AMD FirePro S10000

AMD FirePro S10000

AMD FirePro S10000: An Obsolete Giant of Professional Graphics in 2025

Relevant Analysis for Enthusiasts and Professionals


1. Architecture and Key Features

Architecture and Technology Process

The AMD FirePro S10000, released in 2012, is based on the Graphics Core Next (GCN) 1.0 architecture. It was one of the first cards to use dual GPUs on a single printed circuit board (Tahiti XT chips). The manufacturing process is 28 nm, which is considered archaic by the standards of 2025. The card is designed for professional workstations and servers rather than gaming.

Unique Features

There are no modern technologies like RTX, DLSS, or FidelityFX here. The FirePro S10000 only supports basic computational features: OpenCL 1.2 and DirectCompute. Its strong point is parallel task processing, but it is unsuitable for gaming innovations of the 2020s.


2. Memory: Specifications and Impact on Performance

Type and Volume

The card features two GDDR5 memory blocks, each with 6 GB (totaling 12 GB), but due to the division between the GPUs, the effective volume available for applications is limited to 6 GB per chip.

Bandwidth

The total bandwidth is 240 GB/s (120 GB/s per GPU). For professional tasks in the 2010s, this was impressive, but today even budget cards with GDDR6 (up to 600 GB/s) outperform the S10000.


3. Gaming Performance: Nostalgia or Disappointment?

Average FPS in Modern Titles

The FirePro S10000 is not designed for gaming. In Cyberpunk 2077 (2025) at 1080p and low settings, it barely reaches 15-20 FPS. In less demanding titles, such as CS2, it may achieve 40-50 FPS, but with frequent drops.

Resolutions and Ray Tracing

4K is an unattainable dream for this card. Even 1440p will be problematic. There is no hardware support for ray tracing, and software emulation through drivers is not possible.


4. Professional Tasks: Is it Worth It in 2025?

Video Editing and 3D Modeling

In Adobe Premiere Pro or Blender, the card can handle basic tasks, but rendering complex scenes will take 3-4 times longer than on modern Radeon Pro W7800 cards (based on the RDNA 4 architecture).

Scientific Calculations

The support for OpenCL allows the S10000 to be used for parallel computations, but its performance (3.23 TFLOPs) pales in comparison to modern GPUs (for example, NVIDIA A100 — 19.5 TFLOPs).


5. Power Consumption and Thermal Output

TDP and Cooling Requirements

The card's TDP is 375 W. For comparison, the modern AMD Radeon RX 7900 XTX offers 10 times higher gaming performance at 355 W.

Recommendations for Cases and Cooling

Due to its dual-slot design and active cooling, the card requires a well-ventilated case with at least three fans. Server chassis or workstations with robust coolers are ideal.


6. Comparison with Competitors

Modern Analogues from AMD and NVIDIA

- NVIDIA RTX A5000 (2024): 24 GB GDDR6, RTX support, 27 TFLOPs. Price: $2500.

- AMD Radeon Pro W7800 (2023): 32 GB GDDR6, RDNA 3 architecture. Price: $2400.

Today, the FirePro S10000 is a museum exhibit. Its only advantage is the secondary market price ($150–300), but it is not an option for serious tasks.


7. Practical Advice: Is it Worth Engaging?

Power Supply

A minimum of 600 W with 80+ Bronze certification is recommended. For stability, 750 W is better.

Compatibility

The card requires a motherboard with PCIe 3.0 x16 support. It is only compatible with older operating systems (Windows 7/8, Linux with outdated kernels).

Drivers

The latest drivers were released in 2018. Support for modern APIs (DirectX 12 Ultimate, Vulkan 1.3) is absent.


8. Pros and Cons

Pros

- Reliability (designed for 24/7 operation).

- Support for multi-display configurations (up to 6 monitors).

Cons

- Outdated architecture.

- High power consumption.

- No support for modern technologies.


9. Final Conclusion: Who Is the FirePro S10000 For?

This card is suitable for:

- Enthusiasts building retro computers.

- Organizations using legacy software that doesn't require upgrades.

- Educational purposes (studying the history of GPUs).

For gaming, professional rendering, or scientific calculations in 2025, the FirePro S10000 is hopelessly outdated. If you need power, consider the Radeon Pro W7800 or NVIDIA RTX A5000.


Prices are current as of April 2025. The FirePro S10000 is not sold as a new device — consider it only in the secondary market.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
November 2012
Model Name
FirePro S10000
Generation
FirePro
Base Clock
825MHz
Boost Clock
950MHz
Bus Interface
PCIe 3.0 x16
Transistors
4,313 million
Compute Units
28
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
112
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 1.0

Memory Specifications

Memory Size
3GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
240.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
30.40 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
106.4 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
851.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.473 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1792
L1 Cache
16 KB (per CU)
L2 Cache
768KB
TDP
375W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
1.2
OpenGL
4.6
DirectX
12 (11_1)
Power Connectors
2x 8-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
750W

Benchmarks

FP32 (float)
Score
3.473 TFLOPS
Vulkan
Score
34145
OpenCL
Score
30631

Compared to Other GPU

FP32 (float) / TFLOPS
3.842 +10.6%
3.636 +4.7%
3.356 -3.4%
3.291 -5.2%
Vulkan
98446 +188.3%
69708 +104.2%
40716 +19.2%
5522 -83.8%
OpenCL
72374 +136.3%
52079 +70%
15023 -51%
9907 -67.7%