AMD Radeon Pro WX 3200 Mobile

AMD Radeon Pro WX 3200 Mobile

AMD Radeon Pro WX 3200 Mobile: A Mobile Workhorse for Professionals

April 2025


Introduction

In the world of mobile workstations, AMD Radeon Pro WX series graphics cards have earned a reputation as reliable solutions for professionals. The WX 3200 Mobile, launched in 2020, remains relevant in 2025 due to its balance of price, energy efficiency, and specialized features. Let's explore who this card is suitable for and what it can achieve in an era of demanding applications and hybrid workloads.


Architecture and Key Features

Architecture: The WX 3200 Mobile is built on the 5th generation Graphics Core Next (GCN) architecture, codenamed Vega. This is a proven platform optimized for stability in professional tasks.

Manufacturing Process: 14nm FinFET by GlobalFoundries. Although it may not be the latest by 2025 standards, it ensures low thermal output.

Unique Features:

- AMD FidelityFX: A toolkit for enhancing graphics, including Contrast Adaptive Sharpening (CAS).

- FreeSync: Support for adaptive synchronization in monitors.

- Professional Drivers: Optimized for software like AutoCAD, SolidWorks, and Adobe Suite.

Note: There is no hardware ray tracing (RTX) or DLSS equivalents, which is typical for cards in this class. Instead of scaling, FidelityFX Super Resolution (FSR) is used, but its implementation is limited due to the modest computing power.


Memory

Type and Size: 4 GB GDDR5 with a 128-bit bus.

Bandwidth: 96 GB/s (memory frequency - 6000 MHz).

Impact on Performance:

- For gaming: 4 GB is sufficient for FullHD in less demanding projects, but in modern AAA titles (e.g., Starfield or Cyberpunk 2077), frame drops may occur due to insufficient VRAM.

- For professionals: Rendering simple 3D scenes in Blender or editing 1080p video in Premiere Pro is feasible, but complex projects will require an upgrade.


Gaming Performance

The card is not designed for gaming, but it handles basic tasks:

- CS2 (1080p, low settings): 90–110 FPS.

- Dota 2 (1080p, medium): 60–75 FPS.

- Cyberpunk 2077 (1080p, low + FSR): 25–35 FPS.

Resolutions:

- 1440p and 4K: Not recommended—FPS drops below 30 even in indie games.

Ray Tracing: Not supported. In games with RTX effects (e.g., Alan Wake 2), performance is critically low.


Professional Tasks

Video Editing:

- Rendering in DaVinci Resolve (H.264, 1080p): 1.5–2 times real-time.

- 4K editing is possible with proxy files, but there is not enough power for 4K color grading.

3D Modeling:

- Autodesk Maya: Handling polygonal models up to 500k polygons without lag.

- Blender (Cycles): Rendering a simple scene takes 10–15 minutes.

Scientific Computation:

- Support for OpenCL and ROCm allows the card to be used for basic machine learning, but it lags behind NVIDIA CUDA in speed.

Recommendation: For tasks involving large textures or complex rendering, it's better to choose a card with 8+ GB of memory.


Power Consumption and Thermal Output

TDP: 35–40 W.

Recommendations:

- Laptops with WX 3200 Mobile are equipped with passive or hybrid cooling. For extended workloads, choose models with enhanced heat pipes.

- The casing should provide ventilation: avoid ultrathin laptops if you plan to work actively with the GPU.

Pro: Low power consumption allows for prolonged battery life.


Comparison with Competitors

NVIDIA Quadro T600 Mobile:

- 4 GB GDDR6, 640 CUDA cores.

- Better in tasks optimized for CUDA (e.g., rendering in V-Ray).

- Price: $450–500 (new devices, 2025).

AMD Radeon Pro WX 3200 Mobile:

- Cheaper ($300–350), more advantageous for OpenCL applications.

Intel Arc Pro A40M:

- 6 GB GDDR6, AV1 support.

- Higher performance in new APIs (DX12 Ultimate), but drivers are less stable.

Conclusion: WX 3200 Mobile is a budget choice for basic professional tasks.


Practical Tips

1. Power Supply: A standard 65–90 W adapter is sufficient, but for high loads, it’s better to keep the laptop plugged in.

2. Compatibility:

- OS: Windows 11, Linux (with AMD’s open-source drivers).

- Platforms: Compatible with modern Ryzen and Intel Core processors.

3. Drivers: Use certified versions from the AMD website for stability in professional software.


Pros and Cons

Pros:

- Low price ($300–350).

- Energy efficiency.

- Optimization for professional applications.

Cons:

- Weak gaming potential.

- 4 GB of memory is inadequate for complex tasks.

- No ray tracing support.


Final Conclusion

AMD Radeon Pro WX 3200 Mobile is a choice for:

- Students and entry-level professionals in 3D design and editing.

- Office workers needing stability in CAD applications.

- Mobile users valuing battery life.

Not suitable for:

- Gamers and professionals working with 4K, neural networks, or complex rendering.

In 2025, this card remains a niche solution, but it is still relevant for its intended tasks.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
July 2019
Model Name
Radeon Pro WX 3200 Mobile
Generation
Radeon Pro Mobile
Bus Interface
PCIe 3.0 x8
Transistors
2,200 million
Compute Units
10
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
32
Foundry
GlobalFoundries
Process Size
14 nm
Architecture
GCN 4.0

Memory Specifications

Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
64.00 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
17.31 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
34.62 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
1385 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
86.56 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.413 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
640
L1 Cache
16 KB (per CU)
L2 Cache
512KB
TDP
65W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
None
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16

Benchmarks

FP32 (float)
Score
1.413 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.535 +8.6%
1.475 +4.4%
1.361 -3.7%