NVIDIA GeForce GTX 1070 Ti

NVIDIA GeForce GTX 1070 Ti

NVIDIA GeForce GTX 1070 Ti in 2025: Is it Worth Considering?

Architectural Overview, Performance, and Practical Tips


1. Architecture and Key Features

The Foundation – Pascal: A Proven but Outdated Platform

The GeForce GTX 1070 Ti, released in 2017, is built on the Pascal (GP104) architecture. This generation was a significant step for NVIDIA thanks to the transition to a 16nm process technology by TSMC, which allowed for increased energy efficiency compared to earlier series (Maxwell, 28nm).

Key Features:

- 2560 CUDA Cores: The basis for computation;

- Technologies of Its Time: Support for DirectX 12, Vulkan, and NVIDIA Ansel for creating 360° screenshots;

- Lack of Modern Features: RTX (ray tracing), DLSS (AI scaling), and FidelityFX (AMD's competitive solutions) are not supported.

Important: In 2025, the Pascal architecture appears archaic compared to Ada Lovelace (RTX 40 series) and RDNA 4 (AMD). However, for basic tasks and gaming without cutting-edge effects, the GTX 1070 Ti is still relevant.


2. Memory: Speed and Capacity

GDDR5 – A Step Back in the Era of GDDR6X

The GTX 1070 Ti is equipped with 8 GB of GDDR5 memory on a 256-bit bus. The bandwidth is 256 GB/s, which is half that of modern cards using GDDR6X (for example, RTX 4060 Ti - 288 GB/s with a 128-bit bus).

How Does This Affect Performance?

- In games with high textures (e.g., Cyberpunk 2077), there may be FPS drops at Ultra settings due to limited memory speed;

- For professional tasks (rendering in Blender), 8 GB may be insufficient for complex scenes.


3. Gaming Performance

Modest Results in 2025

At 1080p, the GTX 1070 Ti shows acceptable performance:

- CS2 — 120–150 FPS on High;

- Fortnite — 70–90 FPS on Epic (without ray tracing);

- Hogwarts Legacy — 45–55 FPS on Medium.

For 1440p, settings need to be lowered to Medium-High:

- Red Dead Redemption 2 — 40–50 FPS;

- Elden Ring — 50–60 FPS (with occasional drops).

4K – Not feasible: even on Low in Cyberpunk 2077, the card only achieves 25–30 FPS.

Ray Tracing: The lack of hardware support for RT cores makes this technology unavailable. Attempts to enable ray tracing through mods lead to FPS dropping below 20.


4. Professional Tasks

CUDA to the Rescue, But Lacking Special Features

Thanks to CUDA cores, the GTX 1070 Ti handles basic tasks:

- Video Editing: Rendering in DaVinci Resolve or Premiere Pro is 1.5–2 times slower than on the RTX 3060;

- 3D Modelling: In Blender and Maya, the card is suitable for learning but not for commercial projects;

- Scientific Calculations: Support for OpenCL/CUDA allows the GPU to be used in machine learning (at the level of student experiments).

Limitation: The absence of Tensor Cores (for AI acceleration) and RT Cores reduces competitiveness in professional environments.


5. Power Consumption and Heat Generation

Efficiency as an Advantage

- TDP: 180W — a modest figure even for 2025 (e.g., the RTX 4070 consumes 200W with twice the performance);

- Cooling Recommendations:

- A system with 2–3 fans will handle the load, but temperatures may reach 75–80°C under stress;

- A case with good ventilation (at least 2 intake and 1 exhaust fan).

Tip: For overclocking (if the model allows), consider changing the thermal paste and using a case with mesh filters to keep dust out.


6. Comparison with Competitors

Budget Segment: Battle of Generations

NVIDIA:

- RTX 3050 (8 GB) — $250: 30% faster in games, supports DLSS and ray tracing;

- GTX 1660 Super — $180: 15% weaker but more energy-efficient.

AMD:

- Radeon RX 6600 — $220: Outperforms GTX 1070 Ti by 25–40%, features FSR 3.0;

- Radeon RX 580 (8 GB) — $150: Outdated but a cheap alternative.

Conclusion: The GTX 1070 Ti makes sense to purchase only at a price below $180; otherwise, newer alternatives are preferable.


