AMD FirePro W8000
About GPU
The AMD FirePro W8000 is a powerful GPU designed for professional use in graphics-intensive applications. With 4GB of GDDR5 memory and a memory clock of 1375MHz, it delivers high bandwidth and fast data processing, making it suitable for demanding tasks such as 3D rendering, video editing, and CAD design.
One of the most impressive features of the FirePro W8000 is its 1792 shading units, which allow for complex shading and lighting effects in real-time graphics, resulting in exceptional visual quality. The 512KB L2 cache also contributes to improved performance and responsiveness when handling large datasets and complex computations.
With a TDP of 225W, the FirePro W8000 is a power-hungry GPU, but its theoretical performance of 3.226 TFLOPS more than justifies the power consumption. This level of performance ensures smooth and responsive operation even when handling the most demanding workloads, making it a reliable choice for professional users.
In addition to its impressive technical specifications, the FirePro W8000 is also backed by AMD's industry-leading driver support, ensuring compatibility with a wide range of professional software applications and providing regular updates to optimize performance and stability.
Overall, the AMD FirePro W8000 is a top-of-the-line GPU that offers exceptional performance and reliability for professional users who require high-quality graphics and fast data processing. While it may be overkill for casual users or gaming, it is an excellent choice for professionals in the fields of design, animation, and engineering.
Basic
Label Name
AMD
Platform
Desktop
Launch Date
June 2012
Model Name
FirePro W8000
Generation
FirePro
Bus Interface
PCIe 3.0 x16
Transistors
4,313 million
Compute Units
28
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
112
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 1.0
Memory Specifications
Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1375MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
176.0 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
28.80 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
100.8 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
806.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.291
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1792
L1 Cache
16 KB (per CU)
L2 Cache
512KB
TDP
225W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
1.2
OpenGL
4.6
DirectX
12 (11_1)
Power Connectors
2x 6-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
550W
Benchmarks
FP32 (float)
Score
3.291
TFLOPS
Compared to Other GPU
FP32 (float)
/ TFLOPS