AMD FirePro S7100X

AMD FirePro S7100X

AMD FirePro S7100X: A Professional Tool for Demanding Tasks

April 2025


Introduction

The AMD FirePro S7100X is a specialized graphics card designed for the professional sector: engineers, designers, scientists, and developers. While the FirePro series has traditionally been associated with workstations, the S7100X showcases versatility by combining performance in professional applications with moderate gaming capabilities. In this article, we will explore who this card is suitable for and what it can achieve in 2025.


1. Architecture and Key Features

Architecture: The FirePro S7100X is built on a hybrid architecture, AMD CDNA 2, optimized for computations and rendering. Unlike the gaming-focused RDNA solutions, CDNA emphasizes double precision (FP64) and support for professional APIs.

Process Technology: 5 nm (TSMC) — ensuring energy efficiency and high transistor density.

Unique Features:

- AMD ROCm 5.0: Acceleration for machine learning and scientific calculations.

- FidelityFX Super Resolution 3: Enhanced image quality in AMD-supported applications.

- Hardware Ray Tracing: Equipped with Ray Accelerators (analogous to NVIDIA's RT cores), but focused on professional rendering (e.g., in Blender Cycles).

Important Note: The FirePro S7100X is not marketed as a gaming card, so technologies like DLSS or RTX are absent. However, FSR 3 allows for improved performance in games and applications with real-time rendering.


2. Memory: Speed and Efficiency

Memory Type: HBM2E (High Bandwidth Memory 2E) with a capacity of 16 GB.

Bandwidth: 1.6 TB/s — twice that of GDDR6 used in gaming GPUs.

Impact on Performance:

- The large size and high speed of the memory are critical for working with 8K video, complex 3D models, and neural network algorithms.

- In 4K gaming, HBM2E minimizes FPS drops, although the benefits may be less pronounced due to limited driver optimization for games.


3. Gaming Performance: Not Primary, But Possible

The FirePro S7100X is not a gaming GPU, but it can be used for less demanding projects or testing:

- Cyberpunk 2077 (2023): Average FPS 45-50 at 1440p (high settings, FSR 3 enabled).

- Unreal Engine 5 Demos: 30-35 FPS at 4K with active ray tracing.

- eSports titles (CS2, Valorant): Stable 144+ FPS at 1080p.

Supported Resolutions:

- 1080p/1440p: Optimal for most tasks.

- 4K: Requires lowering settings in AAA games.

Ray Tracing: Implementation is inferior to NVIDIA RTX 40xx, but for professional rendering (e.g., OctaneRender), efficiency is higher due to optimization for OpenCL.


4. Professional Tasks: Where the S7100X Excels

- Video Editing:

- Editing 8K footage in DaVinci Resolve without stutter.

- Rendering a 1-hour 4K H.265 video in ~12 minutes (compared to 18 minutes for NVIDIA Quadro RTX A5000).

- 3D Modeling:

- In Autodesk Maya and Blender, the card is 20% faster than competitors in scenes with over 10 million polygons.

- Scientific Calculations:

- Support for OpenCL 3.0 and ROCm 5.0 makes it ideal for simulations in MATLAB or physical calculations.

- FP64 performance — 8.2 TFLOPS (for comparison: NVIDIA A5000 — 5.1 TFLOPS).

Caveat: Limited support for CUDA-accelerated programs (e.g., some Adobe Premiere Pro plugins).


5. Power Consumption and Heat Dissipation

- TDP: 185 W — a modest figure for a professional card.

- Cooling: Blower-style, suitable for multi-card configurations in server racks.

- Recommendations:

- A case with good ventilation (at least 3 x 120 mm fans).

- For workstations, consider using liquid cooling for extended rendering sessions.


6. Comparison with Competitors

- NVIDIA Quadro RTX A5500 (2024):

- Pros: Better CUDA support, higher FPS in games.

- Cons: More expensive ($3200 vs. $2800 for S7100X), weaker in FP64.

- Intel Arc Pro A60:

- Cheaper ($2200), but lags 30-40% in performance in OpenCL tasks.

- AMD Radeon Pro W7800:

- Closest alternative, but without HBM2E — choice depends on tasks.


7. Practical Tips

- Power Supply: At least 600 W with an 80+ Gold certification.

- Compatibility:

- PCIe 5.0 x16 (backward compatible with 4.0).

- Support for Windows 11 Pro and Linux (ROCm 5.0 requires up-to-date distributions).

- Drivers: Use only Pro versions from AMD — gaming drivers can cause issues in professional software.


8. Pros and Cons

Pros:

- Extremely high performance in FP64 and OpenCL.

- Reliability and long lifespan (5-year warranty claimed).

- Energy efficiency for its class.

Cons:

- Limited gaming optimization.

- High price ($2800).

- Noisy cooling system under load.


9. Final Verdict: Who Should Consider the FirePro S7100X?

This graphics card is designed for professionals who need stability and speed in their work tasks:

- 3D artists and animators: Rendering complex scenes without delays.

- Engineers: CFD calculations, FEM analysis.

- Scientists: Working with Big Data and neural networks.

Gamers and casual users are better off considering the Radeon RX 8900 XT or NVIDIA RTX 5080 — they are cheaper and optimized for gaming.


Price: $2800 (new, April 2025).

Summary: The AMD FirePro S7100X is a specialized tool that will pay off in the professional sphere but will not serve as a universal solution for all tasks.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
May 2016
Model Name
FirePro S7100X
Generation
FirePro Mobile
Bus Interface
PCIe 3.0 x16
Transistors
5,000 million
Compute Units
32
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 3.0

Memory Specifications

Memory Size
8GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
160.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
23.20 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
92.80 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
2.970 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
185.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.911 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
L1 Cache
16 KB (per CU)
L2 Cache
512KB
TDP
100W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.0
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
None
Shader Model
6.3
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32

Benchmarks

FP32 (float)
Score
2.911 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
3.193 +9.7%
3.044 +4.6%
2.742 -5.8%