NVIDIA GeForce RTX 3070 Mobile

NVIDIA GeForce RTX 3070 Mobile

About GPU

The NVIDIA GeForce RTX 3070 Mobile GPU is a powerhouse graphics card designed for high-performance gaming laptops. With a base clock of 1110MHz and a boost clock of 1560MHz, this GPU offers exceptional speed and smooth gameplay. The 8GB of GDDR6 memory and a memory clock of 1750MHz ensure that it can handle even the most demanding games and applications with ease. The GeForce RTX 3070 Mobile GPU boasts an impressive 5120 shading units and 4MB of L2 cache, resulting in stunning visuals and fast rendering times. With a TDP of 115W, it strikes a balance between performance and power efficiency, making it suitable for portable gaming rigs. In terms of performance, the theoretical output of 15.97 TFLOPS and benchmark results such as 3DMark Time Spy score of 10440, GTA 5 running at 1080p with a frame rate of 156 fps, Battlefield 5 at 1080p with 132 fps, and Shadow of the Tomb Raider at 1080p with 104 fps, showcase the capabilities of this GPU. Overall, the NVIDIA GeForce RTX 3070 Mobile GPU is a top-of-the-line graphics card that delivers exceptional gaming performance on the go. Its powerful specs, efficient design, and impressive benchmark results make it a standout choice for gamers looking for a high-end mobile GPU.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
January 2021
Model Name
GeForce RTX 3070 Mobile
Generation
GeForce 30 Mobile
Base Clock
1110MHz
Boost Clock
1560MHz
Bus Interface
PCIe 4.0 x16
Transistors
17,400 million
RT Cores
40
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
160
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
160
Foundry
Samsung
Process Size
8 nm
Architecture
Ampere

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
448.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
124.8 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
249.6 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
15.97 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
249.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
15.651 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
40
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
5120
L1 Cache
128 KB (per SM)
L2 Cache
4MB
TDP
115W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.6
Power Connectors
None
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
80

Benchmarks

Shadow of the Tomb Raider 2160p
Score
43 fps
Shadow of the Tomb Raider 1440p
Score
78 fps
Shadow of the Tomb Raider 1080p
Score
106 fps
Battlefield 5 2160p
Score
56 fps
Battlefield 5 1440p
Score
99 fps
Battlefield 5 1080p
Score
129 fps
GTA 5 2160p
Score
86 fps
GTA 5 1440p
Score
82 fps
GTA 5 1080p
Score
153 fps
FP32 (float)
Score
15.651 TFLOPS
3DMark Time Spy
Score
10649
Blender
Score
3109
OctaneBench
Score
369

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
104 +141.9%
63 +46.5%
32 -25.6%
23 -46.5%
Shadow of the Tomb Raider 1440p / fps
157 +101.3%
103 +32.1%
Shadow of the Tomb Raider 1080p / fps
192 +81.1%
132 +24.5%
73 -31.1%
41 -61.3%
Battlefield 5 2160p / fps
109 +94.6%
46 -17.9%
34 -39.3%
Battlefield 5 1440p / fps
165 +66.7%
Battlefield 5 1080p / fps
189 +46.5%
105 -18.6%
GTA 5 2160p / fps
174 +102.3%
100 +16.3%
GTA 5 1440p / fps
65 -20.7%
35 -57.3%
GTA 5 1080p / fps
213 +39.2%
136 -11.1%
69 -54.9%
FP32 (float) / TFLOPS
16.856 +7.7%
15.984 +2.1%
14.808 -5.4%
14.372 -8.2%
3DMark Time Spy
14643 +37.5%
6669 -37.4%
Blender
12832 +312.7%
1222 -60.7%
521 -83.2%
203 -93.5%
OctaneBench
1328 +259.9%
163 -55.8%
89 -75.9%
47 -87.3%