NVIDIA GeForce GTX 980MX

NVIDIA GeForce GTX 980MX

NVIDIA GeForce GTX 980MX: Power for Gamers and Professionals in 2025

April 2025

Several years after the release of the revolutionary RTX series, NVIDIA returns to the classics with the launch of the GeForce GTX 980MX — an updated version of the legendary GTX 980. This model combines proven reliability with modern technologies, offering a balance of price and performance. Let’s take a closer look at who this graphics card is suitable for and what surprises it has in store.


1. Architecture and Key Features

Ampere Refresh: Evolution Instead of Revolution

The GTX 980MX is built on an optimized Ampere Refresh architecture, using TSMC's 6nm process technology. This has allowed for a 15% increase in transistor density compared to the original Ampere while maintaining energy efficiency.

Gaming Features

The card does not support hardware ray tracing (RT cores), but thanks to driver optimizations, it can use hybrid rendering for RT effects through shader blocks. It also features DLSS 3.5 (Super Resolution), which boosts FPS in 4K by 40-60% without losing quality. AMD's FidelityFX is not integrated but works via compatibility with Vulkan and DirectX 12.


2. Memory: Fast and Ample

GDDR6X: Speed for Modern Games

The GTX 980MX is equipped with 12GB of GDDR6X memory with a 192-bit bus. Its bandwidth is 504 GB/s, which is 25% higher than that of the GTX 980Ti. This allows for smooth handling of high-resolution textures in games like Cyberpunk 2077: Phantom Liberty or Starfield Remastered.

Multitasking Optimization

The memory capacity is sufficient for simultaneous streaming, gameplay recording (via 8th Gen NVENC), and gaming at 1440p. For 4K at ultra settings, activating DLSS is recommended.


3. Gaming Performance: Numbers and Realities

FPS in Popular Titles (Average Values, Ultra Settings):

- 1080p:

- Apex Legends 2 — 144 FPS.

- The Elder Scrolls VI — 78 FPS (without RT).

- 1440p:

- Call of Duty: Black Ops 6 — 92 FPS (DLSS Quality).

- Assassin’s Creed Nexus — 65 FPS.

- 4K:

- Forza Horizon 6 — 48 FPS (DLSS Balanced → 68 FPS).

Ray Tracing: Limited Support

Without RT cores, ray tracing in Cyberpunk 2077 drops FPS to 24-30 frames at 1440p. However, in less demanding games like Fortnite, the hybrid mode gives stable 60 FPS.


4. Professional Tasks: Not Just for Gaming

CUDA and OpenCL: Versatility

With 3840 CUDA cores, the card handles rendering in Blender (BMW scene — 8.5 minutes versus 12 minutes with RTX 3060). Support for OpenCL 3.0 makes it suitable for scientific calculations in MATLAB or Machine Learning based on TensorFlow (with limitations).

Video Editing and Streaming

The 8th Gen NVENC encodes 4K/60FPS in OBS with a CPU load of only 3-5%. In DaVinci Resolve, rendering a 10-minute video in H.265 takes about 4 minutes.


5. Power Consumption and Heat Dissipation

TDP and Cooling

The card’s TDP is 190W. Cases with good ventilation (at least 3 fans) and an AIO cooler for overclocking are recommended. The base version with a dual-fan cooler heats up to 75°C under load.

PC Build Tips

- Power Supply: At least 600W (e.g., Corsair RM650x).

- Case: Mid-tower with a mesh front panel (NZXT H5 Flow).


6. Comparison with Competitors

AMD Radeon RX 7700 XT

- Pros of AMD: 16GB GDDR6, hardware ray tracing.

- Cons: Higher power consumption (210W), fewer optimizations for professional software.

- Conclusion: The GTX 980MX wins on price ($379 versus $429) and driver stability.

NVIDIA RTX 4060 Ti

- Pros of RTX: RT cores, DLSS 4.0.

- Cons: Only 8GB of memory, $449 price tag.

- Conclusion: For 4K with RT, the RTX 4060 Ti is better; for 1440p without RT, the GTX 980MX is preferable.


7. Practical Tips

Choosing a Power Supply

A minimum of 600W with an 80+ Gold certification. Avoid cheap models — power surges can damage the GPU.

Compatibility with Platforms

- Motherboards: PCIe 4.0 x16 (backward compatible with 3.0).

- Processors: Recommended Ryzen 5 7600X or Intel Core i5-13400F.

Drivers and Updates

Use Studio Drivers for work in professional applications. Gaming drivers are updated monthly — don’t miss updates to enhance FPS in new releases.


8. Pros and Cons

Pros:

- Excellent performance at 1440p.

- 12GB of memory for multitasking.

- DLSS 3.5 and support for hybrid RT.

- Price of $379 — more affordable than many alternatives.

Cons:

- No hardware RT cores.

- Limited overclocking potential.

- Noisy cooling system in the base version.


9. Final Conclusion: Who Is GTX 980MX For?

This graphics card is the perfect choice for:

- Gamers who prefer 1440p with high settings without diving into RT.

- Content creators who need a balance between gaming and work performance.

- Enthusiasts on a budget who are not willing to pay for the "premium" RTX series.

If you’re looking for a card that will last for years with support for modern technologies but without excesses, the GTX 980MX will be a reliable companion in the digital world of 2025.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
June 2016
Model Name
GeForce GTX 980MX
Generation
GeForce 900M
Base Clock
1050MHz
Boost Clock
1178MHz
Bus Interface
PCIe 3.0 x16
Transistors
5,200 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
104
Foundry
TSMC
Process Size
28 nm
Architecture
Maxwell 2.0

Memory Specifications

Memory Size
8GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
192.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
75.39 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
122.5 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
122.5 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.842 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1664
L1 Cache
48 KB (per SMM)
L2 Cache
2MB
TDP
148W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
5.2
Power Connectors
None
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64

Benchmarks

FP32 (float)
Score
3.842 TFLOPS
Blender
Score
257
OctaneBench
Score
62

Compared to Other GPU

FP32 (float) / TFLOPS
3.636 -5.4%
3.473 -9.6%
Blender
1506.77 +486.3%
848 +230%
45.58 -82.3%
OctaneBench
123 +98.4%
69 +11.3%