AMD Radeon HD 7970 GHz Edition
About GPU
The AMD Radeon HD 7970 GHz Edition is a powerful and robust GPU that delivers exceptional performance for desktop gaming and graphics-intensive applications. With a base clock of 1000MHz and a boost clock of 1050MHz, this GPU provides fast and smooth rendering of high-resolution graphics and a seamless gaming experience.
Equipped with 3GB of GDDR5 memory and a memory clock of 1500MHz, the Radeon HD 7970 GHz Edition offers ample memory bandwidth, allowing for quick access to graphical data and textures. This results in stunning visuals and lag-free gameplay, even at high resolutions.
The GPU features 2048 shading units and a generous 768KB of L2 cache, further enhancing its ability to handle complex and demanding graphical workloads. With a theoretical performance of 4.301 TFLOPS, the Radeon HD 7970 GHz Edition excels in processing and rendering tasks, making it an ideal choice for gamers and content creators alike.
While the GPU boasts impressive performance, it is worth noting that it has a relatively high TDP of 300W. This means that it may require a robust cooling solution to maintain optimal temperatures under heavy loads.
Overall, the AMD Radeon HD 7970 GHz Edition is a superb GPU that delivers exceptional performance for desktop gaming and content creation. Its high clock speeds, ample memory, and impressive theoretical performance make it a standout choice for those seeking a powerful and reliable graphics solution.
Basic
Label Name
AMD
Platform
Desktop
Launch Date
June 2012
Model Name
Radeon HD 7970 GHz Edition
Generation
Southern Islands
Base Clock
1000MHz
Boost Clock
1050MHz
Bus Interface
PCIe 3.0 x16
Transistors
4,313 million
Compute Units
32
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 1.0
Memory Specifications
Memory Size
3GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
288.0 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
33.60 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
134.4 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1075 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.387
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
L1 Cache
16 KB (per CU)
L2 Cache
768KB
TDP
300W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
1.2
OpenGL
4.6
DirectX
12 (11_1)
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
700W
Benchmarks
FP32 (float)
Score
4.387
TFLOPS
Compared to Other GPU
FP32 (float)
/ TFLOPS