NVIDIA GeForce GTX 1650

NVIDIA GeForce GTX 1650

NVIDIA GeForce GTX 1650: A Budget GPU for Gamers and Beyond

April 2025

Despite the release of new generations of graphics cards, the NVIDIA GeForce GTX 1650 remains a popular choice for budget builds. This model, introduced in 2019, still finds its users due to its balance of price, energy efficiency, and adequate performance. Let’s explore its strengths, who it is suitable for in 2025, and what nuances to consider before purchasing.


1. Architecture and Key Features

Turing Architecture: Modest Ambitions

The GTX 1650 is built on the Turing architecture but lacks the key features of the flagship RTX cards, such as RT cores for ray tracing and tensor cores for DLSS. It is a simplified version aimed at basic tasks. The manufacturing process is 12 nm (TSMC), which appears outdated in 2025 compared to 5–7 nm chips but explains the low cost.

Unique Features: Minimal, but No Surprises

The card supports only basic NVIDIA technologies:

- Adaptive Shading — optimizes GPU load;

- NVENC — hardware video encoding for streaming;

- DirectX 12 Ultimate (partially) — but without ray tracing.

RTX features, FSR from AMD, or Intel XeSS are not available. However, drivers support AMD's FidelityFX Super Resolution (FSR), allowing an increase in FPS in games at resolutions above 1080p.


2. Memory: Modest, but Practical

GDDR6 vs GDDR5: Two Versions of the Same Card

The early models of the GTX 1650 were equipped with 4 GB of GDDR5, but later options with GDDR6 appeared. In 2025, GDDR6 versions dominate the market with a bandwidth of 192 GB/s (compared to 128 GB/s for GDDR5). The memory bus is 128 bits, which is sufficient for 1080p gaming.

Impact on Performance

The 4 GB capacity is adequate for most games on medium settings, but in titles like Cyberpunk 2077 or Hogwarts Legacy, performance dips may occur due to insufficient VRAM. GDDR6 models show 10–15% higher FPS in texture-intensive games.


3. Gaming Performance: Realistic Expectations

1080p: A Comfortable Level

In 2025, the GTX 1650 remains "gaming-capable" only for less demanding titles:

- CS2 — 120–140 FPS (max settings);

- Fortnite — 60–70 FPS (high settings, without Ray Tracing);

- Apex Legends — 70–80 FPS (medium settings);

- Cyberpunk 2077 — 30–35 FPS (low settings + FSR).

1440p and 4K: Not Recommended

For 1440p, the GPU power is insufficient even on low settings (except for older games like GTA V). 4K is impractical.

Ray Tracing: Technically Possible, but Useless

Without RT cores, enabling RT reduces FPS to 10–15 frames. Even with FSR, gameplay is unplayable.


4. Professional Tasks: Suitable for Starters

Video Editing and Rendering

With 896 CUDA cores and NVENC, the card can handle editing in DaVinci Resolve or Premiere Pro for FullHD projects. Rendering in Blender is possible but slow: the BMW Benchmark scene takes about ~25 minutes (compared to ~5 minutes with an RTX 3060).

Scientific Calculations

For CUDA/OpenCL-based tasks (like entry-level machine learning), the GPU is usable, but the VRAM capacity and computational speed are significantly limited.


5. Power Consumption and Thermal Output

TDP 75–85 W: Save on Power Supply

Models without additional power (operating via PCIe x16) are ideal for upgrading old PCs. Even with GDDR6, the card rarely consumes more than 90 W.

Cooling: Quiet and Compact

Most variants are equipped with 1-2 fans. Under load, temperatures range from 65–75°C. Models with passive cooling (in Low Profile versions) are suitable for cases with good ventilation.


6. Comparison with Competitors

AMD Radeon RX 6500 XT (4 GB)

- Pros: Higher performance in Vulkan games, support for FSR 3.0.

- Cons: 64-bit bus, issues with PCIe 3.0.

Intel Arc A380 (6 GB)

- Pros: More VRAM, AV1 support.

- Cons: Poor driver optimization.

