AMD Radeon R9 270X
About GPU
The AMD Radeon R9 270X is a solid mid-range GPU that offers a good balance of performance, power efficiency, and value for gamers and PC enthusiasts. With a base clock of 1000MHz and a boost clock of 1050MHz, the R9 270X provides enough power to handle modern games at high settings without breaking a sweat. The 2GB of GDDR5 memory with a memory clock of 1400MHz also ensures smooth gameplay and excellent frame rates.
With 1280 shading units and a theoretical performance of 2.688 TFLOPS, the R9 270X is capable of handling even the most demanding game titles with ease. In 3DMark Time Spy, it scored 1771, which is a respectable score for a mid-range GPU.
The R9 270X also boasts a relatively low TDP of 180W, making it an efficient choice for gamers looking to build a powerful yet energy-efficient system. The 512KB of L2 cache further contributes to the overall smooth performance of this GPU.
Overall, the AMD Radeon R9 270X is a reliable and capable GPU that offers great performance for its price point. It may not have all the bells and whistles of higher-end GPUs, but for gamers on a budget, it's a solid choice that delivers excellent value. Whether you're a casual gamer or a more serious enthusiast, the R9 270X won't disappoint.
Basic
Label Name
AMD
Platform
Desktop
Launch Date
October 2013
Model Name
Radeon R9 270X
Generation
Volcanic Islands
Base Clock
1000MHz
Boost Clock
1050MHz
Bus Interface
PCIe 3.0 x16
Transistors
2,800 million
Compute Units
20
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
80
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 1.0
Memory Specifications
Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1400MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
179.2 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
33.60 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
84.00 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
168.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.742
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1280
L1 Cache
16 KB (per CU)
L2 Cache
512KB
TDP
180W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
1.2
OpenGL
4.6
DirectX
12 (11_1)
Power Connectors
2x 6-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
450W
Benchmarks
FP32 (float)
Score
2.742
TFLOPS
3DMark Time Spy
Score
1806
Compared to Other GPU
FP32 (float)
/ TFLOPS
3DMark Time Spy