AMD Playstation 4 Slim GPU
About GPU
The AMD Playstation 4 Slim GPU is a powerful and efficient graphics processing unit that is specifically designed for gaming consoles. With a memory size of 8GB and a memory type of GDDR5, this GPU is capable of providing smooth and fast performance for a variety of gaming experiences. The memory clock speed of 1375MHz ensures quick access to game data, while the 1152 shading units allow for high-quality graphics and visually stunning imagery.
One of the standout features of the AMD Playstation 4 Slim GPU is its energy efficiency, with a relatively low TDP of 75W. This means that the GPU can deliver impressive performance without consuming an excessive amount of power, making it an environmentally friendly option for gamers.
In terms of raw performance, the AMD Playstation 4 Slim GPU boasts a theoretical performance of 1.843 TFLOPs, which translates to fast and seamless gameplay for a wide range of games. Whether it's navigating through open-world environments or engaging in fast-paced action sequences, this GPU is more than capable of handling the demands of modern gaming.
Overall, the AMD Playstation 4 Slim GPU is a solid choice for gamers looking for a reliable and high-performing graphics solution for their gaming console. Its combination of speed, efficiency, and performance make it a top contender in the gaming GPU market.
Basic
Label Name
AMD
Platform
Game console
Launch Date
September 2016
Model Name
Playstation 4 Slim GPU
Generation
Console GPU
Transistors
Unknown
Compute Units
18
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
72
Foundry
TSMC
Process Size
16 nm
Architecture
GCN 2.0
Memory Specifications
Memory Size
8GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1375MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
176.0 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
25.60 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
57.60 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
1.843 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.88
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1152
TDP
75W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
1.2
OpenGL
4.6
DirectX
11.1*
Power Connectors
None
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Benchmarks
FP32 (float)
Score
1.88
TFLOPS
Compared to Other GPU
FP32 (float)
/ TFLOPS