In 2025, the GTX 1650 excels over competitors in stability and compatibility but falls short in "modern" technologies.


7. Practical Tips

Power Supply

A 350 W PSU is sufficient (e.g., EVGA 350W 80+ Bronze). For GDDR6 models with 6-pin power, a 400 W PSU is recommended.

Compatibility

- Motherboards: PCIe 3.0 x16 (backward compatible with PCIe 2.0);

- CPUs: Even older Intel Core i5 or AMD Ryzen 3 will work.

Drivers

Version 535.xx or newer is recommended. Avoid "experimental" builds as they may contain OpenGL errors.


8. Pros and Cons

Pros:

- Low power consumption;

- Silent operation;

- Support for FSR and NVENC;

- Price starting from $150 (new models).

Cons:

- 4 GB VRAM is insufficient for modern AAA games;

- No hardware ray tracing;

- Outdated manufacturing process.


9. Final Conclusion: Who is the GTX 1650 For?

This graphics card is suitable for:

1. Budget gamers willing to play on low settings.

2. Owners of old PCs looking for a simple upgrade without PS replacement.

3. Office users occasionally running less demanding games.

4. Beginner video editors working with FullHD video.

In 2025, the GTX 1650 is not a "top" choice but a practical solution where price is more important than ultra settings. If your budget is limited to $150–170 and you are prepared to run games like Cyberpunk 2077 on minimum settings, this is your option. For future upgrades, however, consider looking at cards with 8 GB of VRAM and support for DLSS/FSR 3.0.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
April 2019
Model Name
GeForce GTX 1650
Generation
GeForce 16
Base Clock
1485MHz
Boost Clock
1665MHz
Bus Interface
PCIe 3.0 x16
Transistors
4,700 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
56
Foundry
TSMC
Process Size
12 nm
Architecture
Turing

Memory Specifications

Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
2001MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
128.1 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
53.28 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
93.24 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
5.967 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
93.24 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.044 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
14
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
896
L1 Cache
64 KB (per SM)
L2 Cache
1024KB
TDP
75W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
7.5
Power Connectors
None
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
250W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
12 fps
Shadow of the Tomb Raider 1440p
Score
27 fps
Shadow of the Tomb Raider 1080p
Score
41 fps
Battlefield 5 2160p
Score
21 fps
Battlefield 5 1440p
Score
47 fps
Battlefield 5 1080p
Score
64 fps
GTA 5 2160p
Score
27 fps
GTA 5 1440p
Score
29 fps
GTA 5 1080p
Score
98 fps
FP32 (float)
Score
3.044 TFLOPS
3DMark Time Spy
Score
3521
Blender
Score
430.53
Vulkan
Score
37482
OpenCL
Score
39502
Hashcat
Score
189947 H/s

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
26 +116.7%
15 +25%
Shadow of the Tomb Raider 1440p / fps
95 +251.9%
75 +177.8%
54 +100%
Shadow of the Tomb Raider 1080p / fps
141 +243.9%
107 +161%
79 +92.7%
46 +12.2%
Battlefield 5 2160p / fps
34 +61.9%
Battlefield 5 1440p / fps
100 +112.8%
91 +93.6%
Battlefield 5 1080p / fps
139 +117.2%
122 +90.6%
90 +40.6%
GTA 5 2160p / fps
146 +440.7%
68 +151.9%
55 +103.7%
GTA 5 1440p / fps
153 +427.6%
103 +255.2%
82 +182.8%
62 +113.8%
GTA 5 1080p / fps
213 +117.3%
136 +38.8%
FP32 (float) / TFLOPS
3.291 +8.1%
3.193 +4.9%
2.911 -4.4%
3DMark Time Spy
2282 -35.2%
1420 -59.7%
Blender
1535 +256.5%
859 +99.5%
81 -81.2%
Vulkan
98446 +162.6%
69708 +86%
40716 +8.6%
5522 -85.3%
OpenCL
85184 +115.6%
63654 +61.1%
22818 -42.2%
11820 -70.1%
Hashcat / H/s
204127 +7.5%
196096 +3.2%
175982 -7.4%
175296 -7.7%