AMD Radeon Graphics 512SP

AMD Radeon Graphics 512SP

AMD Radeon Graphics 512SP: Budget GPU for Gaming and Work

April 2025


Introduction

The AMD Radeon Graphics 512SP graphics card, released in early 2025, is positioned as an affordable solution for users seeking a balance between price, performance, and energy efficiency. This model is aimed at gamers who prefer Full HD gaming and professionals working with basic tasks. Let's explore what this graphics card is capable of and who it is suitable for.


1. Architecture and Key Features

Architecture: The Radeon 512SP is built on an updated RDNA 4 Lite architecture—a simplified version of the flagship RDNA 4. This has helped reduce costs while maintaining support for modern technologies.

Process Technology: 5 nm (manufactured by TSMC)—energy efficiency improved by 15% compared to the previous generation.

Unique Features:

- FidelityFX Super Resolution 3 (FSR 3): A scaling algorithm that includes frame generation support. In games with FSR 3, FPS increases by 40-60%.

- Hybrid Ray Tracing: Basic support for ray tracing, primarily focused on software optimization due to a limited number of RT cores.

- Radeon Anti-Lag+: Reduces input lag in competitive games (e.g., CS2 or Valorant).


2. Memory: Speed and Impact on Performance

Type and Size: 8 GB GDDR6 with a 128-bit bus.

Bandwidth: 224 GB/s—sufficient for most tasks at 1080p resolution, but limitations may arise with demanding projects at 1440p.

Features:

- Smart Access Memory (SAM)—a technology that increases CPU access speed to video memory when using Ryzen 5000/7000 processors. Performance gains can be up to 10%.

- For games with high-resolution textures (e.g., Cyberpunk 2077), 8 GB is the minimal comfortable amount, hence slowdowns may occur at ultra settings.


3. Gaming Performance

1080p (Full HD):

- Apex Legends (high settings): 90-110 FPS.

- Elden Ring (medium settings + FSR 3): 60-75 FPS.

- Cyberpunk 2077 (medium settings, Hybrid RT): 45-55 FPS.

1440p (QHD):

- For comfortable gameplay, FSR 3 activation is required. For instance, in Horizon Forbidden West with FSR 3 Quality, average FPS is 50-60.

4K:

Not recommended for AAA games. In indie projects (e.g., Hades 2), stable 60 FPS is achievable.

Ray Tracing:

The Hybrid RT mode uses a combination of hardware and software methods. In Fortnite with RT on medium settings—35-45 FPS. For a full RTX experience, it's better to consider NVIDIA RTX 4060 and above.


4. Professional Tasks

Video Editing:

- In DaVinci Resolve, rendering 1080p clips occurs without delays. For 4K, it is recommended to lower the preview quality.

3D Modeling:

- In Blender (OpenCL engine): Rendering a medium-level scene takes 20% longer compared to NVIDIA RTX 4060 (CUDA).

Scientific Calculations:

- Support for OpenCL 3.0 allows working with mathematical packages (MATLAB, GROMACS), but for complex simulations, it's better to choose a GPU with a larger number of cores.


5. Power Consumption and Heat Dissipation

TDP: 130 W—a modest figure for modern GPUs.

Cooling:

- The reference model is equipped with a dual-fan system. Under load, temperatures are around 70-75°C.

Recommendations:

- A case with at least two intake/exhaust fans.

- Compact models (e.g., Sapphire Pulse) are suitable for small form factor builds (ITX).


6. Comparison with Competitors

NVIDIA GeForce RTX 4050 (8 GB):

- Better at ray tracing (+30% FPS) and supports DLSS 3.5, but is more expensive ($279 vs. $229 for Radeon 512SP).

Intel Arc A580 (8 GB):

- Comparable in price ($219), but loses out in driver stability and optimization for older games.

AMD Radeon RX 7600 (8 GB):

- More powerful (25% higher performance), but costs $269. Radeon 512SP excels in energy efficiency.


7. Practical Tips

Power Supply: 450-500 W (e.g., Corsair CX550). Ensure there is an 8-pin PCIe connector.

Compatibility:

- PCIe 4.0 x8—works well with older motherboards (PCIe 3.0 x8).

- Best synergy with Ryzen 5 7500F or Core i5-13400F processors.

Drivers:

- Adrenalin Edition 2025 is stable, but update them every 2-3 months. Conflicts may occur in hybrid builds (AMD CPU + NVIDIA GPU).


8. Pros and Cons

Pros:

- Excellent price-to-performance ratio for 1080p.

- Low power consumption.

- Support for FSR 3 and SAM.

Cons:

- Weak performance in ray tracing.

- 8 GB memory may be insufficient for future AAA games.

- Limited performance in professional tasks.


9. Final Conclusion: Who is the Radeon 512SP For?

This graphics card is an ideal choice for:

- Gamers with a budget of up to $250 who play in Full HD and are willing to lower settings in the most demanding projects.

- Office users occasionally involved in video editing or 3D design.

- Owners of compact PCs where low heat output and quiet operation are essential.

If you aren't chasing ultra settings and want to save money, the Radeon 512SP will be a reliable companion for the next 2-3 years. However, for 4K gaming or complex renders, consider more powerful solutions.

Basic

Label Name
AMD
Platform
Integrated
Launch Date
March 2020
Model Name
Radeon Graphics 512SP
Generation
Renoir
Base Clock
400MHz
Boost Clock
1750MHz
Bus Interface
IGP
Transistors
9,800 million
Compute Units
8
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
32
Foundry
TSMC
Process Size
7 nm
Architecture
GCN 5.1

Memory Specifications

Memory Size
System Shared
Memory Type
System Shared
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
Memory Clock
SystemShared
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
14.00 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
56.00 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
3.584 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
112.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.756 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
512
TDP
15W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_1)
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
8

Benchmarks

FP32 (float)
Score
1.756 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.821 +3.7%
1.645 -6.3%