NVIDIA GeForce GTX 1070 Ti
About GPU
The NVIDIA GeForce GTX 1070 Ti is an excellent mid-range GPU that offers impressive performance for both gaming and productivity tasks. With a base clock of 1607MHz and a boost clock of 1683MHz, this GPU is capable of handling the latest games and applications with ease. The 8GB of GDDR5 memory and a memory clock of 2002MHz ensure smooth and seamless multitasking and gaming experience.
The 2432 shading units and 2MB L2 cache contribute to the impressive performance and render high-quality graphics effortlessly. With a TDP of 180W, the GTX 1070 Ti strikes a good balance between performance and power efficiency. The theoretical performance of 8.186 TFLOPS is a testament to the raw power of this GPU.
In terms of real-world performance, the GTX 1070 Ti shines in benchmarks such as 3DMark Time Spy, where it scored an impressive 6805. In popular games like GTA 5, Battlefield 5, and Shadow of the Tomb Raider, it delivered excellent frame rates of 152 fps, 112 fps, and 98 fps respectively at 1080p resolution.
Overall, the NVIDIA GeForce GTX 1070 Ti is a great choice for gamers and content creators looking for a reliable and powerful GPU. Its excellent performance, efficient power usage, and ample memory make it a top contender in its price range. Whether you are gaming, streaming, or doing creative work, the GTX 1070 Ti is more than capable of handling it all.
Basic
Label Name
NVIDIA
Platform
Desktop
Launch Date
November 2017
Model Name
GeForce GTX 1070 Ti
Generation
GeForce 10
Base Clock
1607MHz
Boost Clock
1683MHz
Bus Interface
PCIe 3.0 x16
Transistors
7,200 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
152
Foundry
TSMC
Process Size
16 nm
Architecture
Pascal
Memory Specifications
Memory Size
8GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
2002MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
256.3 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
107.7 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
255.8 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
127.9 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
255.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
8.022
TFLOPS
Miscellaneous
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
19
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2432
L1 Cache
48 KB (per SM)
L2 Cache
2MB
TDP
180W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
6.1
Power Connectors
1x 8-pin
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
450W
Benchmarks
Shadow of the Tomb Raider 2160p
Score
30
fps
Shadow of the Tomb Raider 1440p
Score
62
fps
Shadow of the Tomb Raider 1080p
Score
100
fps
Battlefield 5 2160p
Score
44
fps
Battlefield 5 1440p
Score
85
fps
Battlefield 5 1080p
Score
110
fps
GTA 5 2160p
Score
67
fps
GTA 5 1440p
Score
71
fps
GTA 5 1080p
Score
149
fps
FP32 (float)
Score
8.022
TFLOPS
3DMark Time Spy
Score
6669
Blender
Score
626
OctaneBench
Score
132
Vulkan
Score
59482
OpenCL
Score
51251
Compared to Other GPU
Shadow of the Tomb Raider 2160p
/ fps
Shadow of the Tomb Raider 1440p
/ fps
Shadow of the Tomb Raider 1080p
/ fps
Battlefield 5 2160p
/ fps
Battlefield 5 1440p
/ fps
Battlefield 5 1080p
/ fps
GTA 5 2160p
/ fps
GTA 5 1440p
/ fps
GTA 5 1080p
/ fps
FP32 (float)
/ TFLOPS
3DMark Time Spy
Blender
OctaneBench
Vulkan
OpenCL