AMD Radeon HD 7950 Mac Edition

AMD Radeon HD 7950 Mac Edition

About GPU

The AMD Radeon HD 7950 Mac Edition GPU is a powerful and reliable graphics card designed for desktop computers. With a generous 3GB of GDDR5 memory, a memory clock speed of 1250MHz, and 1792 shading units, this GPU offers impressive performance for a wide range of applications, including gaming, video editing, and graphic design. The 7950 Mac Edition is well-suited for handling intensive tasks, thanks to its 2.867 TFLOPS theoretical performance and 768KB of L2 cache. This GPU is able to effortlessly render high-resolution images and videos, and it delivers smooth, lag-free gameplay for even the most demanding of titles. In terms of power consumption, the 7950 Mac Edition has a TDP of 200W, which is relatively efficient given its capabilities. Its energy efficiency, combined with its high performance, makes it a great choice for users looking to upgrade their desktop setup without sacrificing power or breaking the bank. One standout feature of the 7950 Mac Edition is its compatibility with macOS, making it a perfect choice for Mac users who require a powerful graphics card for their creative and professional endeavors. The seamless integration with macOS ensures a smooth and hassle-free experience for Mac users, and it opens up new possibilities for graphics-intensive tasks. Overall, the AMD Radeon HD 7950 Mac Edition GPU is a solid choice for users seeking high performance and compatibility with macOS. Its impressive specs and efficient power usage make it a valuable addition to any desktop setup.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
March 2013
Model Name
Radeon HD 7950 Mac Edition
Generation
Southern Islands
Bus Interface
PCIe 3.0 x16
Transistors
4,313 million
Compute Units
28
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
112
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 1.0

Memory Specifications

Memory Size
3GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
240.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
25.60 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
89.60 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
716.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.81 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1792
L1 Cache
16 KB (per CU)
L2 Cache
768KB
TDP
200W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
1.2
OpenGL
4.6
DirectX
12 (11_1)
Power Connectors
2x 6-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
550W

Benchmarks

FP32 (float)
Score
2.81 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
3.044 +8.3%
2.911 +3.6%
2.742 -2.4%
2.649 -5.7%