AMD Radeon HD 6970
About GPU
The AMD Radeon HD 6970 GPU is a solid performer in the desktop platform, offering 2GB of GDDR5 memory and a memory clock speed of 1375MHz. This GPU is equipped with 1536 shading units and 512KB of L2 cache, making it capable of handling demanding graphics tasks and delivering a smooth gaming experience.
One of the standout features of the Radeon HD 6970 is its impressive theoretical performance of 2.703 TFLOPS, which translates to excellent real-world performance in gaming and content creation. The 2GB of GDDR5 memory ensures that the GPU can handle high-resolution textures and complex scenes without breaking a sweat, making it a great choice for gamers and professionals alike.
In terms of power consumption, the Radeon HD 6970 has a TDP of 250W, which is on the higher side but still manageable with a decent power supply. The GPU also boasts support for DirectX 11, allowing it to take advantage of the latest gaming and graphics technologies.
Overall, the AMD Radeon HD 6970 GPU is a reliable and capable graphics card that offers good performance for its time. While it may not be the latest or greatest GPU on the market today, it still holds up well for 1080p gaming and content creation tasks. If you're on a budget and in need of a solid GPU for your desktop rig, the Radeon HD 6970 is definitely worth considering.
Basic
Label Name
AMD
Platform
Desktop
Launch Date
December 2010
Model Name
Radeon HD 6970
Generation
Northern Islands
Bus Interface
PCIe 2.0 x16
Transistors
2,640 million
Compute Units
24
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
96
Foundry
TSMC
Process Size
40 nm
Architecture
TeraScale 3
Memory Specifications
Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1375MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
176.0 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
28.16 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
84.48 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
675.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.649
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1536
L1 Cache
8 KB (per CU)
L2 Cache
512KB
TDP
250W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.2
OpenGL
4.4
DirectX
11.2 (11_0)
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
5.0
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
600W
Benchmarks
FP32 (float)
Score
2.649
TFLOPS
Compared to Other GPU
FP32 (float)
/ TFLOPS