ATI Radeon HD 5770 Mac Edition

ATI Radeon HD 5770 Mac Edition

About GPU

The ATI Radeon HD 5770 Mac Edition GPU is a formidable and reliable graphics card for Mac desktop users. With a memory size of 1024MB, a memory type of GDDR5, and a memory clock of 1195MHz, this GPU offers fast and efficient performance for a wide range of visual tasks. One of the standout features of the ATI Radeon HD 5770 Mac Edition is its 800 shading units, which allow for smooth and detailed graphics rendering. Additionally, the 256KB L2 cache ensures that data can be accessed and processed quickly, further contributing to the overall speed and responsiveness of the GPU. Despite its impressive performance, the ATI Radeon HD 5770 Mac Edition also manages to be relatively energy-efficient, with a TDP of 108W. This means that users can enjoy powerful graphics capabilities without having to worry about excessive power consumption or heating issues. In terms of actual performance, the ATI Radeon HD 5770 Mac Edition offers a theoretical performance of 1.36 TFLOPS, making it suitable for demanding tasks such as gaming, video editing, and graphic design. Whether you're a professional creative or an avid gamer, this GPU has the capabilities to handle your visual needs with ease. Overall, the ATI Radeon HD 5770 Mac Edition GPU is a solid choice for Mac users who require reliable and high-performing graphics capabilities. Its combination of speed, efficiency, and power make it a valuable addition to any desktop setup.

Basic

Label Name
ATI
Platform
Desktop
Launch Date
July 2010
Model Name
Radeon HD 5770 Mac Edition
Generation
Evergreen
Bus Interface
PCIe 2.0 x16
Transistors
1,040 million
Compute Units
10
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
40
Foundry
TSMC
Process Size
40 nm
Architecture
TeraScale 2

Memory Specifications

Memory Size
1024MB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1195MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
76.48 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
13.60 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
34.00 GTexel/s
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.387 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
800
L1 Cache
8 KB (per CU)
L2 Cache
256KB
TDP
108W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.2
OpenGL
4.4
DirectX
11.2 (11_0)
Power Connectors
1x 6-pin
Shader Model
5.0
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Suggested PSU
300W

Benchmarks

FP32 (float)
Score
1.387 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.475 +6.3%
1.361 -1.9%
1.333 -3.9%