NVIDIA GeForce GTX 860M
About GPU
The NVIDIA GeForce GTX 860M is a powerful mobile GPU that offers impressive performance and capabilities for gaming and graphics-intensive applications. With a base clock speed of 1020MHz and a boost clock speed of 1085MHz, this GPU delivers smooth and responsive gameplay, as well as fast rendering and multitasking.
Equipped with 4GB of GDDR5 memory and a memory clock speed of 1253MHz, the GTX 860M provides ample memory bandwidth and capacity for running the latest games and professional software. The 640 shading units and 2MB L2 cache also contribute to its overall performance, allowing for realistic and immersive graphics.
With a TDP of 75W, the GTX 860M strikes a good balance between power efficiency and performance, making it suitable for a wide range of laptops and notebooks. Its theoretical performance of 1.389 TFLOPS and impressive 3DMark Time Spy score of 1149 further solidify its capabilities as a high-performing mobile GPU.
In real-world usage, the GTX 860M excels in delivering smooth frame rates and high graphical settings in modern games, as well as handling demanding tasks such as video editing and 3D rendering. Its reliable performance makes it a great choice for gamers and professionals who need a mobile GPU that can keep up with their workload.
Overall, the NVIDIA GeForce GTX 860M is a solid choice for anyone in need of a powerful and capable mobile GPU. Its combination of performance, efficiency, and features make it a versatile option for a variety of users.
Basic
Label Name
NVIDIA
Platform
Mobile
Launch Date
January 2014
Model Name
GeForce GTX 860M
Generation
GeForce 800M
Base Clock
1020MHz
Boost Clock
1085MHz
Bus Interface
MXM-B (3.0)
Transistors
1,870 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
40
Foundry
TSMC
Process Size
28 nm
Architecture
Maxwell
Memory Specifications
Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1253MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
80.19 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
17.36 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
43.40 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
43.40 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.417
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
640
L1 Cache
64 KB (per SMM)
L2 Cache
2MB
TDP
75W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
5.0
Power Connectors
None
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Benchmarks
FP32 (float)
Score
1.417
TFLOPS
3DMark Time Spy
Score
1126
Vulkan
Score
9862
OpenCL
Score
10722
Compared to Other GPU
FP32 (float)
/ TFLOPS
3DMark Time Spy
Vulkan
OpenCL