7. Practical Tips

How to Avoid Problems?

- Power Supply: Minimum 500W (recommended 80+ Bronze);

- Compatibility: PCIe 3.0 x16 (works on PCIe 4.0/5.0 without losses);

- Drivers: NVIDIA continues to release updates, but optimization for new games is weaker than for the RTX series;

- Monitor: Ideally suited for 1080p @ 60–144 Hz.

Note: Some models of the GTX 1070 Ti (e.g., from MSI or ASUS) have DVI-D connectors, which are outdated by 2025 — ensure your monitor supports HDMI 2.0 or DisplayPort 1.4.


8. Pros and Cons

Pros:

- Sufficient performance for 1080p gaming;

- Low power consumption;

- Reliability (without overclocking).

Cons:

- No support for ray tracing and DLSS/FSR;

- Outdated architecture;

- Limited capacity and memory speed.


9. Final Conclusion: Who Should Consider the GTX 1070 Ti in 2025?

This graphics card is suitable for:

1. Budget Gamers playing titles from 2010 to 2020 (The Witcher 3, Overwatch) or less demanding indie games;

2. Owners of Older PCs looking to upgrade without replacing the power supply;

3. Students learning the basics of 3D modeling.

Price: New models (rare in 2025) are priced at $180–220, but the card is more often available on the secondhand market for $100–150.

Alternative: If your budget allows $250–300, it's better to choose the RTX 3050 or RX 6600 — they guarantee support for modern technologies and future-proofing.


The GTX 1070 Ti remains a symbol of an era when technology evolved rapidly, but in 2025, it should only be viewed as a temporary solution.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
November 2017
Model Name
GeForce GTX 1070 Ti
Generation
GeForce 10
Base Clock
1607MHz
Boost Clock
1683MHz
Bus Interface
PCIe 3.0 x16
Transistors
7,200 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
152
Foundry
TSMC
Process Size
16 nm
Architecture
Pascal

Memory Specifications

Memory Size
8GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
2002MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
256.3 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
107.7 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
255.8 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
127.9 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
255.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
8.022 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
19
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2432
L1 Cache
48 KB (per SM)
L2 Cache
2MB
TDP
180W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
6.1
Power Connectors
1x 8-pin
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
450W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
30 fps
Shadow of the Tomb Raider 1440p
Score
62 fps
Shadow of the Tomb Raider 1080p
Score
100 fps
Battlefield 5 2160p
Score
44 fps
Battlefield 5 1440p
Score
85 fps
Battlefield 5 1080p
Score
110 fps
GTA 5 2160p
Score
67 fps
GTA 5 1440p
Score
71 fps
GTA 5 1080p
Score
149 fps
FP32 (float)
Score
8.022 TFLOPS
3DMark Time Spy
Score
6669
Blender
Score
626
OctaneBench
Score
132
Vulkan
Score
59482
OpenCL
Score
51251
Hashcat
Score
375531 H/s

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
41 +36.7%
17 -43.3%
6 -80%
Shadow of the Tomb Raider 1440p / fps
103 +66.1%
Shadow of the Tomb Raider 1080p / fps
185 +85%
Battlefield 5 2160p / fps
66 +50%
56 +27.3%
21 -52.3%
Battlefield 5 1440p / fps
47 -44.7%
Battlefield 5 1080p / fps
131 +19.1%
49 -55.5%
GTA 5 2160p / fps
146 +117.9%
68 +1.5%
27 -59.7%
GTA 5 1440p / fps
153 +115.5%
103 +45.1%
82 +15.5%
29 -59.2%
GTA 5 1080p / fps
213 +43%
69 -53.7%
FP32 (float) / TFLOPS
8.696 +8.4%
8.147 +1.6%
7.437 -7.3%
7.037 -12.3%
3DMark Time Spy
4682 -29.8%
Blender
2220.56 +254.7%
1303.13 +108.2%
343 -45.2%
132 -78.9%
Vulkan
128478 +116%
84816 +42.6%
34145 -42.6%
13903 -76.6%
OpenCL
99542 +94.2%
71022 +38.6%
29769 -41.9%
14826 -71.1%
Hashcat / H/s
403046 +7.3%
355766 -5.3%
353494 -5.9%