%
3DMark Time Spy
7350 +92.6%
5061 +32.6%
2742 -28.2%
1705 -55.3%