NVIDIA GeForce GTX 1060 Mobile
About GPU
The NVIDIA GeForce GTX 1060 Mobile GPU is a powerful graphics processor designed for use in high-performance gaming laptops and mobile workstations. With a base clock speed of 1404MHz and a boost clock speed of 1670MHz, this GPU delivers excellent performance for a wide range of modern games and professional applications. The GTX 1060 Mobile features 6GB of GDDR5 memory with a memory clock speed of 2002MHz, providing ample memory bandwidth for handling complex textures and high-resolution graphics.
With 1280 shading units and 1536KB of L2 cache, the GTX 1060 Mobile is capable of delivering smooth, detailed graphics in demanding games and VR experiences. The GPU has a TDP of 80W, making it an energy-efficient option for mobile devices. In terms of theoretical performance, the GTX 1060 Mobile offers 4.275 TFLOPS of compute power, and it has been rated at 3650 in 3DMark Time Spy, showcasing its ability to handle modern gaming and VR titles with ease.
The GTX 1060 Mobile is a versatile and powerful GPU that delivers exceptional performance in a wide range of applications. Whether you're a gamer looking for smooth, responsive gameplay or a professional user in need of a high-performance GPU for graphics-intensive tasks, the GTX 1060 Mobile is an excellent choice. Its combination of high clock speeds, ample memory, and efficient power consumption make it an ideal option for high-end laptops and mobile workstations.
Basic
Label Name
NVIDIA
Platform
Mobile
Launch Date
August 2016
Model Name
GeForce GTX 1060 Mobile
Generation
GeForce 10 Mobile
Base Clock
1404MHz
Boost Clock
1670MHz
Bus Interface
PCIe 3.0 x16
Transistors
4,400 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
80
Foundry
TSMC
Process Size
16 nm
Architecture
Pascal
Memory Specifications
Memory Size
6GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
2002MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
192.2 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
80.16 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
133.6 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
66.80 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
133.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.189
TFLOPS
Miscellaneous
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
10
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1280
L1 Cache
48 KB (per SM)
L2 Cache
1536KB
TDP
80W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
6.1
Power Connectors
None
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
Benchmarks
FP32 (float)
Score
4.189
TFLOPS
3DMark Time Spy
Score
3723
Compared to Other GPU
FP32 (float)
/ TFLOPS
3DMark Time Spy