AMD Radeon RX 550X Mobile

AMD Radeon RX 550X Mobile

AMD Radeon RX 550X Mobile: Budget GPU for Everyday Tasks and Light Gaming

April 2025


Introduction

In the world of mobile GPUs, the AMD Radeon RX 550X Mobile remains a popular choice for users looking for a balance between cost and basic performance. Although this model was introduced in the late 2010s, by 2025 it still maintains relevance in budget laptops. Let's explore who this graphics card is suitable for and what nuances should be considered.


1. Architecture and Key Features

Polaris Architecture: A Time-Tested Foundation

The RX 550X Mobile is built on the Polaris architecture (4th generation GCN — Graphics Core Next), which debuted in 2016. Despite its age, this platform is still used in budget solutions due to its energy efficiency. The manufacturing process is 14 nm, which lags a bit behind the modern 6–7 nm chips, but allows for low production costs.

Unique Features: FidelityFX and Limited New Technology Support

The card supports AMD's FidelityFX technology suite, including Contrast Adaptive Sharpening (CAS) and FidelityFX Super Resolution 1.0 (FSR 1.0). However, ray tracing and FSR 3.0 are not available—newer architectures, such as RDNA 2/3, are required for these features.


2. Memory: Modest Specifications for Basic Tasks

GDDR5: A Reliable but Outdated Standard

The graphics card is equipped with 2 or 4 GB of GDDR5 memory with a 128-bit bus. The bandwidth reaches 112 GB/s, which is sufficient for running less demanding games and office applications. However, this amount may fall short in modern projects with high-resolution textures.

Impact on Performance

The limited memory becomes a bottleneck in games that require more than 4 GB of VRAM (e.g., Cyberpunk 2077 or Hogwarts Legacy). However, for lighter projects like CS:GO, Fortnite, or Dota 2, the resources are adequate.


3. Gaming Performance: Modest but Stable Results

FPS in Popular Games (Low/Medium Settings, 1080p):

- Fortnite: 45–55 FPS (without FSR).

- GTA V: 50–60 FPS.

- Apex Legends: 35–45 FPS.

- Valorant: 70–90 FPS.

- The Witcher 3: 25–30 FPS.

Higher Resolutions than 1080p? Better Not

For 1440p or 4K, the card is unsuitable—even with reduced settings, FPS will drop to unacceptable levels (10–15 frames per second).

Ray Tracing: Not for This Model

The absence of hardware support for RT cores makes ray tracing impossible without catastrophic performance loss.


4. Professional Tasks: Limited Applicability

Video Editing and Rendering

For basic editing in DaVinci Resolve or Premiere Pro, the card will cope, but rendering complex projects will take a long time. OpenCL support allows for acceleration of some tasks, but there are no CUDA cores (like in NVIDIA GPUs).

3D Modeling

Programs like Blender or AutoCAD will work, but with delays. It’s acceptable for learning or small projects, but not for professional use.

Scientific Calculations

The GPU is not designed for high-performance computing. Its capabilities within OpenCL are limited, and for machine learning or simulations, it’s better to choose cards with ROCm or CUDA support.


5. Power Consumption and Heat Dissipation

TDP of 50W: Ideal for Thin Laptops

Low power consumption allows the RX 550X Mobile to be used in ultrabooks without active cooling. However, in gaming scenarios, temperatures can reach 75–80°C, so at least one fan is essential.

Case Recommendations

Laptops with this card typically have plastic casings and compact cooling systems. For durability, avoid obstructing ventilation holes, and use cooling pads during prolonged loads.


6. Comparison with Competitors

NVIDIA GeForce MX450/MX550

NVIDIA's competitors offer comparable performance but excel with DLSS support (AMD’s equivalent is FSR 1.0). However, the MX series is often priced $20–30 higher.

Intel Arc A350M

A more modern GPU with support for ray tracing and XeSS, but it demands attention to drivers and compatibility. In games, it shows a +10–15% increase in FPS, but starts at $500 in laptop configurations.

Conclusion: The RX 550X Mobile is a choice for those seeking the cheapest option. Competitors offer more capabilities, but at an additional cost.


7. Practical Tips

Power Supply

A standard laptop power adapter rated at 65–90W will handle the load. If upgrading a PC with an external GPU (in rare models), a PSU of at least 300W will be required.

Platform Compatibility

The card operates on PCIe 3.0 x8, which is compatible with most modern motherboards. In laptops, it is often paired with AMD Ryzen 3/5 or Intel Core i3/i5 processors.

Drivers: Stability Above All

AMD continues to release updates for Polaris, but optimization for new games is lacking. It is recommended to use drivers from 2023–2024 for a balance between performance and stability.


8. Pros and Cons

Pros:

- Low prices for laptops with this card ($400–600).

- Energy efficiency.

- FidelityFX support for improved visuals.

Cons:

- Weak performance in modern AAA games.

- Only 2–4 GB of GDDR5 memory.

- No ray tracing or FSR 3.0.


9. Final Conclusion: Who is the RX 550X Mobile Suitable For?

This graphics card is an optimal choice for:

1. Students and Office Users: For working with documents, browsers, and light applications.

2. Casual Gamers: If you play older or less demanding games.

3. Budget-Conscious Users: When minimizing device cost is essential.

However, if you plan to play new releases in 2024–2025 or do professional video editing, consider more modern GPUs, such as the AMD Radeon 7600M or NVIDIA RTX 4050 Mobile.


Conclusion

In 2025, the AMD Radeon RX 550X Mobile remains a niche solution, but it is still relevant for its tasks. As with any technology, it is important to align expectations with the actual capabilities of the hardware.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
April 2018
Model Name
Radeon RX 550X Mobile
Generation
Mobility Radeon
Base Clock
1100MHz
Boost Clock
1176MHz
Bus Interface
PCIe 3.0 x8
Transistors
2,200 million
Compute Units
10
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
40
Foundry
GlobalFoundries
Process Size
14 nm
Architecture
GCN 4.0

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
64bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
48.00 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
18.82 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
47.04 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
1.505 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
94.08 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.535 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
640
L1 Cache
16 KB (per CU)
L2 Cache
512KB
TDP
50W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
None
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16

Benchmarks

FP32 (float)
Score
1.535 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.645 +7.2%
1.598 +4.1%
1.475 -3.9%