NVIDIA GeForce GTX 960M
About GPU
The NVIDIA GeForce GTX 960M is a powerful mobile GPU that boasts impressive specs and performance. With a base clock speed of 1097MHz and a boost clock speed of 1176MHz, this GPU offers quick and efficient processing for gaming, video editing, and other graphics-intensive tasks. The 4GB of GDDR5 memory and a memory clock speed of 1253MHz ensure smooth and seamless multitasking, allowing users to run multiple applications simultaneously without any lag.
The GTX 960M features 640 shading units and 2MB of L2 cache, as well as a TDP of 75W, making it an efficient and reliable choice for users who require high-performance graphics processing on the go. With a theoretical performance of 1.505 TFLOPS and a 3DMark Time Spy score of 1230, the GTX 960M delivers excellent rendering and graphics capabilities, allowing users to enjoy visually stunning gaming experiences and create and edit high-quality videos and images.
Additionally, the GTX 960M is optimized for power efficiency, making it an ideal choice for gaming laptops and other portable devices. Overall, the NVIDIA GeForce GTX 960M is a top-tier mobile GPU that offers exceptional performance and reliability for a wide range of graphics-intensive applications. Whether you're a gamer, content creator, or professional user, the GTX 960M delivers the power and efficiency you need to get the job done.
Basic
Label Name
NVIDIA
Platform
Mobile
Launch Date
March 2015
Model Name
GeForce GTX 960M
Generation
GeForce 900M
Base Clock
1097MHz
Boost Clock
1176MHz
Bus Interface
MXM-B (3.0)
Transistors
1,870 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
40
Foundry
TSMC
Process Size
28 nm
Architecture
Maxwell
Memory Specifications
Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1253MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
80.19 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
18.82 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
47.04 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
47.04 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.475
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
640
L1 Cache
64 KB (per SMM)
L2 Cache
2MB
TDP
75W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
5.0
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Benchmarks
FP32 (float)
Score
1.475
TFLOPS
3DMark Time Spy
Score
1205
Blender
Score
81
OctaneBench
Score
31
Vulkan
Score
10184
OpenCL
Score
11180
Compared to Other GPU
FP32 (float)
/ TFLOPS
3DMark Time Spy
Blender
OctaneBench
Vulkan
OpenCL