AMD Radeon R9 360 OEM
About GPU
The AMD Radeon R9 360 OEM GPU is a decent mid-range graphics card that delivers solid performance for 1080p gaming. With a base clock of 1000MHz and a boost clock of 1050MHz, this GPU provides smooth gameplay in most modern titles, although it may struggle with more graphically demanding games at higher settings.
Equipped with 2GB of GDDR5 memory running at 1625MHz, the R9 360 offers enough VRAM for gaming at 1080p resolution, but may fall short in handling higher resolutions or multitasking with multiple monitors.
With 768 shading units and a TDP of 85W, the R9 360 is relatively power-efficient, making it suitable for budget gaming rigs or small form factor systems.
In terms of performance, the R9 360 boasts a theoretical performance of 1.613 TFLOPS, which translates to smooth frame rates in most mainstream games. However, it may struggle with more demanding titles or newer releases.
Overall, the AMD Radeon R9 360 OEM GPU is a decent option for budget-conscious gamers who are looking to upgrade from integrated graphics or older GPUs. It offers sufficient performance for 1080p gaming at medium to high settings, and its power efficiency and moderate TDP make it a good choice for smaller builds or systems with limited cooling capabilities. However, for users looking to game at higher resolutions or push graphics settings to the maximum, a more powerful GPU may be necessary.
Basic
Label Name
AMD
Platform
Desktop
Launch Date
May 2015
Model Name
Radeon R9 360 OEM
Generation
Pirate Islands
Base Clock
1000MHz
Boost Clock
1050MHz
Bus Interface
PCIe 3.0 x16
Transistors
2,080 million
Compute Units
12
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
48
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 2.0
Memory Specifications
Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1625MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
104.0 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
16.80 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
50.40 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
100.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.645
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
L1 Cache
16 KB (per CU)
L2 Cache
256KB
TDP
85W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.0
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
1x 6-pin
Shader Model
6.3
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Suggested PSU
250W
Benchmarks
FP32 (float)
Score
1.645
TFLOPS
Compared to Other GPU
FP32 (float)
/ TFLOPS