ATI Radeon HD 5770

ATI Radeon HD 5770

ATI Radeon HD 5770: Nostalgia or Practicality in 2025?

We analyze the legend of 2009 through the lens of modern requirements.


Architecture and Key Features

TeraScale 2 Architecture: Legacy of the Past

The ATI Radeon HD 5770, released in 2009, is based on the TeraScale 2 architecture. This second generation of AMD technology was aimed at improving energy efficiency and performance in DirectX 11. The card was manufactured using a 40nm process, which was cutting-edge at the time.

Outdated Technologies vs. Modern Standards

The HD 5770 does not support modern features such as ray tracing (RTX), DLSS, or FidelityFX. Its capabilities are limited to basic tessellation effects and multi-threaded rendering. For 2025, this is an archaic functionality: for instance, even AMD's FSR (FidelityFX Super Resolution) requires hardware support that the HD 5770 lacks.


Memory: Modest Specs for Modern Tasks

GDDR5 and 128-Bit Bus

The card is equipped with 1 GB of GDDR5 memory and a 128-bit bus, delivering a bandwidth of 76.8 GB/s. In comparison, even budget GPUs in 2025 (for example, AMD Radeon RX 6500) utilize GDDR6 with bandwidth starting at 224 GB/s.

Limitations in Gaming and Applications

1 GB of video memory is critically insufficient for modern games. Even at minimal settings, titles like Cyberpunk 2077 or Hogwarts Legacy require at least 4 GB. While it may suffice for office tasks or video playback, professional applications (Blender, Premiere Pro) will operate extremely slowly.


Gaming Performance: A Return to the 2010s

Average FPS in Older Titles

In games from the 2010 era (like Skyrim or Battlefield 3), the HD 5770 shows 30-45 FPS on high settings at 1080p. However, in modern AAA games, even on low presets at 720p, the frame rate seldom exceeds 15-20 FPS.

Resolutions and Ray Tracing

The card is designed for 1080p, but by 2025, this standard is outdated. There is virtually no support for 1440p or 4K: the lack of memory and computing power makes rendering impossible. Ray tracing is absent at the hardware level.


Professional Tasks: Not the Best Choice

Video Editing and 3D Modeling

For editing in DaVinci Resolve or Adobe Premiere, the HD 5770 is suitable only for basic tasks. Rendering 4K video would take hours. In 3D software (Blender, Maya), OpenCL acceleration works, but NVIDIA CUDA cores, which are relevant in 2025, are not available.

Scientific Calculations

The card is not optimized for computations such as machine learning or simulations. Its performance in OpenCL tasks is 5-10 times lower than that of modern budget GPUs (e.g., NVIDIA RTX 3050).


Power Consumption and Heat Dissipation

TDP of 108W: Modest Appetite

In the context of 2025, the HD 5770 is energy-efficient: its TDP is 108W. In comparison, the NVIDIA RTX 4060 consumes 115W but offers 8-10 times more power.

Cooling and Cases

The standard cooler manages to keep the card cool, but it becomes noisy under load (35-40 dB). Cases with good ventilation are recommended. In compact builds, overheating may occur due to passive heat build-up from adjacent components.


Comparison with Competitors

Direct Competitors in 2009

In its price category ($109 in 2009), the HD 5770 competed with the NVIDIA GTX 260. In terms of performance, they were close, but AMD had the edge in energy efficiency.

Modern Analogues

In 2025, the HD 5770 can be compared to budget GPUs such as the Intel Arc A380 ($120) or AMD Radeon RX 6400 ($130). These cards support DirectX 12 Ultimate, have 4-6 GB of memory, and are 3-4 times faster in games.


Practical Advice

Power Supply and Compatibility

- Minimum PSU: 450W (with headroom for CPU and peripherals).

- Compatibility: PCIe 2.0 x16. On motherboards with PCIe 4.0/5.0, the card will work but without speed gains.

Drivers and OS

Official driver support has been discontinued. The last version for Windows 10 is Adrenalin 2015. On Windows 11, conflicts may occur. For operation in Linux, use the open-source Mesa drivers.


Pros and Cons

Pros:

- Low power consumption.

- Support for older operating systems and games.

- Quiet operation at idle.

Cons:

- Insufficient memory for modern tasks.

- Lack of support for DirectX 12 Ultimate and new APIs.

- Limited compatibility with drivers.


Final Conclusion: Who is the HD 5770 for in 2025?

This graphics card is a choice for retro hardware enthusiasts and owners of old PCs who need to replace a burned-out GPU without upgrading their systems. It may still perform adequately for 2010s games but is useless for modern projects.

Is it Worth Buying New?

New units are virtually non-existent. If you are offered an HD 5770 as "new" for $50-70, it's a gamble. It’s better to consider modern budget models: the AMD Radeon RX 6500 ($150) or Intel Arc A580 ($180), which guarantee support for relevant technologies.

In summary: The HD 5770 is a museum exhibit rather than a tool for work or gaming in 2025. However, for those nostalgic for the early 2000s, it represents a piece of history.

Basic

Label Name
ATI
Platform
Desktop
Launch Date
October 2009
Model Name
Radeon HD 5770
Generation
Evergreen
Bus Interface
PCIe 2.0 x16
Transistors
1,040 million
Compute Units
10
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
40
Foundry
TSMC
Process Size
40 nm
Architecture
TeraScale 2

Memory Specifications

Memory Size
1024MB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1200MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
76.80 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
13.60 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
34.00 GTexel/s
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.333 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
800
L1 Cache
8 KB (per CU)
L2 Cache
256KB
TDP
108W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.2
OpenGL
4.4
DirectX
11.2 (11_0)
Power Connectors
1x 6-pin
Shader Model
5.0
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Suggested PSU
300W

Benchmarks

FP32 (float)
Score
1.333 TFLOPS
OpenCL
Score
1170

Compared to Other GPU

FP32 (float) / TFLOPS
1.361 +2.1%
1.305 -2.1%
1.273 -4.5%
OpenCL
62821 +5269.3%
38843 +3219.9%
21442 +1732.6%
11291 +865%